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  2. Has the bug been fixed? I don't want to bother with the build if I can't tinker.
  3. Eee! I've the last couple minutes scrolling through your art and I love all of it, you're really talented!! If you still do requests, would you be willing to draw my trio of misfits?
  4. Untitled.thumb.png.7834ddb8b1f2fd7dc9d985e03ff3ff4f.png

    my numbers grow!

    soon enough, I shall be everywhere!

  5. Yeah. There is definitely a way to just cheese bee queen . So honestly I can do that. Bee queen is boring anyways, all combat is, once you know what do to. Its just... memory. That's the problem, it always has been. Nothing added to the game will ever be remotely challenging at this point unless combat gets fully reworked. I've said it a thousand times, but I don't think it was smart to design the game's difficulty entirely around not being aware of something, when the game is supposed to be infinitely replayable. Again none of this matters. Is anyone really going to die to the extremely slow and non-lethal tree guard? Just remember the hits like I said, and if you are wearing a football helmet, your practically god. Tree guards are jokes! Almost every enemy is! Exploits just add onto this already broken system. Justifying exploits and making combat a joke for walls to have another use besides looking pretty is silly. I'm not talking about just wall exploits either, there are.. so many it honestly just makes the game feel broken. None of this stuff feels right and just really feels like bad game design. But yeah, even if every single exploit got fixed somehow, combat would still be a joke since its entirely based on memory, no skill at all is required. The game isn't engaging and these exploits just add on to that.
  6. Weirdd, you just made me notice these aren't his shoes
  7. Longer Cycle Time

    Before break time? Not that I know of. When break time starts, they drop whatever they are doing and run off to use the toilet, eat, and relax.
  8. Maxwell Memes: The Sequel

    There's nothing worse than being the type of player that picks literally everything that's close to him. ;-;
  9. Let's see you kill Bee Queen on day one or something using the infinite amount of resources you get with the AI these mobs have, then. You can actually pacify Treeguards by planting pine cones near them. It's not a bug or an exploit. Why exactly is doing that but with a pigman instead cheesy, exactly? In case you didn't know, Treeguards will aggro on you again if you start chopping trees near them. So it's not like you can just make them forget you and go back to doing the one thing Treeguards are made to prevent/slow down either. Anyway, I think the way mobs currently work is fine. I think it gives walls a use other than decoration, and there aren't any game-breaking exploits you can do with them to warrant a change to how the game's worked for so long. The best thing you can do with it is probably a pig farm, and even that's just a way for you to invest logs, rocks and pig skin into a source of more pig skin (even if we assume killing the werepigs on a full moon was instant and free - it's not game-breaking). If it were problematic for a certain mob to get stuck, that mob will probably be made to attack walls (see: spiders and hounds)
  10. Turkish Translation

    This is a don´t starve together bug tracker, the place you are probably looking for is here:
  11. Today
  12. he explained it in the vid - his reasoning is that the puked regolith is the coolant. By building it in the roof you're preventing the coolant from interacting with the building and no amount of thermium will save you
  13. Its because they can put it inside the vertical doors. Since the block of material has nowhere to go it ends up on top. The solution is get rid of the vertical doors and make your entrance only from above or below through a horizontal door.
  14. This just keeps building up and up, and only on the top right edge. I tried putting additional layer of roof over them, but the regolith just teleports that much higher. I also put an additional metal tile in the corner inside, thinking it would stop it, but it didn't work out.
  15. Longer Cycle Time

    Its possible to set a time for dupes to stop working and return to a specific point before break time?
  16. Beard rug also may be in together
  17. All the Forest maps have 1 hatch buried close to the printing pod, always in the same position.
  18. I'll go with the the first one. There's a very useful "feature" under Windows that if you hold the <action key> for picking up items you can click off the window and do some browsing- the game does not pick up the <action key up> event in this case and your character continues to pick up things in the background. This does not work under OS X, and as far as I know never has.
  19. Dupe-A-Day!

    sleepy ellie
  20. Which mod and item? So I can take a look
  21. No, you are right, I apologize. The game says 2% per cycle for base reproduction, but that can't be. It's probably rounding up. Now you're telling me that voles work more like hatches than pacu. It's 1.66% from what I can remember, it does round up. Time for another critter batch build. Hey tony, your breeder stable looks like it can get stuck if you entomb all three mining drills at once. If you stick them on the ceiling, you will never have to worry about that.
  22. Add more floors

    i wonder what the carpet thinks of
  23. Well turbine splitting has existed for a while and even though temp averaging within the turbine is not new, this is the first practical application I have seen. Was already typing when you posted
  24. Yeah, as I said in what you quoted it was a while ago. Before @mathmanican's post on it. I just didn't have a practical use for it at the time.
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