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  2. That design relies on not getting too unlucky, you can do it without relying on that by just putting tiles right above the miners and having them overlap slightly so they clear each other off. But yeah similar concept. The tiles here can be anything really they don't have to be mesh as they are not inside the scanner arc anyways with the spacing used. As mentioned, you either need to use thermium miners as shown, or steel and then use a petroleum coolant loop hooked to a turbine behind the miners however if you place them on the floor like this since you have to deal with all the heat from regolith. And sorry for hijacking.
  3. silly drawings i make

    wuh oh maxwell look out get to that fire quick!!!
  4. I only go into public servers, and even in day 4 of autumn there will be people begging for help, and refusing to leave portal until they get an escort, while I think that it is ridiculous, I want the world to be safe enough for these newer players to explore on their own and not have a ewecus at every corner. Now if you can think of a synergetic use for 2 or more players, I might be open to that, but if new players aren't able to figure it out, then that's just opening a frustrating new world of backseat gaming and listening to other people backseat other people. The forge exhausts my tolerance for that already. End game content is too late in the game for me to care about, I want to switch between bee boxes in one game, spider farming in other, bunny huts in another, and having done those dozens of times over, I'd rather have new alternatives to those. End game content has the problem of "I spent 3 years without a mushcap, why bother now?" And I consider PVP to have been a mistake, while the battle mechanics are worthwhile for single player content where enemies will aggressively attack you and there is a legitimate challenge in finding opening; for PVP content, it's painfully missing block and block punishment mechanics found in other games, and the characters don't have balanced stats for it.
  5. You can improve the speed of mopping by adding more liquid vents (+10kg/s for each added liquid vent). I see 4 liquid vents you could add, directly above the mopper, without increasing your blueprint. This would increase the mop rate from 10kg/s to 50kg/s, greatly reducing the time spent mopping (letting your dupes do other things, though loosing strength training). Of course, each vent you add will require either another liquid storage tank to feed it, or a separate pump. The same pump can fill 4 more storage tanks (during non mopping times), located where ever you want. With the exact same power input, you can drop the time needed to produce your liquid bottles. Pro: 1/5th the time spent mopping. Let your dupes do other things. Con: 1/5th the time spent strength training, and requires 4 more liquid storage tanks.
  6. Book Club

    So... Got four book this and last week but just finally brought it up: The both have beautiful art and were worth the expense. My father will also enjoy reading them. This was so colorful! As a big Umbrella Academy fan, finally after a decade of waiting, reading the first issue was a breath of fresh air! If you haven't read it, trying reading the Free comic book day issue first for a proper introduction: So nice to get the second volume already. Seeing the anime first, it was so refreshing to see what the anime did faithfully. I'd say the anime from manga-to-anime comparison is 80%. I highly recommend this if you haven't. It's also a inspirational manga for those having trouble in school and problems.
  7. The fact that griefers, like in any game mind u, exist doesn't have anything to do with character rebalance.. They are 2 different problems Klei already has a vote kick and rollback option... Those are anti griefer measures but more should be done in this area... This is another issue and doesn't have anything to do with character rebalance at all... Any character can be a griefer... Is about people attitudes not characters.... Ofc they want that character stand on their own.. That's clear with Winonavs rework.. She can pull her own weight now with her catapults. BTW Wes is a bad example.. He is supposed to be a useless meme anyways
  8. Indestructible Regolith

    Another occurence of this bug, with a small variation : After digging under the bugged block of regolith, the "burried" sprite stayed in place. I also join the save file. But as said, this type of bug disappear on reload. Iris.sav
  9. Looking for modding partner

    Combine your minds, and then create supermoding offspring.
  10. WHY DO YOU BUG ME SO MUCH?!?!

    wagstaff.thumb.png.2c85927d64f8c1f4fe9f634581cad399.png

    Spoiler

    Maybe it's because his eyes are focusing on the same thing, rather than trying to migrate away from each other. #Pugstaff

    face-15.png.e21ce376f2e3b5a061e29c27c4bc9a40.png

    Maybe someone can try to fix it so that it looks more in character. :wilson_curious:

    1. watermelen671

      watermelen671

      @crystal_clodet, you know what you need to do.

      gossipp.png.7e46688a7359158ec851d57177d88bf7.png

  11. Wait a minute wait a minue wait a minute...

    I just realized Wheeler looks kinda familiar...

    Image result for carmen sandiego

    So THAT'S where she is...

  12. Fairly clean. But you can brute force it with more miners(thermium). They will cool themselves off by being covered in space rocks. They will eventually mine themselves free. One of them won't be covered. This lets you overlap your solar more. It is an older image but it checks out.
  13. You mean like a D&D stat assignment? Sure. I guess that's fine. I tend to "reroll" for a while until I get the three that I'm looking for. MORE IMPORTANTLY: the three starting dupes should start with 1 skill point. It feels *really silly* that the new dupe I get on day 3 gets their first skill point immediately, while the three starting dupes, who have been busting ass for three days already, still don't have their first skill point.
  14. Bluegeist's Fanart

    Missing WX killing stuff here
  15. I'm not sure who you are talking to. Where are you coming up with topics that no one has ever mentioned? I have never asked for perfect balance. The developers barely tried to balance anything for the game, whether it was PvP or PvE. PvP is broken and PvE is a grief-fest in open servers. They've literally done nothing for any of these. There is a difference between perfection and at least trying. "Our goals here are to make each character unique, interesting and valuable in their own right and we expect this to be game changing in many ways." They literally said exactly what I'm asking for, this is the only reason for why I'm even here. A character cannot be valuable in their own right if another character is far better than the other. I never said you said that. You're very hard to talk to, you're really making up stuff at this point. Some characters as of right now are far worse than others, such as Wes. As quoted from the developer, they're trying to make every character valuable in their own right. And this is the last time I'm going to respond to you, because it really seems like you're arguing with yourself at this point. I never asked for PvP to overtake PvE. PvP is an option, the balance done in PvP will not effect your PvE game at all. I simply have no idea of what you're getting at whatsoever. You also react instantly, before you even read the entire post, so I wouldn't be surprised if you're trolling at this point.
  16. I disagree. I much prefer the new system. Before, I felt like I had to constantly micromanage job assignments or I would be losing dupe potential. Now, with the skill system, I can "bank" a few levels away before assigning stats if my morale isn't sustainable yet. The one thing missing is that it is really tedious to see *which* dupe has a particular ability. I guess that is what hats are for? Since they serve no other purpose.
  17. Bluegeist's Fanart

    You think that WX would try to keep a distance from their father?
  18. silly drawings i make

    i imagine this is what it feels like to overload on souls
  19. world generation

    we play 3 or 4 with mod, which show each other eplored area of map, so in few days we will open all map so, after explore all world we find no resourses (one kind of them) sometimes it happens even on klei servers (few days ago was world without stone and flint was rarest resource)
  20. Just updating this thread here, too, since it's the same issue as the other. My mod for disabling overlays has the option to disable the blur post processing effect: https://steamcommunity.com/sharedfiles/filedetails/?id=368664169
  21. Wagstaff's blurr problem

    It's not in the description the blurr disabling option Could you pls add this there?
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