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  2. Old topic, but I think this is still an issue. I had a wild pacu eat continuously, 10g at a time, from a 200g full feeder (that was constantly refilled), and it didn't stop at 140g or anywhere. It only stopped when there was no more algae.
  3. Screenshot showcase

    to this day i still don't know which of the damn straight lines are the ones leading to Lunar Island XD Next up on Sanctuary - Oasis Base! And Some slaughtered Geese!
  4. So I've been trying to make a character that will spawn in a certain amount of ice everyday at the same time, and preserve perishable items while it's in their inventory. How would I go about doing this?
  5. I'm not very experienced with lua but other than missing the inventory texture in your assets everything looks right to me. If you send your anim zip i can take a look at it to see if there's a problem there.
  6. i made a template.

    imadeatemplate.thumb.png.8da8fae9d4a5f84263a25638380dcb9c.png

    also design new characters for me maybe plan comic.

    Spoiler

    Time

    5da3c60bd34ad_timepowah.thumb.png.68f8f3a4ffffc7b359fa165369fe7d6f.png5da3c610d4362_timepowah2.thumb.png.e2368130a13dcdbfaff4596fbfbe28ca.png

    Sounds

    sounds.thumb.png.5eec609dcc1e808026edaceffe6876a2.png

    classic fire from my college year

    fire.thumb.png.c93e583d7a1bedc206795965c82b12aa.png

     

  7. The Conspiracy Pig

    They imprisoned the pig king within his Obelisk Cage because They knows that if his divine majesty moved even a single centimeter outside it, the energy he releases would be enough to destroy the constant and Them.
  8. local assets = { Asset("ANIM", "anim/item.zip"), } local prefabs = { "spoiled_food", } local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("item") inst.AnimState:SetBuild("item") inst.AnimState:PlayAnimation("idle") MakeInventoryFloatable(inst) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("edible") inst.components.edible.healthvalue = 7 inst.components.edible.hungervalue = 12.5 inst.components.edible.sanityvalue = 35 inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(TUNING.PERISH_SUPERSLOW) inst.components.perishable:StartPerishing() inst.components.perishable.onperishreplacement = "spoiled_food" MakeHauntableLaunchAndPerish(inst) return inst end return Prefab("item", fn, assets, prefabs)
  9. https://en.wikipedia.org/wiki/Cookiecutter_shark
  10. The Conspiracy Pig

    Deep in the caves lives a paranoid pig who has sought a life of isolation, self sustainability, and solving The Constant's great mysteries. He makes notes for himself as he pieces together his thoughts and theories. What ramblings would be on these signs? What are some silly Don't Starve conspiracies that this pig would be researching? Examples: "Don't trust the birds! Surface surveillance state!" "We might be in some sort of simulation" "Nitre in the water is turning the frogs gay!" "The moon splitting was an inside job!" Let's see what you thelucite-foil hat wearers can come up with!
  11. I think this would be good as a wall poster
  12. Shove voles drop more meat than any other critter. This build can feed over 300 dupes with a rather simple vole ranch. You can extend it to feed 1000's of dupes or until your frame rate starts to puke.
  13. Ban GNOrmalPinkerton because if you keep this up, then i'll be forced to use my special attack.
  14. Idk how to reproduce the steps but the cosmetics of my friend were on the npc and my friends was treated like it was the sister at some points. The game would quickly flip between my friend being the sister to the sister being the sister so my view would constantly flicker between as the distances were different.
  15. Today
  16. Unlit: Yeah, that's not terrible. Lit: That looks awesome!! Well done.
  17. we need upvote and downvote reactions

    This has been debated quite a few times. The forums even had downvotes at one point. But encouraging negative feedback on just about any post can get a little... well. It was removed as the mere presence of the "dislike" reminded everyone how human they really were, and what once started as a way to say you simply disagreed with an idea became the tinder to start flame wars with small, petty jabs leading the charge. And as @Xenologist said, "Confused" acts as a disagreement anyway. Confused is the only one of the bunch that doesn't add to community reputation, whereas all the others (Including Sad because everyone meme'd with it) do. Not that community rep actually matters too much, but it still stands as a pleasant number. That being said, while not many people care about the number's gradual rise, people usually do care about a sudden decrease. Dislikes actively take from a member's community reputation, which adds a layer of defensiveness to someone's reaction, which is yet another way dislikes can cause something to spiral out of control. As much as I'd love to say everyone on here is adult enough to not make this kind of childish reaction, I can't, as Klei is in fact a game company, and quite a good chunk of people that come on here (even briefly) are children. All in all, even in it's intended use (disagreeing with someone) a small tongue-in-cheek response is almost immediately ignored. That's why everything I happen to firmly disagree with I will usually take the time to write out my response about why I disagree with it. Even then, usually quite a few people that suggest something also have the thread come along with a poll that asks if you're in support of their idea or not. That gives the same statistic a like/dislike ratio would. I just wish Klei would ask for specific community feedback on matters themselves.
  18. Well, looking at the way the health badge works, it's just not designed to show for all the changes to your health. It only shows arrows for specific purposes. It shows a down-arrow when freezing or overheating, or you're taking fire damage or you're starving or you have corrosives on you. It shows the up-arrow when the down-arrow is not active, and you are sleeping or have regen equipment equipped. That's it. It's not designed for what you want it to do. What it WILL do, however, is make the health-badge pulse red or green (depending on damage or healing) and make a sound. Here's the code for it:
  19. Hey, welcome to the forums! And hey, nice pumpkin! Since you don't know where it is, the area for Don't Starve/Together fanart is right here. Your thread will be moved there eventually as well. Other art threads (unrelated to Klei games) usually wind up in The Off-Topic Area.
  20. The lighted up version is really good! Nice work.
  21. They patched it lol, but it felt good to find an unreleased skin. That lil gold bit could be a zipper
  22. Yesterday
  23. That really looks like a magmatic imo. It's got the bit of gold, and the very questionable gradients.
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