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  2. Does every wigfridge song need to be intresting? Not every wicker book is intresting, wilson transmute, or even woodies perks in some aspects. Gotta have some mundane for the good perks to shine, you know like spawning in with a weapon, headgear and ability to lifesteal.
  3. Is this Maxwell's fault or some exploits that were always living on borrowed time.
  4. Even without mods my worlds won't open. It stays on connecting page but never open.
  5. Hi, thank you for your advice. Unfortunately, I can not reset my settings using the controller (joystick). in the game's lobby settings, because the apply button is not binded. so I have only one way to play a game by using a keyboard. Could you please advise me on which file I should modify to fix it? thank you
  6. It's not. The Nightmare Werepig on the surface was almost certainly a beta-specific thing to make it easier for testing and getting player feedback on the fight: just like how the Scrappy Werepig was made to exist simultaneously with the Nightmare Werepig during the last beta, to make sure they got good feedback about the fight before putting it into its proper place in the progression. We can see Klei doing things like this as early as 2017: the ability to kill the Antlion was intentionally left out of the update that added her, for the sake of seeing how players would work around the sinkholes without the option to simply kill her, because otherwise they would've gotten worse feedback from people opting to just remove the threat entirely via the combat option. Nightmare Werepig always had a shadow-y ruins aesthetic and two giant shadow-y pillars that required a pick/axe to break down. It's very very likely that Klei was just doing that thing they do in betas sometimes. Pure Horror and Dreadstone were pink because everything in the ruins is pink, they were changed to red when it was pointed out enough that the pink in the ruins is turned into red by the filters there and the Nightmare Werepig wasn't in those filters. We gave feedback that caused them to fix a mistake, not to change an intentional design.
  7. No, it works like that. The console version is a port, the functionality for keyboard and mouse is present. That is entirely the choice of Microsoft - We have macro's and rapid fire button presses here too Mike, it's infinitely easier as it's free. +1
  8. The Shadow Fire-Raiser is top tier now. It hits its target(s) very reliably (earlier the flames were super wonky and did not seek out their targets most of the time) even if you stand back quite a distance. It also benefits from the gestalt attack from the Enlightened Crown which results in an even a more massive burst of damage. If you prefer to stand back and attack from afar it has become very viable in some battle scenarios (battles surrounding dishing out damage on a single target, without more involved mechanics). For certain bosses it feels a bit too good, yet rather satisfying since you need still need to procure Ethereal Embers.
  9. I mean, it's entirely possible they intended to move him down there later regardless but there's not any reason to think that'd be the case. You could argue that Klei's plans would be more set in stone than that but this was the same update where we convinced them to turn pure horror/dreadstone red instead of magenta.
  10. Thank you so much! I'll see if resetting it back to WASD will fix it. Thanks!
  11. I know he was on the surface during the beta, my question was more whether it's true that people had to "convince" Klei to put him in the caves.
  12. Hi there — I'm having this same issue. PS4 Dualshock controller and a MacBook Pro. Cannot start server. Seems that both the OPTIONS and the SHARE buttons say "-no bind-" when they would need to be used.
  13. This could be quite cool I reckon, perhaps they could add water-based cave entrances that you can sail your boat into?
  14. Saying that Wigfrid's skill tree was changed is being extremely generous, she was done dirty.
  15. At most I could only think about upgrading ruins gear so it could be relevant for once, would also add more content to the shadow side of things. I see absolutely no reason to not make them repairable given how brightshade and void is, also with how inconvenient ruins gear is to make then people would not ever go for it if it's just going to break on them again and they have to go all the way back for more. If you mean just upgrading normal gear such as spears then no, gear is meant to be left behind as you get better stuff.
  16. Today
  17. this made me remember that one unused water shadow sprite of a giantic fish
  18. That's a void walking problem imo, which I think should be patched out. Also yeah I hadn't seen that lol. I kinda figured it existed though.
  19. Don't say this nonsense. You get much better rewards from fuelweaver compared to CC. Killing fuelweaver resets ruins, which means you can get a lot of green gems, which means you can get green staffs, which means you can deconstruct bone armor, which means you get bone shards, which means you can swap to Wilson transmutate these shards into hound teeth and then use the blowdart gun to easily kill anything and everything with insane planar damage that even penetrates enraged klaus armor.
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