All Activity

This stream auto-updates     

  1. Past hour
  2. stuck in corner

    jumped in this corner and got stuck (during buddy mode)
  3. Hello everyone. I want to know if there is any mod that increase the cycle time of the game. I searched around and I didn't found anything related to this. I know the cycle is 600 seconds in total, which 525 is day time and 75 is night time. I'm asking this because I would like my dupes had more free time at the days end to eat or have some fun. Its possible to change it?
  4. ..... okay I waited long enough for someone to suggest this. Floating Ghostly Cookie Cutter Fish. Why? Because their face floating around in the air everywhere is the stuff of nightmares.
  5. I hope that is just a magmatic or something so there still may be a chance of a Maxtox thank goodness you saw what I had intended
  6. The current rollback mechanics only create singular restore points at the very start of a day. We just had a griefer show up at a base on an official dedicated server who deliberately waited until just before dawn to light the base on fire. Luckily the base happened to have an ice staff and several flingomatics but some damage had been done that could not be reversed since the rollback would not go far enough back to reverse the damage done. Similarly I've had situations where I have to repeat the entire day's actions because a rollback occured at the end of the day (this is less of an issue but since I'm posting this anyway I'll mention it). Having a singular restore point does not provide enough versatility to deal with griefers efficiently. I would recommend the following: 1. Add a restore point at the middle of the day, and retain all restore points up to the start of the previous day. Do not go further back than this to avoid abuse. 2. Have two options to roll back by a half day or full day, which can access the earlier restore points.
  7. It's fun to see so many voles at the same time, but I am not sure why you're even considering grooming the secondary stable. You can literally keep all of them on one tile (they don't get confined), and they will still lay an egg when they get to age 55 or so. Any eggs coming from the breeders is growing this population, not maintaining it, like you said. They're like pacu, born with enough calories to reproduce while glum & unfed.
  8. Old topic, but I think this is still an issue. I had a wild pacu eat continuously, 10g at a time, from a 200g full feeder (that was constantly refilled), and it didn't stop at 140g or anywhere. It only stopped when there was no more algae.
  9. Screenshot showcase

    to this day i still don't know which of the damn straight lines are the ones leading to Lunar Island XD Next up on Sanctuary - Oasis Base! And Some slaughtered Geese!
  10. So I've been trying to make a character that will spawn in a certain amount of ice everyday at the same time, and preserve perishable items while it's in their inventory. How would I go about doing this?
  11. I'm not very experienced with lua but other than missing the inventory texture in your assets everything looks right to me. If you send your anim zip i can take a look at it to see if there's a problem there. Edit: Since the anim.bin wasn't renamed or edited (just the atlas-0.tex and build.bin), you'll need to change this line to reference your original item's anim: Change "item" to whatever you're basing the item off of.
  12. i made a template.


    also design new characters for me maybe plan comic.






    classic fire from my college year



  13. The Conspiracy Pig

    They imprisoned the pig king within his Obelisk Cage because They knows that if his divine majesty moved even a single centimeter outside it, the energy he releases would be enough to destroy the constant and Them.
  14. local assets = { Asset("ANIM", "anim/"), } local prefabs = { "spoiled_food", } local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddNetwork() MakeInventoryPhysics(inst) inst.AnimState:SetBank("item") inst.AnimState:SetBuild("item") inst.AnimState:PlayAnimation("idle") MakeInventoryFloatable(inst) inst.entity:SetPristine() if not TheWorld.ismastersim then return inst end inst:AddComponent("stackable") inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM inst:AddComponent("inspectable") inst:AddComponent("inventoryitem") inst:AddComponent("edible") inst.components.edible.healthvalue = 7 inst.components.edible.hungervalue = 12.5 inst.components.edible.sanityvalue = 35 inst:AddComponent("perishable") inst.components.perishable:SetPerishTime(TUNING.PERISH_SUPERSLOW) inst.components.perishable:StartPerishing() inst.components.perishable.onperishreplacement = "spoiled_food" MakeHauntableLaunchAndPerish(inst) return inst end return Prefab("item", fn, assets, prefabs)
  16. The Conspiracy Pig

    Deep in the caves lives a paranoid pig who has sought a life of isolation, self sustainability, and solving The Constant's great mysteries. He makes notes for himself as he pieces together his thoughts and theories. What ramblings would be on these signs? What are some silly Don't Starve conspiracies that this pig would be researching? Examples: "Don't trust the birds! Surface surveillance state!" "We might be in some sort of simulation" "Nitre in the water is turning the frogs gay!" "The moon splitting was an inside job!" Let's see what you thelucite-foil hat wearers can come up with!
  17. Today
  18. I think this would be good as a wall poster
  19. Shove voles drop more meat than any other critter. This build can feed over 300 dupes with a rather simple vole ranch. You can extend it to feed 1000's of dupes or until your frame rate starts to puke.
  20. Ban GNOrmalPinkerton because if you keep this up, then i'll be forced to use my special attack.
  21. Idk how to reproduce the steps but the cosmetics of my friend were on the npc and my friends was treated like it was the sister at some points. The game would quickly flip between my friend being the sister to the sister being the sister so my view would constantly flicker between as the distances were different.
  22. Unlit: Yeah, that's not terrible. Lit: That looks awesome!! Well done.
  23. we need upvote and downvote reactions

    This has been debated quite a few times. The forums even had downvotes at one point. But encouraging negative feedback on just about any post can get a little... well. It was removed as the mere presence of the "dislike" reminded everyone how human they really were, and what once started as a way to say you simply disagreed with an idea became the tinder to start flame wars with small, petty jabs leading the charge. And as @Xenologist said, "Confused" acts as a disagreement anyway. Confused is the only one of the bunch that doesn't add to community reputation, whereas all the others (Including Sad because everyone meme'd with it) do. Not that community rep actually matters too much, but it still stands as a pleasant number. That being said, while not many people care about the number's gradual rise, people usually do care about a sudden decrease. Dislikes actively take from a member's community reputation, which adds a layer of defensiveness to someone's reaction, which is yet another way dislikes can cause something to spiral out of control. As much as I'd love to say everyone on here is adult enough to not make this kind of childish reaction, I can't, as Klei is in fact a game company, and quite a good chunk of people that come on here (even briefly) are children. All in all, even in it's intended use (disagreeing with someone) a small tongue-in-cheek response is almost immediately ignored. That's why everything I happen to firmly disagree with I will usually take the time to write out my response about why I disagree with it. Even then, usually quite a few people that suggest something also have the thread come along with a poll that asks if you're in support of their idea or not. That gives the same statistic a like/dislike ratio would. I just wish Klei would ask for specific community feedback on matters themselves.
  1. Load more activity