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  2. Wall Clipping

    Fell in this little corner
  3. ban melen because they clearly need-eth slep
  4. So no one at all who plays this game has Ever played state of Decay 2?? yeah it may not be the best game ever created but it does something Don’t Starve Together currently does not do very well at all.. and that would be catering to both casual players who want an easy enjoyable experience & to the players who have seen it all, done it all and want death to await them around every corner like the game is Dark Souls but 10000x more difficult. There is a World of differences between Easy & Nightmare Moses in SoD 2- on Easy resources are plentiful and easy to come by, Vehicles appear on the map always in good condition and full of gas. On Nightmare- Enemies could one hit kill you, you would be lucky to find a vehicle at all that wasn’t totaled and out of fuel, every area on the map had extremely reduced resources (to simulate the area had previously been scavenged through) oh yeah and the Mini Map was completely disabled. Theres a lot more... but now I want to move away from SoD and talk directly about DST & DS Mobile. The mobile version of DS has a “No Sweat Mode” which allows players to casually explore the world at their own pace and learn the game before jumping into something harder. Everything you know about DS- Or thought you knew rather... can be turned off for this mode, Overheating, Hypothermia, Hound Wave Attacks, Reign of Giants content, even Darkness can be disabled completely. The Mobile version of DS & DS: Shipwrecked even curiously has a feature that the Console version does not- and that’s the ability to toggle every item in the game and choose how much or how little of it spawns. from Lots More, More, Default, Less, A lot less, or None at All. those of you crying for a more Hardcore DS Experience need to stop looking for mods to fix it, and start asking Klei why the game doesn’t have this kind of customization over your worlds. imagine a “Lots More” toggle for stuff like Bearger and Deerclops, so instead of One... Three could be wrecking your crap at once. or a “None at All” toggle for stuff like Golden Ingots spawning into the world.. i guarantee you that even you hardcore veterans would be begging for mercy when you spend 53 in game days scouring the map to find ONE little golden ingot so you can craft your very first Science Machine. go ahead... somebody prove me wrong.
  5. So I have a proposed change to the interaction between bunker doors and rockets, let me preface this by saying that in my initial attempt to automate bunker doors for the purposes of rockets I had introduced a filter gate between the rocket's take off automation port in order to account for the time it took for the bunker doors to open assuming they would be broken by the rocket's flight, I designed my second silo in haste forgetting to put in this key piece of automation only to find that the system actually functioned more efficiently than before saving perhaps a half a second of time in the take off process. I realized i had made the game harder for myself than I had to but simultaneously found it quite satisfying to have solved a problem in general that I had expected, due to this I feel it would be appropriate to change the interaction between rockets and bunker doors. I realize that the doors simply breaking under these circumstances means turning off auto repair would effectively make them perfectly convenient, what I want is a nerf, I want the game to be harder. I don't know if the bunker doors should just disappear in a chunk of steel, they could be misplaced by the collision in addition to being broken, there are definitely more elegant and satisfying solutions to my dissatisfaction that i believe would improve the game for everyone ie. make it more challenging.
  6. Character Help

    look at already existing code and how it is done there. eg. the white chester or the insulated backpack. And to spawn ice you can use the inst:WatchWorldState("isday", SpawnIceFunction). This function then is called at beginning of every day.
  7. as I wrote at the other thread: Why dont you simply use the current game mechanic of overheating? As I understand, you want a vampire that is taking damage in the sun. So overheating fits, or not? For this ypu simply have to adjust the "IsOverheating" function saved in every player, so with AddPlayerPostInit and "inst.IsOverheating = ..." (while preserving the original function of course). Or do AddPrefabPostInit("yourcharacter",.. (keep in mind that this function is called for server and client)
  8. Own Fanart Thread

    Yup, more in-game-like than portrait-like.
  9. Ban GNO because it's 4:30 in the morning, I just finished blazing through the last bit of KH DDD, my brain is now mush and I'd like to go die now please.
  10. I believe so... Oh my god that'd be amazing.
  11. Best thing for powdercake is for Gobbler farms. make a fenced area in middle of your berry bushes, and put one inside, the gobblers will go for it instead of the other bushes.
  12. Holy heck it's 4:30 AM.

    ...well I guess I'm royally screwed. :wilson_facepalm:

  13. Today
  14. Maxwell Memes: The Sequel

    this is why we cant have nice things
  15. Don't Starve has been "learned" at this point, the two options are either: Make currently available content much more difficult. Or add more SURVIVAL challenges you have to prepare for and deal with. Obviously they don't know how to accomplish these things without interrupting the new player experience, and the 'casual' audience they have created out of thin air simply by making the game multiplayer. Klei has instead chosen to add pointless optional content, which is only difficult when you choose to engage with it. You know what Reign of Giants did? It added 2 new seasons, bosses, and mechanics that you could NOT avoid having to deal with. The only time Klei have attempted this in DST is with disease, a laughable mechanic that requires no effort and poses no threat. Simple tweaks to armor or weapons and basic items/numbers is NOT enough. The game needs better challenges, or emergent threats that you cannot fully predict if it's going to satisfy a lot of veteran fans. I just think its a bit... unfair that they have chosen to cater to a demographic that Klei CREATED out of thin air, rather than catering to the people who first supported the series and fell in love with it because it was a niche hardcore title.
  16. That's a good point. I remember back when I expected 2% but wasn't getting it. It confused me. It's true. Meat can be converted to just about anything in one way or another.
  17. In fact it offers more protection; however, the cost could be reduced to only 1 pig skins
  18. The Nameless Island idea, while interesting, was a tad too big to chew (and still is to an extent.) In other words, it was too large scale to put on our plate. Don't be discouraged, the whole reason the mod collab project exists is to have everyone involved. So get in this server, god dammit.
  19. so as wood and grass, probably easier to get.
  20. Thanks Canis, but after the failure of my idea of the nameless island I moved away from the project. I have the feeling of not being what you are looking for
  21. pig skin are overflowing in the world
  22. 2 pig skin is kinda expensive considering log suit exists i would like to have every mobs atk damage lowered overall and have armors durability and asorbtion more diverse
  23. You have explained very well, but you have the wrong interlocutor. For him DST is perfect, every suggestion or criticism even to the most obvious deficiencies is something idiotic and meaningless. Don't waste any more time on a sterile discussion
  24. In a very difficult mode you can even disable armors, of course. We go by degrees; but I do not exclude anything. I had also considered an "impossible" mode where the player has only 1 health point.
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