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Rotwood Coming to Steam Early Access April 24
SamLogan replied to JoeW's topic in [Rotwood] - General Discussion
Day one -
Rotwood Coming to Steam Early Access April 24
BezKa replied to JoeW's topic in [Rotwood] - General Discussion
Consider me passed out from excitement I absolutely can't wait!!! -
Why does atrium key unplug itself?
ChintzyGnat replied to Gi-Go's topic in [Don't Starve Together] General Discussion
Ah you know what I'm thinking about antlions rocks -
Stutter every 5 sec with highend build?
Dyornos replied to Dyornos's topic in [Oxygen Not Included] - General Discussion
It could be the save file itself. Would you be willing to load this colony in for me and see if you, or anyone else for that matter ,has the same 5/6 sec stutter? Yes tried switching that but to no result sadly. Cesspool.sav -
Stutter every 5 sec with highend build?
sheaker replied to Dyornos's topic in [Oxygen Not Included] - General Discussion
Are You sure it is GPU related? Shutter every 5 sec could be also spyware or update check. Opening resource monitor could help You exclude other applications interfering with ONI. If it is GPU related... Is Your power setting (in control panel) set to high performance instead of balanced? -
Rotwood Coming to Steam Early Access April 24
RancorSnp replied to JoeW's topic in [Rotwood] - General Discussion
It's great to have the release date, but the fact that the gifs show us picking up powers from the ground has me worried. I really, really, really dislike this change. Powers are a big part of the gameplay experience, it's very important that the player can make an informed choice, and that information what power does what is very clearly stated, without the need to go move around and read a tiny pop-up. Another thing is - with the powers on the ground, the player has no option to sell if none of the powers are good - which means less Teffera and by proxy less player agency and choices that can be made. Please revert to the perfect system of picking powers we had in the first 3 betas -
Rotwood Coming to Steam Early Access April 24
Mr.Tarunio replied to JoeW's topic in [Rotwood] - General Discussion
spear gang rise up. -
I know you mentioned beefalo as something you're not personally interested in, but as a beefalo user, I find it frustrating that all of the roads I'm building don't actually make the beefalo experience faster. The result is that blooming wormwood and WX with speed circuits are actually faster than using a beefalo in a developed world. Splorange, I'm curious about the comment of beefalo feeling too invasive. Is that regarding the upkeep, taming process, or just generally having to keep track of them, manage salt licks for parking areas, etc.?
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Rotwood Coming to Steam Early Access April 24
AveHortor replied to JoeW's topic in [Rotwood] - General Discussion
This is epic. -
Rotwood Coming to Steam Early Access April 24
Cassielu replied to JoeW's topic in [Rotwood] - General Discussion
yeah! finally! -
Rotwood Coming to Steam Early Access April 24
molivious replied to JoeW's topic in [Rotwood] - General Discussion
They nailed that Monkey Amphibee look on the art. Very nice, and I'm very excited. -
Rotwood Coming to Steam Early Access April 24
Hupo replied to JoeW's topic in [Rotwood] - General Discussion
OMG! I love this game! Finally we get it! Thanks for your hard work, Klei. -
Rotwood Coming to Steam Early Access April 24
HeatAndRun replied to JoeW's topic in [Rotwood] - General Discussion
Finally! I was waiting for this very moment for a long time oh yeah. -
Rotwood Coming to Steam Early Access April 24
gibberish replied to JoeW's topic in [Rotwood] - General Discussion
les goooooo -
Rotwood Coming to Steam Early Access April 24
MEATGOOD replied to JoeW's topic in [Rotwood] - General Discussion
YESS ONE MORE DAY CLOSER TO BEETS BECOMING REAL -
You can make a complete list of steps to do this
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Rotwood is coming to Early Access April 24th at 10 am PDT. With the help of our community, we've received super valuable feedback from our focused playtests, and the demo landed us among the most played and wishlisted games of Next Fest. We've been hard at work to prepare Rotwood for the next phase of the development with Early Access, a process we've used since 2012 with games such as Don't Starve and Oxygen Not Included. We love building games alongside our fans and this one is no different. Once again a huge thank you to everybody who has participated during the playtest or checked out the Next Fest Demo. We couldn't be here without our fans and we look forward to continuing this journey through Early Access and beyond. General FAQ How much is it? Rotwood will release with an Early Access price of $10.99 usd. This price will be raised through Early Access until its final price to be determined at launch. We do this as a reflection of the content available in the game also being less than launch and in appreciation of your support. What Platforms? Right now Rotwood is available on Steam PC only. More platforms will come throughout Early Access but we do not have an ETA at this time. What Languages? Shortly into Early Access, we will provide support for community-created language packs. In addition to this, the game will have a set of official translations although the list of languages available at launch has not yet been finalized. Early Access FAQ Why Early Access? “Since 2012, Klei has used Early Access as part of our process to gather feedback and develop in collaboration with players, producing games like Don’t Starve Together, Oxygen Not Included, Invisible, Inc., Hot Lava, and Griftlands. By releasing this game in Early Access, we hope to continue to grow our community and get more people involved in its development.” Approximately how long will this game be in Early Access? “We still have a lot more in store for Rotwood, and we plan to continue growing and updating the game throughout 2024 and into 2025. Our Early Access periods generally last from one to two years.” How is the full version planned to differ from the Early Access version? “The plan for the full version of Rotwood is to add more Bosses, Weapons, Armor, Biomes, and customization options. The game has most major features in place and we expect that most of development time will be focused on additional content and complementary systems. Toward the end of Early Access, we will focus on additional quality-of-life and fine-tuning to prepare for launch. Mod support and language options are also very important to us, so we expect to have workshop support and additional supported languages by launch or shortly after that.” What is the current state of the Early Access version? “The Early Access version of Rotwood releases with 4 Biomes each including a unique final Boss and Mini-boss encounters. Players can select from 4 major weapon classes, each with their own unique fighting style. As players progress through the Rotwood, they will unlock new weapon variations, armor, powers, biomes, and various customization options for their character and their town. Combat in Rotwood is designed to be deep and rewarding, with a high skill ceiling. Mastering each weapon class, armor, power ups, biomes and 4 levels of difficulty per biome, we expect the Early Access version of the game to provide anywhere from 10-25 hours of gameplay. Completionists may find they spend many more to take on Rotwood's toughest challenges.” Will the game be priced differently during and after Early Access? “Yes, the price of Rotwood will increase in steps during the Early Access period, as well as when the game officially launches out of Early Access. Initially, the price has been set for the current content and playtime available in Early Access. As we continue to add value to the game throughout Early Access, we will be incrementally raising the base price at key milestones. We want to ensure players who support the game early on get the best value, while also fairly reflecting the increased scope and content as development progresses. Rest assured we will provide ample advance notice before any price increases take effect.” How are you planning on involving the Community in your development process? “Player feedback is critical to our development plans in Early Access. While we have a creative vision for the game, it is important to us that we coordinate with players to ensure that Rotwood delivers what players want from the game. We have several ways for players to reach out to us with suggestions, feedback, and bug reports: We have a feedback tool from within Rotwood. Just press F8 and send us your thoughts, bugs, and suggestions. The majority of our player communication will be on our forums here: https://forums.kleientertainment.com Our Discord can be found here: https://discord.gg/klei We also post regular status updates as well as long-term development goals throughout Early Access to keep players informed of the development team's priorities and plans for future updates.” Welcome to Rotwood The world has been thrown into chaos, and it's up to you and your friends to battle the corrupted beasts of the Rotwood. Upgrade your gear, choose your preferred weapon, and sharpen your skills to defend your safe haven. Rotwood is about getting better, getting stronger, and taking on challenges you once thought impossible. Featuring rich and varied fighting mechanics, play solo or co-op with up to three other friends to battle your way through the Rotwood and its increasingly frenzied inhabitants. Surviving the Rotwood is no walk in the park. It’s going to take practice, strategy, and skill to take on the game’s most challenging encounters. Complex and Rewarding Combat Button mashing and decent gear will only get you so far. You will need to make use of your skills and whatever you can gather before venturing too far into the Rotwood. Choose your target and fight your way through interesting encounters that increasingly demand timing, creativity, and skill to reach your quarry – a corrupted beast that will put your abilities to the test. Tools of the Trade Master a collection of weapons to stomp your way through the Rotwood, or play to your strengths and stick to your favorite. Rotwood offers a variety of weapons that each offer their own unique and interesting ways to bash, smack, skewer, and blast your foes. Practice and perfect multiple combo abilities for each weapon to reach your destructive potential. Discover different armor and weapons, and design your own builds to maximize your chance of success. Battle Bosses Gather your friends and equipment then set out to face each boss on their own turf. Collect the rewards, get stronger, and master your weapon to take on bigger, badder bosses and their minions. A New Hunt, Every Time Each time you venture out into the Rotwood collect and combine interesting powerups and abilities offered throughout your hunt. Choose your gear and strategize your choices to create insane builds that probably shouldn't be allowed.
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Why does atrium key unplug itself?
grm9 replied to Gi-Go's topic in [Don't Starve Together] General Discussion
i've checked that through the game and in the code a while ago, it's true, ever noticed that you never got worms nor earthquakes during FW fight? -
Maxwell Memes: The Sequel
C_Bishop replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Why does atrium key unplug itself?
ChintzyGnat replied to Gi-Go's topic in [Don't Starve Together] General Discussion
I do not beleive this I'm testing this when I get home -
Stutter every 5 sec with highend build?
Markelov69 replied to Dyornos's topic in [Oxygen Not Included] - General Discussion
I have ONI running on a 7800DX3 with 32GB of RAM, and I haven't encountered any issues like that. -
Decorations, Shrines and Base Designs
Lovens replied to glooomy's topic in [Don't Starve Together] General Discussion
I'm back with more pictures of my megabase. Today I'm showing my favorite build - The Oasis Garden! A bit of pre-story Decorating around the Oasis pond is one of the main reasons I love to build in this biome. I've tried many designs in the past when I started basing in the Oasis Desert and after experimenting a bit I figured that I just love to turn the area around the lake into a garden, close to what it originally looks like but a bit more fancy. Whenever I tried something else it looked bland, especially all the artificial turfs. A while ago I used to play in a semi-public server known as Oasis Spiderland and I sort of took the role of a base designer for our home. So we went from what your public Oasis base usually looks like... ...Back to its original green roots! The Oasis setpiece finally lived up to its name and gave us a chill place to hang around and take family pictures. When I started my own megabase later I knew I wanted to turn my Oasis lake setpiece into the lushest garden ever to please the eye. I got very lucky with its location - it's on the border of Oasis Desert and Spider Quarry, serving as the "entrance to the base" build as well: Alright, here's the big reveal! The Oasis Garden Now that the wax spray is added to the game I was finally able to lock all the trees and bushes in their blooming state and green color. This photo is taken in Autumn but all the birch trees are green just as I like them! The bookcase by the lake is filled with rain books. When I need to farm fireflies, I switch to Wickerbottom in summer and read them at night to repeatedly stop and start the sandstorm. Each time it happens, a new set of 3 fireflies appears in the lake. The left side has a chest with materials for fishing rods, as well as some chests for storing crumpled packages. Sometimes I fish there for festive lights when I feel like it. Insulating pack comes in handy for storing live fish before I bundle it. Someday I'll use it for Wurt crafts/Merm King trading. The right side has some bugnet materials for catching fireflies and butterflies. Also a fridge for thermal stone swapping. A close-up of the middle area. I used the mod that allows to plant flowers closer to create this dense flowerbed around the lake. Flowers in the middle of the lake were planted by homeless bees which are able to plant them in areas where players aren't allowed to. Back view of the build with some crows photobombing as usual: Bonus picture 1: The lake in summer at night. Sadly it's hard to take good pictures with the sandstorm filter (even when wearing protective headgear). Bonus picture 2: Current surroundings of the build are still WIP. On the "back side" that's the former Spider Quarry which I'm slowly turning into a Winter's Feast Wonderland, and on the "front side" there's my unfinished boss statue display/figure sketch storage. Thanks for watching! Which area of my base would you like to see next? Wanda's Dressing room Beefalo parking lot/Teleport station Antlion arena Wickerbottom's Library Hound defense Cawnival park