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  2. If you are looking to farm bosses she is best. And her fish insulation/frog rain/wet immunity plus high hunger stat plus merm army means shes better than wanda for megabasing. Rider beefalo with glossamer is fast enough for late game travel. Biggest downside of wandas rift network is that no other character can use it so its a waste of time if you switch characters often. Which for megabasing you will be, eg. maxwell or wormwood for farming. Atleast if you invest in regular merms every other character can use them. Does matter. Means i dont need to stop attacking to heal or even think about it. Also walter skill tree suggestions please
  3. This got resolved — Mod got updated, game worked fine after this and could open as normal.
  4. I already did mention in the post that this is the one true upper hand that Shadow Flame has over Lunar, but your DPS during that period of time after casting Shadow Flame does heavily depend on your weapon and if you need to kite or not, which is not a problem that Lunar Flames has.
  5. Was playing the game recently and was mainly in the Forest so I didn't know how long this issue has been occurring, but when my brother went into the Caves we found the following: Our Florid Postern, what appears to be all the mushtrees in the Caves as well as the floating light bulbs and Mush gnomes all somehow spawned in the blank space between land. Our Ancient Pseudoscience machine also somehow has teleported there. Our Ancient Archive is also completely devoid of Sentrypedes (what my brother originally went down to do is to get a Spark for the new Spark Ark). Because of this, our Mushroom biomes are also completely devoid of any of the Mushtrees, and our Shadow Rifts are also being odd — we will have a rift open in one place, but still have Miasma left over in another, for example. I uninstalled all the mods multiple times, but that doesn't seem to be the cause of the issue? I attached my client_log.txt as well as a screenshot of aforementioned issue. For reference: we have the lunar rifts and shadow rifts, so we've defeated Ancient Fuelweaver and Celestial Champion.
  6. you're going to have excessive healing after killing BQ anyway so no need for that unnecessary and you can already use loading screens for that wdym, isn't that a disadvantage?
  7. keep in mind that you can keep holding F for 4 seconds after casting shadow fire to deal 582 more damage or 922 if you have enlightened crown and all gestalts proc and hit
  8. It is a good idea though. You efficently gain hp, and get a break to plan things. Cant be turned on constantly.
  9. The problem here is that if you used Lunar Flames 8 times with an enlightened crown you would do 11,100 total damage, whereas with Shadow Flames you would do 8,960 total damage (with the shadow aligned damage bonus on celestial champion included! on a shadow aligned target Lunar Flames would do EVEN more!) Now imagine fighting two targets with Lunar Flames, that damage would be doubled whereas Shadow Flames would be bottlenecked as it has no AoE. (In the process of testing these calculations I kept losing 2-3 Shadow Flames per cast because the flames kept circling around the dummy and fizzles out)
  10. the problem is that many bosses summon things that you can target e.g. FW's woven shadows so sometimes 4 flames try to kill them with only 1 hitting FW if you lure FW away from them instead of killing them, just making it prioritize bosses within a tile away from you would probably be enough to make it useful for killing the hard bosses
  11. Yes, Willow's Lunar affinity is significantly better than Shadow. AOE, high frequency attacks, and controllability are all huge advantages in this game. But well, they are balanced and same powerful in controller friendly dark souls style boss fight, this problem will be solve itself when they make this part of the main content of DST.
  12. The stakes I guess, a base can be burned down while I'm away and lose all progress. There'd also be less of a push to be productive and just hand around talking to peeps.
  13. Dude, Shadow Flames is already very powerful. Around one stack of embers is enough to wreck the Celestial Champion in its third phase while wearing the Celestial Crown without the boss even being able to land a hit on you.
  14. Hello, everyone! After the engaging conversations I have with some people in the forums regarding Wilson's skill tree as seen here, I'd like to share what I have come up with to make our beloved gentleman scientist remains relevant in DST. Feel free to leave feedbacks and other suggestions! A rough look at the "improved" skill tree. The pictures below are the explanations for said perks. (So sorry if they seem wonky, I cobbled this up in Medibang Paint mobile lmao) I'd like to extend my thanks to @mkemal23 and @Echsrickfor some of the ideas, they are pretty creative! And as always, we Wilson players MUST KEEP VOICING OUR OPINIONS to Klei so they will consider to make changes that befitting the man that once conquered the Constant with the power of his mind.
  15. Wurt Being able to brake ices from ponds getting ice and being able to fish in it. Fish in ponds with bare hands at the cost of sanity Swim in the ocean at the cost of hunger drain and wetness speed increase Increase range of befriending multiples merms Dry faster Wurt gets a power wheel using tridents, maybe summoning some types of merms like workers, tankers etc... or casting powers. Webber Spiders quiting with webber, like beefalos do, and also getting into/out of the caves with webber Webber being able to create spider queens faster, maybe a idol or maybe sleeping in a not decorated third level nest too much Befriended spiders take a bit longer to start eating the meat drops For agaist lags, webber not being able to befriends thousands of spiders but, his befriended spider gets buffed so we can be Satisfied with a few spiders like maybe being able to cover spiders with silk to protect them like armors Spiders tent to touch webber to stop walking at him... increase that range pls so they don't keep pushing him around Willow Synergy with fire staff _ exemple: deal damage per cast, loses less % of the staves per cast, and also don't loose sanity or loses less sanity Able to craft ember storage so the inventory doesn't get fulled with only embers Willow was once the one hated to pick in winter but now she is the greatest character for winter, maybe making her temper lower faster or something idk just, where are the downsides? Wigfrid Wigfrid's charge throw her a bit away, not meaning to increase range of the charge, it'll be the same but after a charge she is thrown a bit away from danger so in cases like charging monkeys, spiders or hounds hords, you don't get stuck in the middle of the hords uncapable of doing nothing about it Winona Only her can manage her machines... everyone pick winona only to craft her stuffs and changes character... nobody plays winona, pls make her unique Winona being able to fix tools, burnt structures, wx chips Instead of her buildings completely being destroied, they become a pile of wreckage, so we can rebuild it with 3 tapes for exemple All of her gens being able to turn on/off, and maybe a new gen that is refueled with burable stuff New machine like for exemple wagstaff's tumper, not the same one tho, i mean new ones that maybe uses scraps to craft, like one that can dig up minerals for rock, nitre, gems, the more expensive the item the lowest the chance to get them Wendy Right click on morning glory open a power wheel power suggestions: Protective Aura _ each cast summons 2 orbs that surround wendy, if anyone gets nearby (even fallowers) gets buffed on defense Force of Spirit _ Summons 1 ghost as fallowers per cast and if someone (player) hits a ghost, the player gets possessed and gets stronger dealing more damage Reaper _ cost 4 morning glories to cast and one shot kill every weak nearby creatures in a certain range, for each 2-3 kills gets 1 morning glory if wendy kills a ghost it drops 1 morning glory if a player is dead and is nearby wendy, the player's ghost drops 1-5 morning glory per day, the later the day the higher the chance Wanda Clocks to do the same as her powers in Gorge and Forge, restore food and freenzing enemies in time Able to make the day get back 1 phase earlier, has no cooldown but can be only used once per day Able to create mirages... like other wandas from another timelines, so she could use it like a way to draw agro away from her or something
  16. Ordinary rovers run into this as well. Particularly annoying when they are holding 200kg of the steel your trailblazer needs to build a landing pad and get rescued.
  17. Today
  18. Quick side tangent, I love the theme of the player choosing between lunar and shadow affinity and being granted great powers unique to the alignment, Willow is such a great example of this fantasy because aligned Bernie looks amazing and the spells are very unique. I hope that the rest of the skill trees follow a similar design philosophy that Willow's has because I think it is incredibly fun. Normally I don't care that much about game balance in the grand scheme of things but I believe it is important for the alignment-based skill choices to be equal in power to ensure that the player can make a decision based on preference of both the alignment and what the skill offers, I think it goes without saying that an alignment choice should never totally eclipse another in power. Shadow Flames does not function correctly Shadow Flames in it's current state is barely functional as-is, even after it's targeting patch in Scrappy Scavengers it still will prioritize targets like Dragonfly Larvae instead of Dragonfly, Klaus's Gem Deer instead of Klaus, Clockworks in the Atrium instead of the Fuelweaver, even in direct 1v1s the Shadow Flames tend to drift off and prioritize some irrelevant enemy (please post clips of the most ridiculous Shadow Flames incidents that you have experienced). The flames even struggle to hit stationary targets very often, they get stuck rotating around the target and eventually fizzle out. Overall the situation in which Shadow Flames functions in full compacity very rare, and even then it is very underwhelming compared to Lunar Flames. Why is Lunar Flames so much better than Shadow Flames? Outside of the inconsistencies mentioned above, Shadow Flames sounds like a good source of burst damage on paper, but when you compare it to Lunar Flames most if not all of the benefits of Shadow Flames are objectively worse. When targeting more than one enemy Lunar Flames does more damage, being able to aim Lunar Flames makes it significantly more reliable, Lunar Flame's high damaging AoE provides an insane amount of utility that cannot be rivaled by any other AoE in the game, and the amount of times that Lunar Flames can proc an enlightened crown's gestalt attack makes it better at single target damage over Shadow Flames. Shadow Flame's "advantages" are sometimes worse or barely better than Lunar Flames Shadow Flame has the advantage of being a "cast and forget" spell, but the inconsistency of it's targeting makes this a downside more than anything, I would much rather be able to choose a specific priority target when casting. A small advantage that Shadow Flames has over Lunar Flames is that it is good increase in DPS against a single enemy, but this is the only upside that Shadow Flames has over Lunar Flames and is not a big enough advantage because Lunar Flames has the same damage with AoE, you just can't attack during the cast period. Not being able to attack during Lunar Flames is not that big of a disadvantage considering that you obliterate everything in front of you anyways. Conclusion The best way I can describe the power gap between Lunar Flames and Shadow Flames is that Lunar Flames can kill 3 Brightshades in a single cast with an enlightened crown, meanwhile Shadow Flames can't even kill one. Willow is not that powerful of a character so I don't think Lunar Flames should be nerfed, but instead Shadow Flames need to be lifted up and provide more than what it already does, it needs a buff that provides it with a special advantage. My suggestions for buffs would be to give Willow a small amount of healing whenever a Shadow Flame hits or give enemies hit by Shadow Flames a debuff that increases the damage of shadow weapons. For targeting, the player should be able to choose a priority target when casting.
  19. Are some of them in this directory: C:\Program Files (x86)\Steam\steamapps\workshop\content\322330 ?? Dst's mods are split between those two folders for some reason. I hope you can find some of them there and remove them. This seems like a really common problem, and I'm sorry I can't help more.
  20. depends on what's your goal, if you're trying to kill most bosses quickly then she's bad because setting merms up requires a lot of time and she can't eat the meat from bosses, if you're megabasing then you're probably going to play as wanda to teleport, so she isn't really best at anything it doesn't matter unless you're using tents or something, which i wouldn't recommend using, going afk for 2 mins isn't fun nor a good idea, especially considering that you're going to have excess healing after killing BQ
  21. JoeW Thanks for your response, especially that you looked into it as much as you did. The original email response to my complaint took a while, and I wasn't sure if my second one would be acknowledged or not. Its always hard to know from the other side of the email, if anything is being done or not. I don't know what' going on from Klei's perspective, and I figured my best option would be to make this situation public so that if any switch players are on these forums, they can at least be aware of what's going on while also bringing up something that I see as a big flaw with the Switch experience. Two things I forgot to add in my original post: I think being able to access someone's switch profile from the view player screen would help too. Also, I have no way to view my own Klei ID. You can only get an ID after banning someone, you can only ban someone as host. I will have my friend help me get my ID when they're on, but that's still not going to be useful when it comes to distinguishing me from him. In the banned list, I saw something that says "view player" but it's gray and does nothing. Is it not working or something? What do you need for proof? Is there anything I can provide? I assume you have to work under the assumption that I might be staging these photos, right? Do you need me to make a video capture of him doing any of the stuff I mentioned, exiting the game, going into the menu and selecting his profile, all in one video so that you know nothing is edited? I also have a few videos of him and his friends attacking me from back in Jan/Feb. The wickerbottom photo I posted is from a video, I just didn't want to post the video because I figured it would be too big. I have 2, probably 3 people that can add their own experiences. Of those 3 people, there are maybe an additional 3 that I don't personally have contact with, but have dealt with the same individual. I could ask them if they'd like to share as well. What exactly would you need from me, in order for you to better see what's going on right now? You're right, I understand your position. Of course, I'm not sitting here completely innocent. I did start off being very nice, and I did leave it alone for quite a while. He clearly didn't leave it alone though, and I have started antagonizing him back. In that respect, I'm only human, and I'm not going to sit here and try to be the better man while he attempts to ruin my reputation within the Switch community with zero consequences. That's not fair to me. I don't know what the limitations are, and I understand moderation is a massive job for any gaming company. The Switch community is pretty small, and if some system could be put in place for bigger offences, I would definitely be willing to help. To the other posters: Thanks, I did not know it was against the rules. I have the PC version, but I play on Switch because my friends can't play on PC. There are definitely issues with Switch, but there a nice things as well. I think most of us get it. Dealing with bad people is an aspect of this game. I don't think griefing is subjective: big or small, doing something with malicious intent is griefing. Doing something out of ignorance/stupidity/poor etiquette is not. The subjective part is the degree to which it affects you. Stealing a Tam would hurt a beginner more than stealing a tusk; where as a better player might value the tusk more. I care less about grass now, but if it was my first world I'd probably be incredibly angry about someone taking a stack. So I get all that, and when I open public servers I expect a lot of that and see it as a challenge to play around. I'm fine, I understand completely why some people hate it, and I wasn't implying that aspect needs to be moderated. Simply that my stalker shouldn't be able to do what he's doing in the first place, and that people like him should have consequences for their actions. It would be one thing if it was just between me and him. “Haha, hehe, your tent trap failed, you suck. Better luck next time”. @JazzyGames Definitely Klei could make a name permanent or hard to change, but I don't really blame them for being unaware of this bypass. I just wanted to bring it to everyone's attention. This is a big fail from Nintendo.
  22. I don't think fish dying in your inventory is hungry. It feels completely fine in fish boxes without any food
  23. There should be a version of the trawler that can be built on boats and catches fish that the boat passes through, just saying.
  24. I am not starving my critters at all. Spoil time, right:D? Me too..
  25. I would say she's a solid b character however for all that is sacred people someone convince klei to stop merm followers from running away when your trying to group feed them...
  26. Yes, but then a lot of players will appear to complain that it is a benefit that should be exclusive to this character. I'm already wary of this type of person who appears here on the forum. And it makes a lot of sense to be able to feed a fish in the game. In fact, they eat it when fishing.
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