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Wormwood flower power
mykenception replied to AbeG's topic in [Don't Starve Together] General Discussion
ngl I just want Klei to implement some sort of way to show current bloom progress and the amount of bloom you get from fertilizers without us always resorting to mods. there's really no way to know how much bloom you get from a growth formula item to add to your current bloom in stage 3 unless you look up the numbers to get accurate measurements or get a mod that shows all of it for you as a meter - Today
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I've read the stickies and watched some basic tutorials but I'm still kinda lost on some things. If you guys can help me out I'd appreciate it. Is there an easier way to see the function declaration of a function call? Stickies says to use notepad++ or VSC not too familiar with using them. At the moment I'm just using notepad++ "function(.*)FunctionName" find in files but it doesn't seem to work sometimes. Is Sublime any good? apparently it comes with the DST tools but I don't see people recommending it. What program can I use to view TEX files? there's some tools people made in this forum but the download links are broken or they're from 10 years ago.
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Has any one thought about this?
ZeRoboButler replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
Thank you all for your inputs (legitimate or joking included) I appreciate having some outside perspectives Yes, I am aware that this can be deactivated with world settings, however I believe it would be a lot better if the player could have a more organic form of agency over this sort of thing rather then tweaking world settings. In the defense of the "giving resources to players" bit, yes early on this makes sense, although this feels like its more of a pub thing, it does help give more players more access to these resources. However, I am not talking about a solution that could be done day one, I am talking about a possible shadow or more likely lunar aligned mid-late game solution that more often then not, would have little to no impact on a new player. So, I do respect your concern for players who rely on the meteor fields (admittedly I find odd since there are so MANY different ways to acquire gold, rocks, flint, and nitre) this isn't really the focus here, my desire is to remove the disruptive nature of the meteors (not even the ones in the mosaic, but the ones that spawn seemingly randomly on secondary meteor fields) as they have added nothing of substance when they are placed near bosses or other important things. -
Steam deletion still not fixed?
sheaker replied to sheaker's topic in [Oxygen Not Included] - General Discussion
I agree I agree (and it was proven already) that it is not steam turbine itself. Steam deletion was observed in setups with no steam turbine. I also agree that it is falling liquid or interaction with liquid vent. I have several steam turbines working on my colony. Most of them have high pressure steam chamber (20+ kg of steam per tile). The one that is now failing is low pressure (<10kg per tile). I will be looking at all other steam chambers to see if they are not loosing any steam. -
Mutated Lunar boss fight is awkward silence
samrock8 commented on COLDBoogly's bug in [Don't Starve Together] PlayStation
Music is secondary. I can't set a corpse on fire without the moon boss appearing. The torch does not have the option to set it on fire. the staff doesn't work either -
Has any one thought about this?
skile replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
Meteor canon from ONI. -
202402091634.mp4.9d3d6f5dba114bca7916a9956bdf46af.mp4
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The Wurt Skill Tree:Concept
skile replied to Creatorofswamps's topic in [Don't Starve Together] General Discussion
There're some things here I'm not interested in personally, like the book branch and ranged/wandering merms(not saying I necessarily dislike those ideas), but honestly, even just the fishermerms and farmerms would be enough to satisfy me with the skillset. I really like the idea of farmerms digging up stumps too, that'd be nice. -
Thanks for the tips, I didn’t know I could grab a bird that way, I’ll have to give that a try. I’m just hoping they fix the issue soon
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Tell me just your unusual strategy
themightyone replied to Aldair Reis's topic in [Don't Starve Together] General Discussion
Good point , but for me it's all about inventory. I always have a starcaller staff on me once crafted and I almost never use fire staffs. Plus it lights up the ruins nicely with sanity stations. Again , it's more for those worlds you have a bunch of yellow gems . -
Has any one thought about this?
DegenerateFurry replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
I'd take, as an alternative, a way to see exactly where the meteor field reaches. I know it only hits specific biomes, but sometimes it's not quite clear if something is just outside of its range or not. -
[Workshop] Mod on workshop unable to update for anyone
EricKlei commented on Aki Art's bug in Oxygen Not Included
I'm seeing 1.4.2.1 as well. I'm not sure what happened either but I'm glad it's fixed. If it happens again please attach a new log and I'll take a look. -
game crash when make a bird trap
ShadowbirdRH replied to wiiliam's topic in [Don't Starve] General Discussion
I've encountered the bug as well. Until it's fixed, you can still catch birds by putting them to sleep, such as with the pan flute, and attacking them once with no weapon equipped, to make them flop around for a few seconds, during which time they can be picked up. Rabbits can also be picked up right after they fall in the caves during earthquakes. -
Has any one thought about this?
finn from human replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
Hamlet was released in 2018, half a decade after Don't Starve itself, so doesn't really make a good case for Don't Starve having "always been" this way. Plus, not only is Hamlet one of the first instances of Klei actively encouraging the player to megabase and build things for purely decorative reasons, but it also very intentionally divides itself between "wild, untameable land" and "fully terraformable wilderness to make into a city". The Deep Rainforest isn't a good example for what you're trying to argue here at all. -
Scrappy Scavengers Update Now Available!
Uedo replied to Jason's topic in [Don't Starve Together] General Discussion
Is this the same 'Kid' that purchased a flight for 1,500$? Get real Michael. -
Has any one thought about this?
Uedo replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
You don't understand how the game you play works, this is the eleventeenth example - stop talking so confidently on things you, either, don't understand or misunderstand. -
[Workshop] Mod on workshop unable to update for anyone
Aki Art commented on Aki Art's bug in Oxygen Not Included
I pushed an update, the 3rd time, and this time my I received the update when i opened the game. I will still attach the log just in case, but it seems to have fixed itself (for now), or at least i see the update live. ModUploader.log -
Has any one thought about this?
Maxil20 replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
It’s not exactly a new thing, people have been building bases in DS/T that cover multiple biomes since 2014. The flooring of the jungles in hamlet is quite literally the only example of something you 100% cannot in any way change that is a landmass in DS. -
Has any one thought about this?
Masked Koopa replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
DST encourages such behaviour more because it is a different game than DS, both practically and fundamentally. It's the entire reason we have mechanics like dreadstone pillars, dock kits, above average trees, ice crystaleyezer, etc. Things that have no use in the short term but in the long term make the uninhabitable habitable. -
Has any one thought about this?
ADM replied to ZeRoboButler's topic in [Don't Starve Together] General Discussion
Not exactly related but just today I was thinking about a lunar aligned hostile mob that would be attacking using mini meteors and lob itself like one to navigate. I want more lunar mobs anyway because there isn’t really much of them unlike shadows. I could see something useful resulting from the loot or direct use of this creature in meteor field barriers or even summoning them, as staves, unused Moonlens structures or whatever... Using meteors ourselves could be funny in combat or farming resources or destroy stuff. I find the biomes with meteors in them very bare, which I assume is intentional and I always modded them away from anywhere important. But I could tolerate them if it gets expanded post rift perhaps ?