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you need 1st right lunar affinity perk for that iirc, it also adds the vines on hit to brightshade armor
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Where's the new scrappy area?
Habakkuk replied to Mx-Pain's topic in [Don't Starve Together] General Discussion
How to solve the Junk Yard problem^ -
Scrappy Scavengers Update Now Available!
Habakkuk replied to Jason's topic in [Don't Starve Together] General Discussion
Guys for those of you that are facing problems with junk yard here you find a solution: Use this command to delete the old junk yard: c_select() c_sel():Remove() - I think you can delete everything with mods, with the exception of the Teetering Junk Pile(were the Scrappy Werepig spawns). Point your cursor to that and place the code in the console. require("debugcommands");d_spawnlayout("junk_yard") - Use this to spawn a new Junk yard where you want. Point your cursor to that and place the code in the console. c_find("junk_pile_big").daywalker_side = nil - in case he does not respawn after the fist fight use this command. If you have no fences they will be placed by Wagstaff. Thanks to @Cliffford W. for the explanation. -
Cannibal flower change is not good
grm9 replied to wwwnn's topic in [Don't Starve Together] General Discussion
it never was an impactful downside because you could always use a football helm and not get oneshotted by anything except planar and removing night armor passive sanity drain immunity wouldn't make playing as him harder nor more fun because you can still use beefalo or stay away and keep all enemies shadow prisoned -
Where's the new scrappy area?
JustAFlower replied to Mx-Pain's topic in [Don't Starve Together] General Discussion
savanna thing with the beefallos (it's supposed to spawn in the forest, the one without the moonstone) -
Cannibal flower change is not good
Sacco replied to wwwnn's topic in [Don't Starve Together] General Discussion
maxwell needs something to make him more challenging imo. having a 95% damage reduction with no downsides completely removes his health downside. -
you can save manually using c_save()
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Maxwell Memes: The Sequel
ADM replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Same
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[string *scripts/widgets/scrapmonocleover.lua’]:23: attempt to call method ‘HasScrapMonoleVision’ (a nil value) LUA ERROR stack traceback: scripts/widgets/scrapmonocleover.lua:23 in (field) ctor (Lua) <3-27> scripts/class.lua:191 in (upvalue) ScrapMonocleOver (Lua) <181-194> scripts/screens/playerhud.lua:175 in (method) CreateOverlays (Lua) <96-220> scripts/screens/playerhud.lua:742 in (upvalue) PlayerHud_SetMainCharacter (Lua) <735-769> ../mods/workshop-343753877/modmain.tua:193 in (upvalue) OldSetMainCharacter (Lua) <192-200> ../mods/workshop-378160973/modmain.tua:465 in (method) SetMainCharacter (Lua) <464-488> scripts/prefabs/player_common.lua:713 in (upvalue) ActivateHUD (Lua) <703-714> scripts/prefabs/player_common.lua:979 in (local) fn (Lua) <950-998>
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World did not retrofit and no scrappy area
samrock8 commented on Mx-Pain's bug in [Don't Starve Together] PlayStation
I also didn’t get a new area with a boss on my PS5. There were Wagstaff stations left in the world, I broke them, the recipe for upgrading the boxes fell out, but the landfill never appeared -
Cannibal flower change is not good
grm9 replied to wwwnn's topic in [Don't Starve Together] General Discussion
that's entirely unrelated to you being an elitist and fixing cheeses not benefitting anyone, you should change yourself instead of the game, also, a lot of people know how to kill FW but use cheese anyway, e.g. for killing it after the 1st time in a world subjective, FW is the best boss in the game imo and toadstool only needs a bit less hp no need, removing strats only makes the game less fun so you could only make his perks harder to use so they'd be as fun to use as against BQ -
I can't press the keys on the keyboard, especially the w and s keys. I can move with the a and d keys only. The keys I use to type text are fine. It happened after the latest update.
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Scrappy Scavengers Update Now Available!
NiKO_GAGARiN replied to Jason's topic in [Don't Starve Together] General Discussion
New skin on Tophat. -
Scrappy Scavengers Update Now Available!
Ryusuta replied to Jason's topic in [Don't Starve Together] General Discussion
"Pengull’s Ice and frozen over Ponds are now slippery. Mind your speed." Thank god. I know the one thing that was breaking my immersion in this game was being able to walk at a normal pace. Having to stop on ice really improved the gameplay experience. -
Yeah maybe, but what does that say about the rest of the game as a whole.. if boss fights are the main focus? If Klei lowered the threshold to engage in boss fights, made them short but fun encounters.. People will start realizing that outside of those overly long drawn out fights… the game (as a whole) doesn’t have enough meat on its bones. I firmly believe that if bosses weren’t such the chore that they are currently, that Klei would focus on other areas of the game that are currently going heavily neglected (cave biomes reworks, filling out the ocean with cool islands to explore, updated behavior of game mobs) Ill use the newest update as an actual example: On New Game+ Mode (Rifts Enabled) Klei changed in this very update.. Depth Worms to move faster and attack and damage harder when effected by acid rain. But the problem with that is it isn’t new content.. and it doesn’t FEEL like new content, it’s the same stuff we’ve been playing all along, just speed up and a tiny bit more deadly if you fail to dodge it. What should’ve happened is it got a brand new appearance, maybe as it tunneled underground it spread a trail of acid, maybe it popped up out the ground at a distance from the player spitting acid balls that hit the ground and splat much like the Grazer Marshmellows do from lunar rifts.. Instead the Werepig got all the new animations and content love, because Klei has an over fixation on Boss fights.
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Cannibal flower change is not good
Ryusuta replied to wwwnn's topic in [Don't Starve Together] General Discussion
Absolutely; well said. At least Toadstool isn't a particularly important (or even valuable) boss to fight. Now, if they get rid of Bee strats on Crab King, the world will become a much darker, more terrible place. -
I don't think health is a major factor, and the only scaling we should get would be up. We have plenty of tools to deal damage. The issues are mechanics that flood a player, such as how many grumbles BQueen spawns, how many sporecaps Toad spawns, etc which relates to how much damage window a solo player can get. In a multiplayer fight the grumbles can be lured away from BQueen or otherwise dealt with by 1 player, while the others just mash F on her. Same with toad, 1-2 ppl with glass axes can clear his sporecaps on spawn while everyone else just mashes F. AFW and CK both have massive healing, enough to reset the fight against a solo 1x damage mod character if you mess up. AFW solo you have to manage keeping the wovens away, toggling sanity to defeat hands, while also timing the defeat of the last woven with the last hand to maximize damage window. In a group you can easily handle each of these tasks and don't need to time much of anything. Same with CK, a solo player has to handle freezing spells, defeating claws, repairing boat, and timing attacks to break heals while in multiplayer 1 player can do just claws / freezing / boats while everyone else just holds F on CK the entire time. So no - I don't think health is the issue. I think the mechanics like # of claws, wovens, amount healed, etc those mechanics should scale by proximity player count. If these were more manageable the health wouldn't be a factor.
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Cannibal flower change is not good
Reecitz replied to wwwnn's topic in [Don't Starve Together] General Discussion
Some would say that's even one of the reasons why they were exploited. -
Currently, Knobbly Trees don't spawn the water ripples they are meant to have when waxed. Or in general this would not work for any waxed plant looking to make use their set onconfigure_fn to easily access their configurated AnimState / savedata. Normal Waxed
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This was it. All I needed. Thank you!