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  2. Monkeys. Litteraly meet all the criteria. Design is cool. Looks like a normal monkey untill it opens it's mouth to reveal hell. Dst horror. Mechanics are cool. Their scary appearance is paired with their scary behavior. Temporarily docile they make you wonder if you got the time to pass them. And if you don't - expect the most intense chace scene this game has to offer. Loot is cool. Absolutely. Bananas, morcel, nightmare fuel, beard hair and poop all from 1 monkey. I like murdering this creature. Who dosen't?
  3. Try hammering broken pseudoscience stations during your next ruins reset. They drop all trinkets. I'm in 6k megabase world and I have about 15 gnomettes from all those ruins clears I did over the years.
  4. What if the spider just walked through some portal or rift and wagstaff found him
  5. Is comical how people want to make inaccessible changing characters just because you can access a portion of the power as playing with multiple people Changing characters is op but is something shouldnt be hard nerfed, as common sense dictates, because is simply changing characters. Is like going to prison because you have hands and you can use them to steal or kill, not everybody that changes characters is to min max but to simply, you know, play another character. Maybe people should suggest things to increase the difficulty when playing with more people since you dont need to update the portal, dont need to waste idols and the sinergy is wider than when you are limited to 1 character at once Apparently people want the game to be as easy for them as always while nobody can take advantage or enjoy features that opens fun options like not being forced to play all the time with the same character
  6. Today
  7. BYW, hope there to be a method to move all stack to another slot in the chest.
  8. I know there's the whole data unlock thing, and it's fine if the data on the creature isn't unlocked in the book until it hatches (I even like that) but it'd be nice to be able to prepare a pen for critters when we get a 'new egg.' (I've played enough to know what's what, but even from a new player's perspective:) I see this egg, it's called a "stone hatch egg." I don't know what that is (and am choosing to not look it up on the web because I don't want to be spoiled). I have no idea what it is, but I know it's special. When it hatches, I'd like it placed in a certain pen/ranch. It'd be nice to be able to tell the drop-off and pick-up to put the critter there, even though it hasn't hatched yet.
  9. I've never heard of this 100k challenge mod before, it'd be cool if something like that was made part of an official mod.
  10. pure buff for no reason. My favorite kind of QOL
  11. best part is this has a decent chance to be heard considering how unfinished frostjaw is
  12. 1. Walter, I adore his quotes and sanity management and he has some very nice skins (also doggy). 2. Wes, I adore his dedication to the bit and he's just a silly guy, and I reached some milestones for the first time as him like first summer. 3. I'm cheating but it's a tie between Wormwood and Wendy, something about the two and what I can do with them in combat is so entertaining to me. Both are extremely fun and the AoE damage they provide makes them a delight.
  13. 100% agree. Character swap is a powerful ability, not a right. Also indirectly would make wilson more useful
  14. agreed that bottles should be 100% a treasure once the broken pearl is given back. also agree that deer keys should open them instead of hammering. while we're at it, change the seafarer loot table with a lunar/shade set instead.
  15. PvE still has a meta, imo. But I can only speak for general productivity when it comes to games as a blanket. Like, MMO, there are "meta" characters that can get more exp or loot per hour, in skyrim, the safest method of play is stealth archer, thus being more productive than losing an hour because you failed to quicksave periodically and played because you mashed your head into the controller. Dst is in a weird and wonderful place in the meta. As long as hunger, health and sanity are topped off, you are winning. And almost every character is able to do this. This game almost seems to have an absence of a true meta in a sense, outside of speedrunning, and even then, speedrunning has different categories. And with speedrunning removed, you have different 'creams' for lack of a term that rises to the top. - Woodie is the best speedrunner who focuses on seeking landmarks -Wolfgang remains the best boss killer speedrunner -single player niche situations, maxwell is the best because of his day 1 dark sword. And as for resource acquisition, -Wickerbottom -Maxwell -(Wendy) And resource acquisition is perhaps the most important thing in worlds. We've reached a point where there world around you does what you need if you have enough game knowledge. Hell, if you chose to, you could even use the world around you and be functional as Wes. It seems like a lot of the discontent behind character switching would be alleviated if every character had something truly unique to offer to the player and could stay in and take advantage of what the character has to offer, then we'd be in a good place. Ever since the Wigfrid skill tree, she's set apart from Wolfgang and has a number of niches over him, rather than being effectively, "Wolfgang's little sister" Wolfgang has utility where he functions better and Wigfrid has utility where she functions better. With the whole discussion of meta, Really, it all comes down to general productivity. It's hard to speak in terms of what a character offers to a team, because even a full server of Wilsons can make small work of cooperative tasks. It all depends. I've said this 1.7523 quadrillion times, but for betas, klei absolutely should delegate at least one server per region to running the beta to monitor what is undertuned, overtuned and just right. Too many betas being undertaken by solo players which isn't a good way to seek out general tuning of a multiplayer game.
  16. Did the OP just say they think the idols should cost an iridescent gem? How do all threads get like this XD
  17. Meta is an acronym for “most effective tactic possible”. When the most effective tactic possible is abusing a mechanic like loading optimization (or in this case, fast repeated character changing to gain the upsides of multiple characters without the downsides), it’s not good for the game. Using a lureplant to extend a flingomatics range and that hound unloading thing are both examples of exploits, everything else you mentioned isn’t
  18. Slurpers are practically worthless for their loot. But by god are they cute.
  19. Yesterday
  20. The term "meta" refers to things which are aware of themselves from without of their own fiction. For instance - meta humor is when a joke told in-fiction relates to the fact that the subjects are in fiction and not real. Meta gaming - whether table top rpgs, card games, or video games - refers to dismissing the theme and narrative of the game to break down the math and determine which actions are going to provide the greatest benefit. For PvP the "meta" is typically used as a blanket term to describe what methods, tools, or techniques are simply more powerful / reliable / common. This is important for pvp because players are playing to win, theme is always secondary. But even in PvE games as much as we enjoy the theme of a game success is still the goal. Humans are problem solvers by nature. We love efficiency and optimization. No matter what game we take, we are going to test limits, identify patterns, and isolate the best paths to completion. This will always include meta information like the formulas for damage calculation, reliably exploitable glitches, etc. You say "healthy" meta, but what is "healthy" ? Is it when people aren't "exploiting mechanics" ? What does that even mean? I know that spears are weak, alchemy is not hard to reach, and a hambat is a significant step up - is it exploiting mechanics to skip over the spear and go straight for the hambat? How about acquiring a SoT first autumn for the 51 damage threshold and ez repairing? Lureplants have wildfire priority in their code, is using these to control wildfire "exploiting" the game? What if I put a Lureplant (wildfire priority) on a boat (no eye plants spawn) under a tall tree (protected from wildfires) to protect a significant zone? Is it "exploiting" only if I know exactly what this zone is? Or am aware of the loading / unloading that occurs as I enter / leave the area? What if I know hounds spawned by Varg prefer food over combat targets? Is it "exploiting" if I drop meat for them as a distraction while fighting the Varg? What if I drop the meat in one area and run the Varg away to another? Varg won't spawn more hounds if they are all alive there, and if all of it's hounds are unloaded they won't return to it, is that "exploiting" ? How about running hound waves through beefalo? Or walking Deerclops through trees until you get tree guards? Using Bearger's charge to level forests for logs? What is "healthy" and what is "exploiting" ?
  21. I want a jury-rigged portal portrait for beta players. Would be cool :steamhappy:
  22. OK so ive been wanting to cosplay Charlie for a little bit, but as the little cosplay perfectionist I am, im aiming for the concept of keeping the character in the time period rather than doing exactly what she looks like ingame. So this means I have to do a bunch of research about the 1900s-1910s (which is, unfortunately, a very obscure and not easily researched time period), so i have to reach out to the 1910s-1920s, and a little into the Edwardian era when need be. I know very little about these time periods. Im also much too lazy to talk about what ive found and info ive dug up so heres my ideas so far; I traced my own figure (on the right), then narrowed the waist down slightly further as if i was wearing a corset. Ill be wearing a corset, and make a blouse from the 1910s (but exclude the sleeves) that has a lace neck that goes all the way up, and flares out ever so slightly. The dress itself is three parts; The grey underskirt will button around my waist as they did in the time, the black overskirt will either be part of the vest or also button around my waist, then the vest itself will be embellished with some black lace, since that was quite common for dresses at the time. The hat is just a simple pillbox hat (which is from the 30s but honestly i couldnt find anything closer) with a large red ostrich plume attached to it. It would be attached to a headband. I bought ten red plumes from amazon and theyre exacly what i needed, and im slowly collecting the things i need for this cosplay so it doesnt end up being hundreds of dollars. I also plan on modelling and 3d printing the tragic torch at some point. Her makeup is going to be a bit difficult to figure out since its pretty hard to see the makeup of showwomen from that time period, but from what ive seen its pretty close to what she has. As of right now, im going to focus on trying to find and possibly purchase patterns and make a mockup dress before using the nice expensive fabric. I will also have to get a black wig, as I am a brunette. The hairstyle of the time that i found the most similar were certain images of a pompadour, which went all the way from the Edwardian era to around the 10s-20s. Some of those hairstyles look very similar to what she has, I will simply have to figure out which one and how style the wig. If anyone else is able to dig up similar styles to charlie that are in the 1900s-1910s that would be pretty cool, since im still iffy on the neck and wrists.
  23. Ps5 don’t starve together world structures have become invisible on world. Reloading world helped but didn’t completely solve issue.
  24. Its not nearly as simple as you make it out to be, everything that protects structures and plants would need to be tracked and range needs to be figured out. Bee boxes are so simple when not loaded and this can't be compared or used as an example to the undertaking it would require to make wildfires work unloaded which is a flawed mechanic to begin with. Almost everything is possible, I should've worded it differently. The thing is that it takes time and effort that can be used elsewhere. There are priorities and the playerbase is very split on wildfires so it probably wouldn't be a good idea.
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