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  2. [Game Update] - 327257

    maybe leave steam completely and relog? I can see a new bunch of flooring and wallpapers
  3. Perk help!

    To confirm, the '--' is to be included, yeah?
  4. [Game Update] - 327257

    I'm definitely in the beta branch, I can play the new characters and everything. But when I go to the wallpaper tab for example it's just the same 5 options as previously: Wood, Checkered, Floral, Sunflower, and Harlequin.
  5. Perk help!

    Oh, and I forgot to add a comma at the end of the "twigs" line. It's supposed to be twigs = { sanity = 10 }, not twigs = { sanity = 10 }
  6. Attacking the herald won't play any music but attacking an enemy near it play boss music
  7. This is A LOT of work. Some are simple, but some require more special behavior Usually on the forum we deal with specific questions on how to do something funky, and I can only answer for myself here, but I don't like to code people's mods for them. It's a lot of time to invest into someone else's idea, because it's never as simple as it sounds when it comes to code. This would be many days of work and debugging On another note, if you intend on putting the mods on the workshop, it will be best if you have some idea of what's going on, so you can fix bugs without having to wait for days for a reply on the forum. I strongly suggest that you take a look at my newcomer post and start learning how to code LUA. It's fun when you get into it, and you sound like you're already invested in making the mods There are thousands of character mods on the workshop to investigate, and many, many threads on this forum from which you can draw knowledge. Many of the things you want to do have been done before in other character mods, and some have been solved on this forum. It's either that, or finding some coder to actually join your project, or lucking out that there's a person on the forum who has nothing else to do. I wish you godspeed and a lot of luck with your project. I'll help in any way I can, but not with a wall of tasks
  8. [Game Update] - 327257

    The hulk battle is so fun.. great job guys... awesome idea to make rocks and flint renewable too
  9. [Game Update] - 327257

    More Don't Starve updates = me happy. Thanks a lot guys!!!!!!!!!!!!!!!!!!
  10. Don't Starve: Hamlet Roadmap

    I still believe its sad that you expect this kind of thing. This should be unacceptable. Its not fair for people who didn't sign up for any of the EA stuff to have to pay the price. I also don't think its okay to release updates not tested like the QOL update was, ESPECIALLY since it wasn't part of the Hamlet beta. I don't see how its realistic to expect an update to a DLC you might not even own to mess with the base game. This is why things should be thoroughly tested. In my eyes, EA is for players to catch bugs the devs might have missed, NOT testing absolutely everything for them. At the very least test basic features included in the update......This just looks really bad for Klei and would have especially looked bad to any new players who bought the base game when the QOL update released. They wouldn't have even been able to play!
  11. Woh, a must have. Does steam install it already now? Nice. Thank you. I think this is an excellent idea. Just like space hunting for artifact! If there are artifacts out there on every other astroid, why isn't there any on ours!? Destroy them resulting a specific amount of "gravitas" material that allow you to rebuild them somewhere else and give bonus deco! Good thought!
  12. Wagstaff Lore

    ANNOUNCE_MAGIC_FAIL = "Something is preventing me from summoning dark magic here. Intriguing." Like that's normal phrase someone would say. He has few quotes used for DST btw, I wonder if he's going to get added eventually. Though they usually write lines for EVERYTHING, even unused or scrapped content so it might not mean much.
  13. They are just in the beta at the moment. Are you in the beta branch?
  14. Power after update

    Oh. I don't think too much about His Noodliness. I mean, it's not like I haven't heard of Him, but I didn't make the connection.
  15. Iron Hulk has hardly any payoff

    They might add his drop later similar to what they did with the Herald.
  16. Thanks for the report, this should be fixed in the next update.
  17. [Game Update] - 327257

    I actually can't find these, just have the same selection as before the update.
  18. [Game Update] - 327401

    I've run into that one as well. Has it been formally reported on the bug board? The shutoffs just stop responding to automation, and stay either on or off, depending. Reloading a save doesn't fix it. Nor, oddly does destroying and rebuilding the shutoff. What works, as I recall, is deconstructing the cable and rebuilding it.
  19. The Iron Hulk is one of the most unique boss fights in DS. It's quite intense, and requires the very large and time consuming investment of gathering 6 (if I remember) parts of the Iron Hulk in one place. Depending on how lucky your world gen is, luring them and gathering them all in one place can take entire days. And what does the Iron Hulk drop for all the effort? Iron and a handful of gears. The payoff for such a prolonged and time consuming endeavor are some items you can get plenty of in the time it took you to build and kill the boss. The Iron Hulk is honestly better as a glorified rock and flint machine; the basalt eruptions it creates are far more fruitful than what the boss actually drops.
  20. Food and ranching

    That's pretty much what I've done, minus the feeding part. The overhead for critters was wrangling. For Pacu it was running eggs through an incubator, which meant I had to click on it to release the hatched Pacus. The eggs got delivered to the incubator via conveyor.
  21. Perk help!

    Ahh okay! I luckily haven’t saved. I was suspicious about it, so I wanted to ask you first. Glad to know my hunch was right before I did the deed! I’ll fix it up now!
  22. I don't think is fair to say they are breaking the entire base game... the way hamlet and SW works is pretty much like capsules.. each dlc contains the previous ones and all the code is related to each other I understand your point but that doesn't change the way the game is coded... again I'm not condoning Klei releasing updates that break things in RoG or SW but so long Hamlet is in development we are gonna see some more of that... I already have the experience with SW development so I'm a bit prepared that might happen... probably sad in your eyes.. but in mine is pretty realistic based on my experience
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