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  2. ONI is not simulating Physics. Its simulation core is somewhat inspired by basic, simple Physics, but a lot of things are missing or simplified. Allows a (relatively) smooth experience on a relatively large map. Otherwise things would get excessively slow.
  3. Yes, it is annoying. But the complexity of the pathing algorithm probably goes through the roof is this is taken into account. Hence I would not expect this to get fixed.
  4. Of course, the keyboard or analog thing has absolutely nothing to do with it... What I mean is that for example when moving and attacking on console there is a huge delay of up to 2 seconds, it is very noticeable many times when you do quick actions and the character has to stay still to perform one and then cancels the others, the other problem is that in addition to the delay, on the Switch the character attacks approx 1.25 slower and it is quite noticeable in fights where yes or if you Obviously, this one in OFW or CFW has nothing to do with it, plus I have it in OFW too since my game is from Steam... I hope I've made myself understood and I hope I have a video showing it but klei took down the post, I guess it was very obvious ^^'
  5. I think she's pretty good (biased) but yeah, iirc, a lot of the video's author's points come down to something like "other character can do it better/you can just swap to X to this", which is simply a different play style from what I'm into, so I guess it may vary from person to person, depending on how they play. I play slow, and prefer to tackle things indirectly, so for me, Wurt is perfect, but if someone likes to do things quick, they'd probably find her weak no matter what, unless her character was fundamentally changed to provide short term benefit.
  6. Today
  7. Some people also do not see the value in having a merm army for middle / lategame worlds. I've played public worlds where one or multiple wurts played and the amount of jellybeans they can provide is breathtaking. Bee queen does not get to live for a single day after her respawn cooldown ended. The merm army makes sure of that, with ease while the Wurt is wearing a tam o shanter and a walking cane. Same goes for resource collection and having someone who is simply ignoring each season using fish. Need to go somewhere in a hurry, such as moonstone event, but can't because the season is making it too hard? A secound year Wurt can do it no problem, icebream and sunfish just makes every season autumn as said above. So in conclusion, Wurt struggles in early game but trivialises the rest. If fighting, surviving and even collecting huge amounts of resources isn't someones cup of tea, they can simply pick Wurt and have a relaxed time after they're finished with setting up the merms & fishing the summer and winter fishes.
  8. It wouldn't make a difference because you could use a Power-Free Valve filter. Thats perhaps the reason why they have it the way it is.
  9. Wurt is strong. You can't really quantify a character on their strengths and weaknesses if you don't even play them. And that doesn't mean playing them for an afternoon.
  10. Wurt is very strong. Imagine the world spawned a biome completely filled with cobblestone roads for a 35% speed boost. You would think this is mental but wurt literally has this. This makes fighting bosses like all the seasonal/lunar bosses, twins of terror and shadow clockwork bosses alot easier to fight in the swamp. Regular merms are very underrated. Craftsmern huts are very cheap so you can amass regular merms very quickly even in early game which help alot for fighting dfly or even bee queen. They can also demolish entire forests and rock biomes very quickly. So you dont even need a merm king for a while. Ofc if you do get a merm king the stat boost for wurt is fantastic. 250 hunger is just straight up awesome not needing to worry about food for 3+ days is such a good QoL. Wurt is really good at farming marble because of merms for marble suits therefore her having 250hp + marble suit+ merm army means you can brainlessly tank bosses without needing healing items. Holding a fish for 3.3 sanity, really nice for early game cave exploration. Scorching sunfish and ice bream fish are the best seasonal insulation in the game. Turning both winter and summer into autumn 2.0. My biggest tip is dont sleep on regular merms. Merm guards are great but i can not understate how cheap craftsmerm huts are!
  11. The same with Wolfgang's dumbells, left on the dpad to start pumping without having to equip, scroll to the item, then start pumping.
  12. Video should explain the problem well. (No server mod is used) Basically decorations block a small area from building stuff. This only happens to 1/4 circle area. Don't Starve Together 2024-04-25 16-01-50.mp4
  13. The situation on PC is better but not by much. Sure there's a chat function and community hosted servers, but I have still had encounters with someone who actively stalks and impersonates other steam users. They have even gone as far as to do it via other platforms such as Discord as well. Klei not moderating griefing is one thing and that's fine, but please at least deal with literal stalking, harassment, and impersonation. Griefing is subjective, but nothing else I've mentioned is okay, ever.
  14. Super excited to play tin Early Access, I was ready to jump in but I wanted change my controls to something more comfortable, I guess I'm used to it from other games so I was weirded out that mouse shoulder buttons aren't mappable. This ain't a crazy issue, but I wanted to mention it.
  15. How long is "so long"? You can get 5 skill points on a dupe in less than 50 cycles. If that feels long to you, you're probably doing all all-achievement speedrun, in which case you might want to automate egg removal using airlock doors (or a long row of unpowered incubators and an egg cracker).
  16. Wurt has a perk called Strong Grip, meaning that tools won’t slip out of her hands when she’s soaking wet in spring rain, and with a tophat and pet fish, it’s almost entirely impossible for her to EVER go Insane.. What does this mean for Team Play? It means that WX78 (the character who takes extreme health loss damage in normal & acid rain) can be given the Umbrellas and Eyebrellas. Is it the best team based perk ever? Well Err no… but I think being able to turn all the Merms in the world passive makes up for that. Wurt also has pretty high Hp compared to most the cast so there’s that too.
  17. The strength of a character is also related to the time you spend playing a save. In the early stages of the game, Wurt was indeed quite weak. Eating only vegetarian food and having fewer three-dimensional values have added a considerable burden to him. But in the middle and later stages of the game, with sufficient resources, his intensity can be increased to a certain level. But still not particularly strong, because others can summon Bunnyman to fight. Although Bunnyman is not as good as Merm, it should not be underestimated.
  18. I mean, depending on what your definitions of what a character being strong or weak are, this could be a weird question. If we are comparing strength of characters based off survivability, raw stats, resource acquisition and consumption or even character oriented abilities or combos... Wurt does have some advantages, it's just most of them are very selfish perks. Wurt can... have an army at her disposal, that can chop, mine and fight without being frightened can make a king to boost her stats and make merms docile world wide (and trade fish for gold, seeds, rot, kelp and trinkets) can prolong fishes life spans while giving herself sanity could in theory kill merms in a merm civil war for food (only real team oriented perk aside from resource collection or cluttering a boss fight by mobbing it.) Eats less food due to innate food buff for herself. Ultimately not very team oriented but does do some stuff that is neat, but not necessarily impressive. If we are being honest and comparing characters with a lot of strength, wurt doesn't compare to the others very well. She is highly selfish design wise (ironic in a game about working together she offers so little), her strengths are not necessarily bad, just a bit underwhelming In execution. There were a lot of qol changes after her release that improved her character but she could use something more that both separates her from other characters in a meaningful way but also makes her unique in a team setting.
  19. She's good. Not too strong, but definitely not weak, just boring. She's basically vegan Wilson with vastly better pigs and that honestly good enough for most content.
  20. That question makes no sense. She is doing it "new". That's what "lost" means. It was not there anymore. There is no way to not "do it new".
  21. Mammimal's nose disappeared
  22. Hey Klei, I'm so glad this game exists. Extremely fun game!! I can't wait to get achievements, this one (other than DST) is really something that seems to be missing!
  23. Hello, is it possible to change the world settings of an existing savegame (local on the Playstation with the actual DST Version) ? I don't mean the settings "World Generation" but the settings "World settings". Thanks for your tips.
  24. I recommend using ownership mod, it protects your things from being griefed by other players. It can be a bit annoying for some things, but in general it ruins most griefing methods like fire, hammer, or even the most recent methods like the "Beaver bots". Also, if you want to play long-term you should probably look for endless dedicated servers. I don't know if its okay or even safe to link servers that are not from Klei themselves here, but I know of atleast 1 "bunch" of endless servers with admins and a Discord with a place to report griefers and all that ****. Im from Argentina and I mostly play in an endless from that bunch which is for South America players.
  25. This game will probably be intended for modding. Look here at the Early Access Page: Mod support and language options are also very important to us, so we expect to have workshop support and additional supported languages by launch or shortly after that.“
  26. I used to push them all away, but switched to anenemy farming all of them on my last world. Though farming bishops and pushing the rest would be good enough. As for broken clockworks, I only destroy the ones that aren't near my repaired altar, and I haven't built much in there anyways, except for the maze that's lit up by astral detectors.
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