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  2. Coal Generators ignored by Duplicants

    ITS 2019 THE GAME HAS LAUNCHED WHY IS THIS STILL A BUG?!
  3. I'm in a survival game and only saving manually at periodic intervals, so I can't replicate the problem just yet. However, I have had it happen twice. In both cases, there was a vacuum on both sides. On one side, the vacuum was broken with high-pressure gas. The liquid stack fell away from the sudden gas pressure. I have never had this happen when there was already gas on one side or the other of the stack.
  4. Well then. That's interesting. I wonder how that is possible.
  5. I cracked open a room just outside of the screenshot area. 20kg of hydrogen spilled out on the left side. It pushed the petrol off the crude, making it fall to the right. No digging was done anywhere near the stack of liquids.
  6. As far as I know anything that uses the print function will print to the logs by default. Hook prefab spawns by a prefab post init, and check for death by listening for the ondeath event fired from your prefab post init.
  7. Wurt's diet guide

    I personally can't wait to see how difficult it will be for all the Wurts to not starve in winter. You can't eat meat or eggs, can't get butterflies, can't use bee boxes, can't get berries, can't get birch nuts, can't get seeds or grow seeds. Sure, one Wurt can save up a ton of food for himself for the entire winter, but on Wurt's release week, one server is going to have like 5 Wurts and they're all going to compete for the same food. Food will be very limited in winter. Limited to like... cacti, carrots from bunny farms, kelp, stone fruits, and whatever food was saved from autumn. Meanwhile, the Merm King has to be fed as well, so there's even more trouble.
  8. Transit Tube Troubles

    Its happened twice in something like 280 cycles, so it isn't a constant problem. Restoring the vacuum will restore the thermal barrier. If it was important for this room to maintain a vacuum continually, then I would re-route the tubes. But in this case, having it break occasionally isn't a big deal. Besides, I used this mostly as an example of the problem with TUBEs.
  9. Yeah, the theory is that he was wagstaff that decided to be a robot. I don't really know why it was disproven though.
  10. Merm hats?

    Maybe we won't need hats/helmets for merms since Merm King will provide them with "extra strenght to fight". Although i would like to make merms wear a disguise of a merm just because it would look extra menacing (assuming it would look and take a head slot like Shamlet Mask from Hamlet).
  11. This won't break for any pressure of gas, but it will break if you excavate the tile adjacent to the oil before the one adjacent to petroleum, for a similar reason to the bypass pump. This will often happen if you send an excavate command to both at the same time.
  12. Transit Tube Troubles

    Why if any passing dupe will destroy the vacuum again?
  13. Music thread

    Anyone like cats? Trevor Moore - Kitty History
  14. This is what I use for many notifications, including returning rockets. https://steamcommunity.com/sharedfiles/filedetails/?id=1830056116
  15. Yesterday
  16. Good night to everyone, i'm working on a cool project to make an open source discord bot for dedicated dst servers, my initial goal was to be able to read in-game chat and send it to discord, and also read discord chat and send it to the game using announcements, wich i managed to do successfully. Now i would like to take it one step further and be able to send certain game events to discord, in order to do that, i need to log those events into some kind of file, wich i will be watching for changes. Since the game already logs deaths, resurrections, players joining and leaving into server_chat_log.txt, i could use that file. So basically what i need to do with a server mod is add some events into server_chat_log.txt. For example the game right now logs: [00:01:23]: [Join Announcement] KZtyler [00:07:14]: [Leave Announcement] KZtyler I wish to add [00:01:23]: [Deerclops Spawned] [00:07:14]: [Deerclops Killed] by KZtyler Is adding "custom" events to the log possible, can you point me in some direction? In advance, thank you very much! Im sharing with you the github of the discord bot project https://github.com/ezequielzacca/dont-starve-together-discord-bot
  17. Hi guys i love critters ppl launched mods for new hatchs, pufts, and slicksters im really enjoying them :). Someone else trying them? Also theres a new asteroid with the slickster mod but its bugged after latest patch.
  18. Title. Would like to have it start on green and stop on red. Projected uses would be to alert me map-wide when a single-destination rocket has returned, or when a cargo-rocket has "ran its course" (exhausted its target), but I'm sure one could think of many more cases.
  19. Yes, I left them out for reasons. And yes, Yuk, I know about the net.
  20. we got warly and wormwood btw, remember the net that can only be obtained by debug spawn?
  21. Well,i can say one thing. You're WRONG! HA!
  22. I kinda thought the way to heal Wormwood would’ve been to chill in a pond like it’s a hot tub... but apparently- Wormwood is much more annoying than that and can only heal small amounts of his health by smearing beefaloo poop across himself.
  23. This issue is still present in the latest version
  24. Inker sounds like a squid.. I doubt it will be anything besides some huge optional boss you’ll need to fight. but curiously the game does have Snorkeling outfits, I don’t think they do anything outside of being just cosmetics, but I think it would be cool if they went a bit more “Minecraft” Style Ocean exploration with it. With actual working snorkeling outfits and an underwater biome full of stuff (because Jellyfish and various other types of Sea Critter are already in the games code) Especially if they plan to add Woodlegs to the game at some point because A Pirate is always bound to find treasure under the sea in a sunken pirate ship.
  25. Checkpoint for supply

    I just want a mod that I can check a box like conveyor loaders to prevent manual use on normal storage. That would solve SOOOO much frustration. Would fix the emitting ores, and for some reason for me, SAND! Sand everywhere, SAND, SAND, SAND!!! I have sweepers everywhere with storage with sand, but I still see sand dropped everywhere. Makes me want to punch my monitor...
  26. what if (under the idea that quacken's tentacles are much more spread apart ) you had get super close to the quacken's face and once you were sufficiently close you would grapple the quacken's beak and pull on it and then launch it back at the quacken to do damage and you had to do this about 3 times to defeat her
  27. Count to 200 without interruption

    135
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