# All Activity

1. Past hour
2. ## Opening bunker doors, for rockets, during meteor showers

Not quite so anymore. It's much more complex. See https://oxygennotincluded.gamepedia.com/Meteor_Shower#Season_Parameters But if you want to make absolutely sure you never have broken doors then you can use my updated water clock I posted a short while ago. It will tell you exactly when it's peace season or meteor season, and then you can calculate forwards to only launch when you know it will land in a peace season. Mostly the peace season clock is to power off the meteor scanners while it's peace season as they're not needed.
3. ## Opening bunker doors, for rockets, during meteor showers

That is a great idea, maybe a bit inconvenient for short distance spam, but I like the idea However the wiki does not agree with your 10/4 cycle... what gives? Oh boy, space...
4. ## Opening bunker doors, for rockets, during meteor showers

Well I seem to have some details wrong on this one Carry on. It's worked for me, just spamming scanners. Maybe give it a try.
5. ## Opening bunker doors, for rockets, during meteor showers

I power my doors so they take 40 seconds to open (I reckon the actual time is 38,2 sec, but I round it up for "safety"...
6. ## Opening bunker doors, for rockets, during meteor showers

If you refuse to toggle, you still can predict safe periods using automation. You get 10 days of showers and 4 days of peace. Keep track of this, then launch your rockets when they will return during peace.
7. ## Wurt

Uh, guys. What have you all done!
8. ## Opening bunker doors, for rockets, during meteor showers

whoa hold on. it's not 0.000256%. You need 150s of warning, that's how long the doors take to open. Call it 160s because there seems to be some variance. So, you're measuring the odds that at least one sensor detects your rocket within the first 40 seconds. It's easier to express the complement of that, what are the odds that every sensor fails to detect my rocket for more than 40 seconds? I.E. failure. The probability of one scanner failing = 160 / 200, or 80%. The probability of 8 scanners failing on the same return = 0.8^8 = 17% The probability of 16 scanners failing on the same return = 0.8 ^ 16 = 3% (build more scanners)
9. ## TRUST NO ONE.

That is why my worlds are never open to the public when i know i'm gonna be away for more then 4 days. Once i've finished whatever it was that kept me away i'll restart the the server and open it up to the public, even then i restrict the amount of players that can join(if its an established world).

11. ## Opening bunker doors, for rockets, during meteor showers

What you're saying makes sense however are you sure it works like that?! I have 8 scanners. 6 of them for meteor shower (100% network), 2 for rockets. If it works like you describe, this setup should give me 20%^8 = 0,000256% chance of failure (warning < 40s). That's low. When there is a meteor shower, my rocket door is opened as soon as a rocket is detected (no delay), just green -> open. Not taking any chances. Heh. My rocket still occasionally smashes the doors. So either I'm the unluckiest dude ever, either... something ain't right.
12. ## Hallowed Nights Rises Again! (Joke)

Unironically great idea.
13. ## Screenshot showcase

I rather get that than x10 buttoned shirt, same color.
14. ## Hallowed Nights Rises Again! (Joke)

doot doot skeletal. ... TIME TO FALL DOWN STAIRS!
15. ## Opening bunker doors, for rockets, during meteor showers

Each scanner on the network can detect any object, even though each scanner only individually sends a green signal for one object. That is, if only your 1st scanner is set up to send green for your rocket "Venus Crane III" but your 5th scanner sees it, even if your 5th scanner is outputting for meteor showers, your 1st scanner will output green even though he didn't see it. * A much better way to put this is that if you have 10 scanners, for all intents and purposes each automation signal you hook to checks 10 times. The 10 are in a network. The answer is to just build more scanners. It doesn't matter which object they're selected to. If you have 10+ scanners the odds are VERY low to not get at least 150s of advance warning for doors to open. You can still every once in a rare while smash some doors but it becomes a rarity.
16. ## Updated Meteor Water Clock

Many moons ago I made a meteor water clock that as the name implies just output a signal if it's peace season or meteor season so you can predict when the next meteor season is going to be. I've finally gotten around to updating it to the current meteorology in the game which is far more complex but as you can see the water clock is fairly compact none-the-less. Note: typo in the image. Above 60kg should be above 66kg.
17. ## WHY CAN'T I PUT BEEFALO ON BOATS

I wish this was still a thing. Me and my friend have a boat set up in our donut shaped world so we can easily get to the Bee Queen, but she's way on the other side. Too far to consider bringing the beef. It's rather annoying, really.
18. Today
19. ## Voice volume option

There is. It's called "feeding the poor little things because they're only crying because they're so hungry."
20. ## Controller still not working

I previously submitted a bug stating my controller was not working specifically with this game. I'm now realizing the only way it will allow me to move in game is to hold all four of the xbox controller buttons down and then moving the joystick. it works fine if you do that, but otherwise no bueno. very strange.
21. ## feedback please New energy ideas

Yeah, I just wanted a quick building you can throw up rather cheaply and tear down once the water has moved on. Requires a little more prep work to prepare a water fall, but you get something out of it.
22. ## Maxwell Memes: The Sequel

Took me a minute but it was worth it. For those that reacted confused, think where "human Webber" sees through.
23. ## My xbox one conroller will not work

My xbox controller is not responding to this game specifically. If i mash all the buttons at once, the character makes a small jump and i see a green flash. Besides that it wont function at all
24. ## I am not sure where the slimelung came from

I suspect this is the case. I notice sometimes after i disconnect a pipe network and deconstruct a gas filter, some residual gas gets released. Even after the whole pipe network is allowed to run dry and then powered down. What wow O_o I did not know Morbs spawn slimelung. That may explain why. The chamber did have 2 morbs in there.
25. ## Fanart by SightKeeper

Day 8 of Inktober "Frail" was perfect for Maxwell
26. ## Actual min-max heat recovery from electrolysis

Here it is with a hot tank dedicated to heating H2 to 320C before burning it for electricity. So now we preheat water to 98C before electrolysis, and H2 to 320C before burning. The engineering space evolved a fair bit over time. Also I let a little heat out of the steam chamber while building the new hot tank, and temps haven't recovered. Oops. Pipes. My regrets if you open this spoiler. Everything really has a purpose even that dangling dead end on the left. What it boils down to is this: (1) Each hot tank has a heat exchanger running through it to dump heat into some piped material that's getting heated. On the right, it's water to the electrolyzers. On the left, it's Hydrogen to the generator. (2) Each cold tank has a primary side and a secondary side. Primary coolant is coming in from the A/T cooling the tank down. Secondary coolant is coming back from radiators in the base, circulating through & dumping heat into the tank. (3) Each primary A/T loop buffers through a reservoir for stability. (4) Returning secondary coolant goes through a pair of two reservoirs with a full pipe sensor in between. The full pipe sensor drives a fill signal when it's "not full". (5) The outlet for cold secondary coolant is on a load balancer - the inlet on the left (heating hydrogen to 320C) gets selected if that cold tank's temp is below -4C. If left cold tank temp is above -4C and right cold tank temp is below -4C, we use secondary coolant from the right (heating water to 98C). If neither condition is fulfilled, it reverts to a timer that switches sources every 200 seconds. But.... my automation needs work. It's not really load balancing the way I described above. (I'm not the best at automation, but I keep trying)
27. ## Ghosts of Gravitas not completing?

I've opened security doors and inspected buildings in two saves now, and neither triggered it. Hoping something will in the current save, but who knows.