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  2. Well turbine splitting has existed for a while and even though temp averaging within the turbine is not new, this is the first practical application I have seen. Was already typing when you posted
  3. Yeah, as I said it what you quoted it was a while ago. Before @mathmanican's post on it. I just didn't have a practical use for it at the time.
  4. Longer Cycle Time

    And, of course, I didn't say it couldn't be done as a mod. It's quite possible that it could be (I don't really know). I said it was unlikely that a mod for doing so existed or would be built. Especially since the OP can get what he's after through existing mechanisms.
  5. Longer Cycle Time

    And splitting all systems into these two categories is ?
  6. Yep, I have a tag added at initialization which I check the owner of the widget to have before I do anything
  7. it is really very strange the duplicant first places the resource in the storage bin, and then moves it from the storage bin to the dispenser I assume that the problem is due to the absence of one line of code in the class "ObjectDispenserConfig" in the "DoPostConfigureComplete" method storage.onlyTransferFromLowerPriority = true; I made a mod that should help fix this problem
  8. great dont forget to only do this change for your character and return the default for everyone else or if your char is not in sun. So not only make your mod work, but also dont break the game
  9. It works! Think I have all my questions answered now finally, my inquisition of the DST modding forums is over haha. A huge thanks to everyone who has helped me!
  10. Posting here as well since for some reason the ticket here seems to be solved: https://support.klei.com/hc/en-us/requests/69637 --- Hello guys, I love what you do with the games. As you might have noticed, there are a big DST community in Turkey. A little bit less than Euro Truck Simulator 2, CS:GO, but still a significant amount. I have seen that you have many languages inside DST, except Turkish. Do you plan to add one? I am doing a community translation and it is about 75% complete. I will be happy to complete it if you plan to ship it with the game. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=1565362855 Thanks a lot. Volkan
  11. Graphics severely broken after macOS Catalina update

    Press cmd+tab. It’s indeed a full screen issue and when tabbing through apps, it kinda gets taken out of the full screen. The tearing stops and you can navigate through the menus.
  12. Today
  13. So you just fuel your rockets and never fly them? If you make a fuel loop back into your storage and get fuel detector at the end you'll know when to cut fuel.
  14. yes, this was also just my thought, wonder why Ultroman did not wrote about it, his post sounded like it would be impossible. I currently dont have the time to look deeper into the files, if this would really solve the problem. You or ultroman can try it
  15. Couldn't I override OnUpdate using AddClassPostConstruct then and change it to show changes in health caused by my mod? I'll keep this in mind if I am not able to modify the health badge to show changes in health from my mod, thanks!
  16. Telelocator Staff glitched. Stuck at loading screen
  17. if you make the "IsOverheating" function alwas return true if it is your char and in sun, then ice/endothermic wont do anything. I dont know if it is easier to disable the orange overheating effect, than to enable the health loss effect But of course it could conflict with regular overheating, so if you char is really overheated + in sun, the effect would be the same like normal overheating.
  18. I suppose, however I would like it more if I could thematically stay away from the overheating effect. Using the overheating mechanic would invoke the sort of orange-y overlay would it not? Also wouldn't stuff like eating ice or endothermic firepits stop the overheating effect? I wouldn't want that.
  19. Cookie Cutter armor to go with the hat.
  20. Count to 200 without interruption

    55
  21. Wall Clipping

    Fell in this little corner
  22. ban melen because they clearly need-eth slep
  23. So no one at all who plays this game has Ever played state of Decay 2?? yeah it may not be the best game ever created but it does something Don’t Starve Together currently does not do very well at all.. and that would be catering to both casual players who want an easy enjoyable experience & to the players who have seen it all, done it all and want death to await them around every corner like the game is Dark Souls but 10000x more difficult. There is a World of differences between Easy & Nightmare Moses in SoD 2- on Easy resources are plentiful and easy to come by, Vehicles appear on the map always in good condition and full of gas. On Nightmare- Enemies could one hit kill you, you would be lucky to find a vehicle at all that wasn’t totaled and out of fuel, every area on the map had extremely reduced resources (to simulate the area had previously been scavenged through) oh yeah and the Mini Map was completely disabled. Theres a lot more... but now I want to move away from SoD and talk directly about DST & DS Mobile. The mobile version of DS has a “No Sweat Mode” which allows players to casually explore the world at their own pace and learn the game before jumping into something harder. Everything you know about DS- Or thought you knew rather... can be turned off for this mode, Overheating, Hypothermia, Hound Wave Attacks, Reign of Giants content, even Darkness can be disabled completely. The Mobile version of DS & DS: Shipwrecked even curiously has a feature that the Console version does not- and that’s the ability to toggle every item in the game and choose how much or how little of it spawns. from Lots More, More, Default, Less, A lot less, or None at All. those of you crying for a more Hardcore DS Experience need to stop looking for mods to fix it, and start asking Klei why the game doesn’t have this kind of customization over your worlds. imagine a “Lots More” toggle for stuff like Bearger and Deerclops, so instead of One... Three could be wrecking your crap at once. or a “None at All” toggle for stuff like Golden Ingots spawning into the world.. i guarantee you that even you hardcore veterans would be begging for mercy when you spend 53 in game days scouring the map to find ONE little golden ingot so you can craft your very first Science Machine. go ahead... somebody prove me wrong.
  24. So I have a proposed change to the interaction between bunker doors and rockets, let me preface this by saying that in my initial attempt to automate bunker doors for the purposes of rockets I had introduced a filter gate between the rocket's take off automation port in order to account for the time it took for the bunker doors to open assuming they would be broken by the rocket's flight, I designed my second silo in haste forgetting to put in this key piece of automation only to find that the system actually functioned more efficiently than before saving perhaps a half a second of time in the take off process. I realized i had made the game harder for myself than I had to but simultaneously found it quite satisfying to have solved a problem in general that I had expected, due to this I feel it would be appropriate to change the interaction between rockets and bunker doors. I realize that the doors simply breaking under these circumstances means turning off auto repair would effectively make them perfectly convenient, what I want is a nerf, I want the game to be harder. I don't know if the bunker doors should just disappear in a chunk of steel, they could be misplaced by the collision in addition to being broken, there are definitely more elegant and satisfying solutions to my dissatisfaction that i believe would improve the game for everyone ie. make it more challenging.
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