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  2. starmap may have random rare resources with the same seed
  3. Bad Derpy art corner/Dump of doodles

    This is amazing, thank you so much! And honestly, all I did as a small child was hit the reset button on the PC when people were trying to use it. Your drawing is accurate. BRB, off to change the profile pic Is there a correct way? I always thought it was like zz-chu-ku
  4. Bad Derpy art corner/Dump of doodles

    I see that Jesse's way of saying my name is now canon
  5. How to control snap teeth on 5th island?

    Who are you playing in this world? But until i learn that ill go with some Non-Character specific strats. This would work, and if you made a ham bat you wont need a lot of weapons (also if you're going this route i'd suggest a birdcage so you can turn the leafy meat into eggs) This is pretty good, and if you are already commited to this, i also recommend Teleporting him to the BFB island either before of after, why? because when you kill the Hulk on the BFB island his parts don't scatter the constant, they scatter the BFB island so you dont have to run around looking for them and it can help efficiently farm. Note: This may be a bug and may be patched out if it is but last i checked with the most recent patch it works, maybe its not a bug though. If you're ok with wasting resources (as in, if this island is that much of an issue and you're late game) it may be worth it to use the Iron Man suit (The blueprint the Hulk drops) and just have fun with it, or even use a BFB whistle as some sort of poor mans Bell. There are many character specific things i could recommend so if you tell me who your playing i can try and figure something else out, i hope this helped
  6. Warning report

    Hello @Kin.Dh, welcome to the forums. Have you attempted to verify the integrity of the game cache yet? Also when you make bug reports, don't forget to attach a copy of the log.txt file found in (Documents\Klei\DoNotStarve) right after game crashes.
  7. Yeah, code gets pretty complicated in itself. No reason to help it be even more complicated Of course you can ask I don't consider this thread closed, and I'm sure the ever-amazing Yakumo doesn't either. I just don't have time to actually help right now. Kinda swamped the next two weeks.
  8. Yup its what the Dev said on the main post for the new update ! To be honest i dont mind not being able to play the beta on console if it means we have a descent version of this update with fewer bug then in beta.
  9. Culturally problematic?

    Well they were uncomfortable with it, and i can respect that, seeing how the forum can implode by just mentioning something that you shouldn't. It's the right call.
  10. Deleting items doesn't give them more uses.
  11. Thank you Ultroman, and you are absolutely right. I just thought i already structured it but you showed me how to improve. thanks a lot. i am not sure if i'll figure it out myself but won't try it today either way ^^. I am busted and my brain hurts XD. Still i want to fix it... and i hope i can ask again if i can't figure it out. but like i said, it's enough for a day. It's still an improved version so i reuploaded it:
  12. I think it would be nice change, if you could trade whole stack of Clippings at once. Trading them one by one takes a lot of time and is tedious job. Sometimes you have to trade +100 pieces.
  13. I'm sure you'll figure it out I just wanted to chime in and say that structure and indentation does wonders for readability and understanding what your code is actually doing. local function ToggleMoggleRPC(inst) if inst.TransformState == 1 then inst.components.talker:Say("I can smell it!", 2.5,true) else inst.components.talker:Say("I can't smell anything!", 2.5,true) return end inst.player_classified.mogglevision:set(not inst.components.playervision.forcenightvision) print(inst.components.playervision.forcenightvision) end versus local function ToggleMoggleRPC(inst) if inst.TransformState == 1 then inst.components.talker:Say("I can smell it!", 2.5, true) else inst.components.talker:Say("I can't smell anything!", 2.5, true) return end inst.player_classified.mogglevision:set(not inst.components.playervision.forcenightvision) print(inst.components.playervision.forcenightvision) end
  14. Ok, apologies, but I have no idea how to quote on mobile so im just going to reply your points in order, pe5e. 1. DS is the lesser game. It is less polished and runs on the older engine. It also .. well lacks multiplayer, an optional feature that purely adds to the experience. There is no reason to purchase DS now that DST exists, well that is if solo play existed. And your point about them being two different teams, I absolutely believe it would be beneficial for them to merge and work together. They are both talented teams and if they work together I believe they could accomplish great things. Once again, this would benefit the devs. The Hamlet team got little for their efforts on Hamlet, thats part of the reason I believe it was rushed out and released so suddenly. Why do you think the devs should continue wasting their time making content exclusive to their lesser game when it can be enjoyed by everyone on DST, solo or together? DST has the much larger player base. Their work would be rewarded and people would be able to enjoy it how they wanted to. 2.They are selling two versions of the same game on the store. This is extremely confusing for users looking to purchase the game. I already did explain most of these, but ill do it again. If Hamlet was designed for DST not only would it be exposed to a bigger player base, players could enjoy it anyway they want to. Solo or together. I am sorry, but players shouldn't have to purchase a lesser version of the game to play DLCs that could have very well been designed to work on DST too. 3. Wow. You keep saying I am not explaining my points, but why do you think DS and DST are not the same games? And maybe its not confusing to us, but I assure you this is confusing to random users looking to buy the game. Multiplayer doesn't usually justify releasing a copy of the same game just with online play. I understand why they made this decision, but people who have no idea about the Don't Starve franchise will not understand this. Its very silly.
  15. The uploads to the seed browser are done by a mod. So every seed will be uploaded if the mod is installed. Bad sees and "good" seeds. Its in the eye of the beholder, whats good or bad. Some want an easy seed with useful volcanos, others enjoy a hard challenge.
  16. ONI Crashes on startup (Mac)

    It was the mods. I googled all different types of things to try and eventually I took at the log myself after learning how to read it haha. I completely removed the steam mod folder for Oni, it now works. Thanks so much for your help and patience. You're awesome.
  17. How to control snap teeth on 5th island?

    If you set up guard posts you'd better make sure there's nothing you don't want burned down around. Personally I would just exterminate. Maybe leave a flytrap or two in a corner somewhere on the island. I don't really think these things need to be all over the map.
  18. Today
  19. holy crap... you are my hero(ine) Finally. And i even understand why now. Thank you oh so very very much for everything. I hope you have a great day and get some similar satisfying feelings like myself right now. I am so glad. Even though it's easy for you my head hurts ^^. But i also feel like i learned a lot. And i am just happy the mod works and is (imho) massively improved with this feature. And for anybody who might need it here is the final and correct code (with the return near the end ): Little bug i noticed. When i am in State 1 and have mogglevision active and then change states the vision stays activated no matter what i do. I understand that the keyfunction just doesn't work anymore because thats intended. But how can i make it so mogglevision gets canceled no matter if its activated or not when the other states trigger? I think i need something that just does the opposite of "return" in this case. Or just a function that cancels mogglevision when he is in State 2 or State 3.
  20. Just put a single piece of meat on the ground behind a wall. They should go for meat and completely ignore all your attacks Your gonna need a lot of weapons to kill them all but in the end all that matters are the results Or you can just gather them all in one place and telelocate the ancient hulk there
  21. you should return it right before the end.
  22. This is what i got now, and no matter how hard i think about it i just can't figure out why it's working in reverse as it is supposed to. I even tried with "if not..." but that didn't help. I tried a lot of other combinations too but i still can't make it work the right way. So, please... would you be so kind to tell me what this last step is that i am doing wrong? please. He says "i can smell it" in the right state he says "i can't smell anything" in the right sate But why is the function in reverse? Why does the moggle vision work now in state 3 and does not work in state 1?
  23. Culturally problematic?

    So a game can't depict bad parts of history? There are alot of games where you play in a colonial era colonizing other people. Or enslaving people etc. And there is nothing wrong with that.
  24. Culturally problematic?

    I heard that he was associated with colonialism and his stereotype represent bad part of history. There is post about this if you want
  25. I play on public servers most of the time. Public server worlds usually only last one play session, meaning I wouldn't have time for more time consuming projects or anything like that. I wanted to figure out a way to find the lunar islands without depending on luck. After generating a few dozen worlds and checking their full map via console, I eventually noticed a couple of details: - The islands and the mainland will never be separated by anything deeper than shallow water - The islands and mainland will usually form a huge ring together The first one is self-explanatory: The water color on the map does not change from the one you find right next to shores. The second one, however, might be a little more complex: if someone were to explore enough of the mainland, they might notice a huge formation that looks like a U or an unfinished circle. In front of it, from my experience, the lunar islands will usually spawn. Meaning you can find the lunar islands by exploring enough of the mainland: If you don't see the ring formation, here it is: More examples below: With this information in mind, here is my strategy: - Explore the edges of the mainland until you find the aforementioned U formation. - When it's found, set sail on one of its extremities. - If said extremity is completely surrounded by water deeper than shallow, it might be a good idea to continue exploring the mainland some more. - If shallow water keeps going for a while after you set sail, you probably found the lunar islands. This was eventually tested on a legitimate world. Me and a close friend were playing the game together, aimlessly sailing for many hoping to find the lunar islands (it was a fun time, we collected a lot of driftwood and had several exciting close collisions with sea stacks, so I wouldn't say I regret it). After some time, I noticed the U formation on my map and after making a new boat at the shore of the desert (one of its extremities) and sailing outward we did find it: This strategy makes you spend a lot more time exploring the mainland than the ocean, which I think is a good thing because the mainland tends to have more resources & food sources and because walking on land tends to be faster than sailing with a boat.
  26. I don't quite know if its something not downloaded correctly.
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