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  2. Wortox and offline.

    I was really surprised the other day when my power went out and I went to play offline and couldn't pick Wortox. This needs to be added. We paid for him and should be able to use him offline.
  3. I think a shadow creature with a little bit of a range attack would be a good addition. Or maybe one that when you kill it it splits into two smaller faster creatures.
  4. Images can be transmitted to another location and so can sounds, but I don’t see how Wagstaff can smell or, especially, eat anything in the Constant if he isn’t physically there.
  5. I honestly don't see any real purpose for it anymore. Disease originally existed because resources would change, and it was a way of getting rid of the old ones. But they changed that mechanic, and now normal resources and their variants can exist side by side. They recycled disease in a way that it doesn't really do anything other then destroy nonrenewable materials. It's just a relic of an outdated system and either needs to be removed, or reworked from the ground up.
  6. Wortox and offline.

    I feel like this could actually work with some additions, such as once you come online, the game checks the similarities between your file and your klei account. If it detects something off, you get beaned.
  7. hello! this happened in a previous world (with no resurrection things) so i tested this without mods installed. when you die before a full moon and wait for woodie to turn, you can be resurrected. the "you are dead" screen sticks, but you can gnaw and attack things like normal, and when you turn back, you can move around and go about your day as if you were alive. the hud disappears and you cant interact with what youve picked up, plus the dead screen stays with you, so its not exactly an exploit, it's just something interesting i found. kind of like when the roc carried your dead body and you could move around on the island she sent you to. the first shot is my death before i turned, the second is me as the werebeaver, and the third is me after turning back to normal. the morgue also catalogs both deaths. thank you, i hope this helps!
  8. The issue is it was already confirmed Wagstaff went missing the night his factory burned out. It has to have been him who got sucked in.
  9. Wheeler & compass + rock

    already reported this
  10. The only non-Wilson vanilla character that is already unlocked.
  11. This is a cursed image.
  12. Yes he isn’t exclusive to any DLC.
  13. Things to improve hamlet

    1. I don't see that's necessary IMO. I would rather see some sort of mob that dropped rotten eggs.. 2. disagree... bat waves are the heart of the game... beetles were already nerfed.. I think they are ok the way they are atm.. if you have a hard time dealing with beetles use Bug B Gone 3. agreed 4. totally agree.. after the queen and some occasional honey there is really no reason to go back there 5. disagree.. but I would like them to have more interactions with Wormwood.. maybe befriending them... or they give him gifts.. dunno 6. ok 7. yeap... we need transformations for Ro Bin.. I suggested this a while ago..
  14. so he is basically an DS Vanilla Character?
  15. So I've taken a look at this link, and I think I'm starting to understand it more. Questiosn: When a line is built like this: -- *Sentence or instruction This doesn't actually affect the coding right? It's just instructions or a description? And then everything below it would be the actual coding? -- *Sentence value = (value) The "value" would be the actual functionality for the code? -- *Sentence Value = (value) end -- *Sentence Value = (value) -- *Sentence Value = (value) end) When there's multiple indents within a code, is that like adding multiple functions to one perk? In theory, the "description" type sentences used after "--" are not required and you can write a code like this?: Value = (value) value = (value) end Value = (value) end)
  16. Wagstaff Lore

    I’ve never seen people obsess over gloves so much. If he lost one glove then it’s not very likely he’d just keep the other one on.
  17. @Yunru Finally got around to building this version. Of course built it mirrored despite your instructions. Powering the door under the clean-up emptier near the door seems to make it work mirrored, through the first few derps. Works like a charm to spec though. Thanks.
  18. That's what I meant, Wheeler through XP and Wilba through play.
  19. Wheeler...Wheeler...ah this name reminds me from a perticular character of an anime show.
  20. I thought wilba is unlocked through giving the queen her crown back.
  21. Hello again, m8 In order to help with the RoG/SW compatibility, I'd need to see your modinfo.lua and a crash log from when the crash happens. Now, that Packim Baggims code is pretty cool, but as your code is only called whenever your character changes form, the code obviously also only runs when changing form. What you nee to do, is figure our when your character should cook the food, and then find a function to hook the code up to...or make one yourself I looked into what things you can hook up to in the inventory, like if there were functions or events in place which we could have your code triggered by, but didn't find any that would suffice. GiveItem doesn't push events every time, only when e.g. getting an item you don't have any of and such. Not when you add to a stack etc. But we can extend e.g. the GiveItem function because it's not local, and run our own code after it. Look at this. Careful. Read the comments. These code snippets go three different places. -- We put all the code in a function that takes a container as a parameter. local cookFoodFn = function(container) for i = 1, container:GetNumSlots() do local item = container:GetItemInSlot(i) if item then local replacement = nil if item.components.cookable then replacement = item.components.cookable:GetProduct() elseif item.components.burnable then replacement = "ash" end if replacement then local stacksize = 1 if item.components.stackable then stacksize = item.components.stackable:StackSize() end local newprefab = SpawnPrefab(replacement) if newprefab.components.stackable then newprefab.components.stackable:SetStackSize(stacksize) end container:RemoveItemBySlot(i) item:Remove() container:GiveItem(newprefab, i) end end end end -- Do this at the bottom of your master_postinit. -- We extend the GiveItem function of your inventory. local oldGiveItem = inst.components.inventory.GiveItem function inst.components.inventory:GiveItem(inst, slot, src_pos, ...) -- We call the original function first, and save its return value. local returnValue = oldGiveItem(self, inst, slot, src_pos, ...) -- Whatever happened, we trigger the cooking of all cookables in the inventory slots, -- but only if the function is available on the inventory component (this is key!). if self.giveItemExtension then self.giveItemExtension(self.inventorySlots) -- If you also want to cook all items in your backpack, uncomment the next lines. local backpack = self:GetOverflowContainer() if backpack ~= nil then self.giveItemExtension(backpack) end end -- Then we return the result of the original function. return returnValue end -- Now, in your code that changes between the different hound states, -- just put in this line for the fire-hound: inst.components.inventory.giveItemExtensionFn = cookFoodFn -- ...and for the others, put in this: inst.components.inventory.giveItemExtensionFn = nil
  22. I meant more evidence as to if it was Wagstaff going through the portal in the next of Kin cinematic or not..
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