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  1. Past hour
  2. Burnt matron #1 & scorched matron#2. Also, thanks klei, you know how to lure old lost players back.
  3. Frankly, I'm hurt. But fine.
  4. WormWood abilities.

    i feel like he should have his flammability removed it could accidentally destroy the community base especially with all the reworked Willows running around and the attracts bugs aspects were just annoying and nothing more i would like to see those go
  5. Ah, yes, the classical toxic combination of greed, stupidity and no patience. Kills societies in the end.
  6. [Game Update] - 336171

    Thank you gentlemen!
  7. No City, No Palace?

    On the bright side you have all the mossy turf you could ever want.
  8. That sucks, but there is tons more nearby. Should have taken a zag instead of a zig
  9. [Game Update] - 336171

    The tragic reality of playing a Beta.
  10. Bug with mealwood?

    I doubt any decent decompiler would screw base types up. This is probably a reliable finding. Thanks. One thing is faster memory I/O, since you only need to move half the bytes. The other is smaller memory footprint. It may not be raw computing speed. A very simple benchmark (just addition) I just did shows pretty much the same speed for float and double. That is with gcc on Linux and the assembler source indicates that SSE2 (which does double) is used. Of course, if this is mostly some vector processing and the SSE unit is fully used, it may have an impact on raw computing speed as well. Would be interesting to see what happens if ONI is compiled with double instead of float. As it is, rounding is tricky and getting it wrong gives the effects we see.
  11. Yellow in the murals most commonly represents Thulecite. And I mean, just look at them, and then look at every other Ancient.
  12. Cant connect to any servers

    Are you, or the servers in question, running the open beta? might be a compatibility issue
  13. This stinks as I'm not anywhere ready to go to space and I'm going to have to set up an awful lot of infrastructure if I want to deal with it.
  14. You cannot link boats as of right now. It may be possible in a future update, however.
  15. I'm with Variant here, I was replying due to James Bucket's video. Looks like some frames are missing.
  16. shipping mass storage

    @geniusthemasterYou have 10 dupes.. set up shifts and cut it down to 3 or 4 outhouses... I can see it in my head... suddenly there's a line to the outhouses and a race to see which 9 get to the clean ones... ... oops, sorry, Mae.. guess you gotta clean yours first. Just don't be slow next time, because Travaldo just filled up #7! Seriously, though, you have an interesting idea. One thing to consider is using a conveyor chute to just drop everything next to a sweeper. If you have your drop-off where dupes can't get to it, then you can use one sweeper to feed material to a second sweeper that loads up dupe-accessible storage bins and turn that map-wide hallway into a 10x4 room. Or maybe something like this: Set the bins appropriately and your dupes will have access to what they need, and everything else stays in the box where nothing can interact with it. Or if you need more variety, add more loaders.... Or even MOAR LOADERS!!!! ... There's room for one more loader, but I couldn't figure out how to route the rail out. Anyway.. one box to store EVERYTHING!
  17. Good info. Thanks. And good info as well. If it is a short-float with kg resolution (once it reaches some upper threshold), it should display up to around 8400t.
  18. Somewhat new to sea-basing, so forgive me if this sounds noob-ish but... How can I link boats "the intended way" and how strong is the link? For example, can I have like 10 interconnected boats and sail away like a moving man-made island? america eggsplain
  19. I am still going to keep this up for the creators to consider Beefalo taming needs a rework too when the item you leave to keep them tame doesnt even work This is still why best option would be to give an item that you can take with you to log out with the beefalo tied to the item like how the lavae tooth
  20. [Game Update] - 336171

    what about existing worlds with the wormholes close to the water? @ScottHansen
  21. Today
  22. Hello, In my recent world(2nd Turn of Tides world), MacTusks hut spawned at the edge of the forest biome and the sea causing MacTusk to spawn at sea. This ables him to run on water where he is unreachable while he relentlessly hit you with blowdarts.
  23. Banan's art n' stuffs

    i had to get my brother to explain the joke lol
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