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  1. Past hour
  2. Now that workshop is available for ONI, I want to give some ideas to mod creators and devs. Hopefully these ideas benefit other people's gameplay as well. If they already exist in workshop, please link them below. - Electric Rocket - Electric Jetpack - Buildable/Destructible chairs, tables, AETN, vending machines, lights, etc. - Rotate-able everything in every orientation - Better Critter Sensor - No Sensor Limits unless it breaks the game like temperature These are the most prevalent issues I have found that felt restrictive in my gameplay. If I find more, then I will post another topic with more ideas.
  3. Many good traits are negligible. Gourmand is actively bad. Here's an idea: instead of having them give +skill, have them give an extra scaling and make that scaling actually matter. +30% base cooking speed is negligible when you aren't spamming mush bars/fries, a doubled cooking speed that stays this way as the dupe gains skill would make it worth having that one gourmand who cooks for everyone and gains lots of skill points that way. Twinkletoes is already great so it shouldn't get this treatment.
  4. Klei and their community seems to primarily speak English. I highly doubt they would use a different language. Although if they did, then it would most likely be Latin, as we have seen it in some puzzles in the past.
  5. Screenshot showcase

    Throwback from my "Wonona testing 101" YOLO runs: 1. Straight to the melon, aka MrMsEnt there vehemently stopping a catapult boulder with its face on my first reworked-Winona test (09.03.2019): 2. "HOP!" said le bonnylad.. while taking healthy catapult payloads face-first on my 3rd further-tweaked-rebalance-of-Winona test (13.03.2019): 3. "DONE!" the bonnylad.. and was very *done* indeed; 3rd further-tweaked-rebalance-of-Winona test-run on a random pub (13.03.2019): 4. Throwing boulders at poor beasts: the hard life of a Ruins' - reworked and improved - Winona (a personal server's random moments):
  6. I thought that was for uh “operating”, not building it. I guess in hindsight that doesn’t make a lot of sense. I will be in the lookout for that in the future.
  7. Although it's not immediately obvious, it's in a tooltip you can get when placing it: The same tooltip appears when you place a heavi conductive wire.
  8. Thanks! It doesn’t seem to be specified anywhere. Really wish there was a special priority for this sort of stuff too.
  9. The building may look clear but it is saying it's entombed. When you drag the dig tool over it the symbol appears but you can't see the sand/dirt that needs to be dug. It's just floating there invisible.
  10. tbh I disagree with any changes to bundling wraps... if you play solo they are a lot of help to keep your lightbulbs and save you some trips to the ruins when you are busy building stuff or for people who play in small groups if those changes are part of harder game mode then the people who want to apply them can enjoy without affecting the majority of the player base, that would be a much better alternative that forcing some conditions on the majority of players this is a great point.. but the problem is that the game has no system to regulate resources for a) number of players b) public vs private servers and my suspicion is that the devs do adjust setting so that ALL players regardless of server can find food--- mostly.. BTW if you play in private servers you can set your resources on less for berries and food in general so that's actually something given already in the game settings, while people playing in public have to scavenge and pretty much fight to get to crucial resources first... so that's an issue too
  11. I think I’ve got the same negative trait avoidance. I also avoid noodle arms and the no research one. I aim for loud sleepers/small bladder along with no cook/care/art etc.
  12. No need to overcomplicate, i was thought about just adding recipes to klin, its already release heat while working, playing with time of production and materials mass it can be tuned for required heat output per kg of metal(different for different metals ofc, each metal its own recipe). just add metals and botled oxygen and it will process it some time releasing heat and eventually drop metal ore. Need more heat output - just put 10, 20, 50 klins and run them simultaneously. btw good addition about carbon and phosphorite, maybe also hydrogen to burn it back into water.
  13. It seems more like a full improvement across the board except that you need another gas in the room it exists in rather than just having steam everywhere. The fact it has a colder steam operating temperature is great.
  14. I watched that when it released but I didn't notice Klei's comment in there. Tbh some bugs were kinda hilarious but that's beside the point. I myself reported tons of bugs.. the invisible Beefalo if you use a hammer and many other crashes related to beefalos.... you can check the bug tracker section... I also commented before in the DST roadmap that I fear both DST and DS updates are merging and that I was worried if they would clash.. Ofc I don't want them to release now an unfinished update with thousands of breaking bugs but I've seen in many Early Access processes with other games so I'm a bit more tolerant when it comes to recently release updates in EA. I guess I take Early Access updates to another standard cuz they are still in development and Klei fortunately is very communicative and fast resolving game breaking issues--- most of the time (Aporkalypse Calendar took a while and it's not perfect, same with synched day count and seasons) I'm just trying to make people see that some tolerance for Early Access is important to take into account when the rage fires rise sky high
  15. Pretty sure the phosphorite lure doesn’t use any resources since it doesn’t sublimate like slime does. It is a floating piece of phosphorite that they are worshiping or something. Ive got a lot of wild bugs in an area that is open but would be a long distance to get away from the lure that is keeping them bunched up. If I do ranch them I’ll send extra eggs to that area.
  16. about the foods... i think the problem is abundance. everywhere is full of food resources. i try reduce it in setting but it really dosn't effect. changing food recipe is a good idea but other than that, moving resources apart so you dont see foods often on your way ( i mean you have to go to a specific direction for food ) can help for nerfing them.
  17. From what I understand so far, the heat deletion is all happening in the ice maker part, which doesn't take too much dupe time to operate and players are free to melt the ice afterwards and use automated ways to take full advantage of this very cheap and powerful method of heat deletion. Some suggestions to mitigate this: Reduce the amount of ice made to reduce the amount of heat deleted per operation. Match the ice-e fan to use a smaller amount of ice but use up the ice completely instead of melting it. And/or change the ice maker to move (most of) its heat elsewhere, and... Change the ice-e fan to provide most of the intended heat deletion of this combination. This way the ice-e fan offers the better value early on (rather than just using the ice maker and letting ice melt), whereas the ice maker can be used later on for the ice sculptures and automated solutions replace the ice-e fan for long term cooling. One possible way of having the ice maker move its heat elsewhere is to change it to something like the pitcher pump. Have it built over a liquid pool that is used to dump heat into.
  18. For me that happens from allergy. One alregic dupe gets like 10% in an instant from an allergy reaction sometimes spiking up to 35% while other dupes don`t break 5%. The dupe also seems to ignore the allergy cure if it`s downtime leading to extra stress.
  19. Perk help!

    As for the food, I think it’s best if anything cooked in the crockpot would be more beneficial for my character. I don’t want this to be extremely overpowered and I want it to be as balanced as possible. I’m hoping that it would have Wortox’s voice too, but that should come later
  20. Bamboo tree has bambootree.zip and bambootree_build.zip seperated for animation. I check bamboo.lua and is correct. But cannot decompile, get this error; I drop in krane, anim.bin from folder I copied out of bambootree.zip, build.bin from same folder I copied it out of bambootree_build.zip (I did also put atlas-0.tex in folder), dropped folder I want decompile to and should be correct but not working. Something to do with two different files that it not decompile?
  21. The issue seems to be about the gas pipes branching. To avoid the stalls instead of a simple branch use a bridge with 2 output pipes. It will eliminate the stalls and allow a stead flow if one side backs up. If you are concerned of your pipe backimg up after suits are filled extend the pipe past the atmo suit output to a vent. Once the suits are filled the oxygen will go to the vent so the flow continues. I could help more if you added a screenshot of your pipe system.
  22. Hi I agree the change from raw mineral to ore metal for the currency to build any conveyor bridge, it makes it harder to support the build and also makes sense as rail was from ore metal. However, I don't get why conveyor bridges are so expensive. I mean, It allows a drop of one tile. Like any other bridges in this game. For automation, the wire and the bridge cost the same as it fill the same : one tile. Same for electric wire, conductive wire, pipe, gas pipe, etc... Only for conveyor system bridge cost four times the rail price. Even it fill only one tile also. That's excessive and illogical. Is my perception shared ? Or am I extrapolating ? Cheers !
  23. Well, no ice as filler and meatball nerf might be much harder for newbies, but other things mostly affect veteran players. Newbies shouldn't have access to bundling wrap or bunnyman farm and not abuse cooked eggs, right?
  24. Today
  25. Don't Starve: Hamlet Roadmap

    Well, here is the video : The comment from klei is pinned. I understand bugs too, we are in EA I get that , but these are basic features. Beefalo riding was completely broken at the launch of the update along with the scrolling in crafting tab crash. All I am saying is it is clear the update was rushed out without testing, people are just worried that this will happen with the next update. We would all much prefer a delay than releasing the game broken. They said its scheduled to release in April, right? That's why we are worried. Its mid April and nothing so far, we don't want them to release a big chunk of content that ends up destroying the game as badly as the QoL update did so close to launch. They should take their time and test it. I don't think being in EA should give you an excuse to release completely broken updates. As you said, bugs are expected, but the QoL update was more than a few expected bugs.
  26. these changes sound interesting BUT for a new game mode.. something called.. Bear Grylls' mode or something xD.. Jokes aside, those shouldn't be Vanilla settings I agree DS winter is harder but that comes from how thermal stones in DS work.... again.. this could be included in that "harder mode" even with the OP thermals in DST, many players don't even survive the winter. So... from the devs perspective.. to make the game more popular.. I don't see that changing either in normal DST......
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