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  2. I vote for Willowpool to be the next update. Bernie can be her pikachu.
  3. Wait so is the only downsides that she takes more damage from the cold?
  4. [Gameplay] Platform Nintendo Switch Do you use mods? No Issue title Season Change (Summer to Spring) by exploring the Caves and Ruins. Steps to reproduce Enter the caves, Enter the Ruins, stay some days in the Ruins (day 140+) Describe your issue Entered the caves many times on this save file without any problems, but on day 140+, during Summer, when I was exploring the Ruins, the season switched back to Spring, went back on the surface to check (temperature, music, etc etc) and confirmed that it was, in fact, Spring. It seems like this bug didn't die but just got rarer. Extra: playing on RoG with compatibility with shipwrecked ON.
  5. I really want to know how the new Bernie works, that could be really interesting! Also, thanks for the work! I'm really hyped for the new short I was hoping for some magic perk related to fire oh well. That fuel related perk is not that useful to me, but i don't exacly know how efficent it is... so i'm gonna wait. Fire inmunity is not that necessary but could be really useful for her, someone explained why already, is inmunity, do we really need arguments?. I also like the infinite lighter idea but both is too much i think. If not, she really needs some interesting perk related to fire, actually a useful one.
  6. OhMyGosh Willow is breaking the fourth wall and waving goodbye to JoeW! That's what the story is!
  7. Maxwell Memes: The Sequel

    The whole Don't starve together forum be like:
  8. Someone forgot the cursor on the roof on the picture...
  9. Personally I rather like the idea of her being immune for a time before taking damage. But it also depends on just how many seconds that would be and how it'll play into the pace of the event. And I would also wonder if there's a cooldown before her immunity resets, and she can go in again for a bit without getting hurt? Fire strafing? I've never really liked the idea of her being entirely immune all the time, but her being immune long enough for certain events. Like being able to withstand being in a forest fire long enough to retrieve items, or setting an enemy on fire and being able to get in a good few swings before having to step back. These few seconds and the damage reduction could be enough time to make an impact before you have to retreat. It's one of those things that might seem disappointing until you get in there and finally test it out? It's hard to know without experiencing it first hand. So hopefully it's a good middle ground in the end for those who do and don't want full immunity. I love this suggestion! 10/10. The "pyromaniac" title never felt like it fit as there's no real big drawback from her not setting fires. I'd be really cool to actually have to actively set fires or risk getting too stressed. Having to make some sort of "safe zones" to set things ablaze without causing too much actual damage to the camp or resources. Or just hoping that the forest you panicked and set on fire isn't, you know, super important or connected to half the map. On the bright side you'd probably rarely be short on charcoal if you had to go forest burning every few days!
  10. Can't wait to test her!! Thank you Klei! My comments on her perks: Willow no longer gets cold from low sanity. THANK GOODNESS! My biggest issue with her so far. Willow takes more damage and loses sanity from freezing. Thats a nice downside, since the best characters (wicker wx and wolfy) have really lame downsides that can easily be negated. Also, I'd like to make another suggestion: Make her wetness be an issue to her, make her wetness fills up faster than the others or something like that, or even make her lose more sanity from being wet (since water beats fire). I think it would add a nice touch to her downside. Willow takes less damage from overheating. Nice! Willow gets fire immunity for the first several seconds and then reduced damage thereafter. I think it is ok though I would love to see a full fire immunity XD Willow takes no burn damage while extinguishing fires and does it faster than others. hmm, ok! Adding fuel to fires is more effective for Willow. Wow, thats good! Nice touch to her. Bernie can now be equipped by Willow for sanity and warmth at the cost of durability. I'm a bit concerned about how good it would be in terms of insulation. It would be a head equipment? Or something that replaces the backpack? Hope it gets as good as a breezy vest or a tam o'shanter otherwise it will not be worth it have it from her. Bernie grows big and will taunt and fight most hostile creatures when Willow is nearby and insane. The spotlight of the rework, really excited to see this! Bernie will still taunt Shadow Creatures when any other player is nearby and insane. Good!!!! In addition, Willow still gains sanity near fire and can still cook with her Lighter. Glad you are keeping that! Also, can you guys say who is the next character rework to be done? Really excited about the next updates to come. Good work guys!!! THE HYPE IS REAL
  11. I realised I have yet to share any of my DS art here on the forum, so here goes! "Kleiground" is a fan name for crossover art that brings together things from different Klei games. No, I did not come up with the name. Thank @WilliamGreywind (You can find my art stuff under http://forestfantasms.tumblr.com/ or https://www.instagram.com/forestfantasms/ .) I started off by drawing a lot of Wendy for Inktober Wendy and Abi I may be obsessed with Tallbirds, smallbirds, and everything in-between Then I started drawing DS/Invisible Inc crossover art? Draco (from the Contingency Plan DLC) would be impressed by Wendy's edge, if they ever met. DS isn't the only Klei game with a superior-acting automaton/cyborg character (I would be remiss not to advertise a mod my friend made that brings Dr. Xu to DST!)
  12. Yeah I can respect that stance (even though I like inv burn in my opinion), really what I'm arguing here is more that I want the same kind of niche impact inventory burning had, not necessarily the perk itself. While it's sort of off-topic I would be open to maybe making inv burning less sketchy (proper animations and mechanics attached to it), maybe rebalancing it for DST (perhaps a reasonable limit?) so it's not potentially insane, but still useful and interesting.
  13. Keep in mind that fire damage stacks for each item in range that's on fire. It's still not *that* much damage and if you put yourself in that situation it's natural selection at that point, however it will go and require you to go heal yourself which is annoying if you have things to do.
  14. Well I'm not a pro in DST, but I believe that characters here should be balanced I na way to make them cooperate. Wicker has books that allow her to make food, Max gives wood and Wortox heals. Now I like the idea of some characters being made for lone wolfs, but Willow does not need to be one, especially when light and heat is a minimum to survive a night/winter.. My additions are: Lighter: •Keeps the durability, but instead of breaking down needs to be refilled Nightmare fuel •As a light source - infinite •To burn things down - 1% each time •"Lucky Star" - a dwarf star-like orb that lasts 1.5 day, warms, cooks and keeps away Charlie, for a cost of 10%, will scare off enemies at night Willow: •Fire immunity, with the exception being lava pools •"Fire meter" that needs to be filled with burning creatures/items/structures •Can extinguish fire
  15. Yesterday
  16. The idea of fire immunity as a perk isn't for the sole reason of "to protect willow from taking damage" but more along the lines of "giving the ability to use fire for her benefit."
  17. I feel really bad saying that seeing how hard at work Klei is with these updates, but to be entirely honestly, these changes seem pretty underwhelming to me. We don't know the what refresh will fully entail though, so to everyone who feels disappointed, let's stay positive!! I already mentioned this in another thread, but here are three things that I think Willow could really benefit from. 1. Full on Fire immunity: This is the one thing that everyone on forums seems to agree on. Removing it didn't stop griefers and it wasn't an especially powerful perk to begin with, so putting it back in would be a step in the right direction. Additionally, I think that giving Willow full on immunity to overheating would be a great extension of this. I'm not in a position to say if this would be entirely ballenced or not, but it's very thematically appropriate and would give her a special niche that no other character has. 2. Buffed Lighter: l think that having an infinite light source might have been the real reason folks, or at least beginners, would pick Willow. So why not expand on that? Let's not just revert it back to being infinite, let's take it a step further and turn it into a very good portable light source that can even compete with the lantern. Increasing the light radius to at least that of a torch would be a good start. I'd really love it if you could use it as a hands free light source like the lantern. 3. Control over how her fire spreads: Willow's biggest obstacle when starting fires for her benefit is keeping them from spreading to other resources you don't want to destroy. On paper that sounds like a fun thing to play around, but in practice the only practical way of doing that is setting aside a designated"burn" area, which ends up being kind of boring. This extends to using fire as a way to fight mobs as the risks of a panicking mob spreading the fire and losing out on the loot are too great to justify the extra damage. I know it might seem contradictory to her character, but giving Willow the ability to somehow light fires without the risk of devastating collateral damage would still end up with more beautiful arson overall compared to before!
  18. She'd need to make a torch during the day and a firepit during the night if that were the case.
  19. this. although i personally dont like the inventory fire from DS because im pretty sure it isnt intended and feels sketchy, i feel like she needs a more noticeable upside and downside; i like the bernie idea but i think relying on having a pet to help you fight monsters is already a signature of wendy and (maybe) maxwell
  20. Nope. Inventory burning isn't a thing in DST, only DS.
  21. They're wild Pacu's, I'm not farming them. So they're all in the same pool, breeding as mother nature tells them to. So it's not that I'm "chilling" them (well, not on purpose), it's that they spawn at 30*C as baby Pacu's, cool down till (in some cases) 5*C just before they grow up, and as they do, their temperature resets back to 30*C. So I'm just wondering if this is the intended behaviour or not. I mean I could basically use baby gulp fish to cool down warm bodies of water, and as soon as they grow up, their temperature resets again to below zero when they grow up and I move them to the main pool of cold water. I knew about fixed output machinery, but critters that not only spawn at a fixed temperature but also reset that temperature five cycles after spawning... interesting.
  22. Also, I'm pretty sure that getting like a damage every 0.5 sec or something like that is not a big deal for Willow
  23. could she warm up with burning logs in her inventory like in ds? If she had fire immunity she could in theory
  24. You're not wrong, but the thing we're missing then is the ability to order dupes by hat-type to help facilitate that.
  25. This gave me an idea. Big upside: Fire Immunity, yup. Big downside: Willow remembers the last time she was near fire. The longer she's away from fire, the more sanity she loses.
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