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  2. That's the thing, though: is DST supposed to be a competitive game or not?
  3. i'm bad at making decisions myself.. still i can't deny that, competitive games tend to sink around meta chars and this often lead to a stale or unbalaced meta
  4. Thank you FireBoss34 for the info. I agree that choosing the console option is the best choice in your example to prevent data from being wiped. However, when I lost my worlds, the “Which save type do you want to use?” message never popped up or appeared. In my situation, only the EULA appeared stating to accept or decline in which after I pressed "accept", all of my saved worlds were gone (EULA appeared on April 1st). The day before this occurred (March 31st), I was playing the game and I never had the “Which save type do you want to use?” message appear. At least from my experience, it's definitely an issue or bug directly related to the EULA that pops up. Though from your description, players would also get their worlds wiped if they choose the wrong option when the “Which save type do you want to use?” message appears. My hopes is that players won't be faced with the same situations that we have experienced where their worlds get wiped, in the near future or that this issue or bug gets fixed! Thank you again for the info!
  5. Today
  6. Also, if you read this book and are near a bookstation, you won't even need to craft the shadow manipulator, you can just make a dark sword and keep the recipe. Another tip, if you read this book and go for some tumbleweed hunt, any blueprint dropped will be from things that you "don't" know so you will get either things from the magic tab or the lures tab, as every other recipe is from the alchemy engine "unlocked" on this effect.
  7. I will try to come out with a concept of an improved version of Wilson's skill tree but it's probably going to be rather lengthy and I may take some inspiration from you lots (and some of you may not going to agree with what I have in mind). But until then, we really need Klei to see how stupid the torch tree is.
  8. Hi everyone, This Thursday, April 25th, 3:30 PM (Pacific Time), join the Rotwood dev team on the official Klei Twitch.tv channel, where we will be playing and discussing the game which is now available on Steam Early Access! You can find more information about Rotwood (Early Access) on our original post: Be sure to click the follow button on the Klei Twitch channel to get alerted whenever we go live: https://www.twitch.tv/kleientertainment See you then!
  9. There a lot of cool things you can do with the books added with Wickerbottom's refresh. The everything encyclopedia is great for creating a shadow manipulator without needing to prototype a prestihatitator first, but the "crafting charges" you gain from it stack up. You can craft it early on and read it three times immediately and as long as you are careful with what you craft, you can save the charges for the recipes that matter while freeing up an inventory slot. Lux Aeterna causes earthquakes in the cave which can be helpful when you want the splumonkeys to leave you alone because it will cause them to run back to their pods (also dropping stolen items). The grumble bees from Apicultural Notes help with clearing tentacles from the swamp.
  10. Yesterday
  11. The seed is inside the guard's chest, only, for some reason, it is invisible while in chests and in the player's inventory.
  12. Hello there! If there is any change of playing new Klei game on macOS, please send me a message to inform about. That is a potential a way to wait new Hades II, but in so comfy design and with unique heart and soul for this game. With all kind and respect!
  13. It sometimes feels like more people are losing that philosophy each day.
  14. 1、已经被信号禁止使用的发电机仍然可以打芯片,使我凭空消耗了资源。而且发电机在停止工作时,仍然消耗着芯片的使用时间,我以为这是方便完成100次芯片成就的,但我仍然觉得这不合理。 2、干板墙、蓝图的问题。当我对一个已经建造完成的建筑更换材料时,我必须点一下"更换材料"按钮,再滑动到我想要的材料处(上面的文本太长了,它不应该在这里),再点一下"安排重建",复制人才会工作,这太麻烦了。我想的是——点一下材料,再点一下"安排重建"就可以了。 当我对干板墙更换蓝图时,我无法批量操作,这里应该有一个"复制设置"的按钮,而且,无法旋转蓝图到我喜欢的角度,我必须拆除再建造才可以。 另外滑块滑动的速度不够快,似乎整个游戏的滑块都一样,这使我们需要转动滚轮更久才能使我们滑动到我们想要看到的信息处。 3、液体调节阀流量的问题,现在使用它时,低于或等于它限制的液体量都可以通过,而不是我理解的,只能通过等于它限制的液体量,多余的或少于的液体必须等待满足限制才可以通过,也许它现在的模式和我理解的模式应该可以让我们选择。
  15. Is there any chance of rotwood hitting geforce most my friends use it so have no one to play with till it does
  16. https://accounts.klei.com/link/ThanksForReading 500 Points
  17. None of this is what the OP is talking about Mike. I think that's a really nice idea @HowlVoid, would be nice to have a chill area - especially as it'll help fill out servers with people you can trust.
  18. Requiring 5 skills to unlock Mech. Eng. makes players spend a significant amount of time dealing with annoying micromanagement like getting dupes to clear eggs out of ranches. The end result is that I end up rerolling dupes on game start until I get one that already has Mech. Eng., because otherwise the game gets annoying instead of fun. Supplying is already one of the best utility skill trees even w/o Mech Eng, since it gives dupes massive carrying boosts. Just having Mech Eng require 3 points in Operating would be more than enough. Another option would be to expand Building into a 5-skill branch like Research is, and put Mech Eng in there, as it has always seemed weird that building shipping items doesn't require building skill at all. Other possible building skills would be Automation Building and Rocketry Building, to gate their construction similar to how research works. Operating could be boosted by having advanced machines require certain operating skills in the same way that research and other skills are required for certain tasks. But most importantly, Shipping makes the game much more fun, and shouldn't take so long to unlock.
  19. Honestly I think that they should add pockets to the winter and summer clothes. Like 2 slots for puffy vest, bearger vest, floral shirt, and rain coat. Then 4 slots for breezy vest, and summer frest. So you would be able to trade inventory slots for more insulation or have less insulation for more inventory slots (doesnt have to be those exact numbers, just the idea). I think that it would bring them from never being used to being a more interactive alternative. Might not help much for late game players with late game gear, but I think it would make the early game more interesting, especially for newer players. I think this would also allow the breezy vest/summer frest to still have a use alongside the puffy vest/floral shirt even though their insulation is lesser.
  20. Don’t Starve & Don’t Starve Together both have this pretty little menu full of options you can toggle on and off or increase & decrease the intensity of. I should be the spokesman for more world Gen and world Gen option toggles at this point in my (rather exhausting..) career of being an active forum member- And you would think that as many times as I have said “In a game full of options, it could really use a lot more options.” That it would be stuck in everyone’s head at this point. Sadly I’ve come to realize that I’m fighting a losing battle (just see my other thread about reusing already existing animations and assets to create NEW gameplay experiences out of Only content that already exists within the game, I Intentionally let the thread slip into obscurity because I several lack the skill or motivation to showcase all the ways Old Content can create New Content experiences.) Anyway.. my point is that your best options (haha I made a funny..!) is to toggle world Gen settings and turn off everything you dislike or just don’t feel like dealing with.. about the game. here’s an excellent example- If you set season lengths to Shortest (6 game days) you will eventually HATE every time Deerclops or Bearger shows up that you’ll groan & ignore them or get to the point that you toggle them off entirely. While your idea is okay, it does raise many questions. Such as: If players can wall off the entry/exit points to trap players. Or if it requires additional server shards. I honestly feel like the best way to introduce someone to Don’t Starve or Don’t Starve Together is to let everything be toggled to on by default, and then As the player plays the game and experiences the content- They can Adjust settings & difficulty for it as they deem necessary. But.. you will never know what to toggle to “Off” if you don’t experience to find out you don’t like it first.
  21. Which happens once, and only targets players that are considered by the game to be ready
  22. It's true, DST imo is not a calm game where you can hang and not do much of anything. I feel like this is because of a few reasons: 1 the immediate dangers of nighttime that need to be prepped for. 2: the constant danger of starving. 3: the lurking dangers of sanity drain during dusk/night & needing to fight sanity creatures. 4: the periodic hound attacks 5: the impending dangers of seasonal change and temperature dmg. If all 5 of these factors can be eliminated in a world, then players could chill easily and socialize. Apparently, the first two are eliminated in the "Relaxed mode" and the other 3 are pretty mitigated.
  23. I played with a friend that is very new to the game recently. He asked me "why the inventory is so small if we have to constantly bring and carry stuff". I then told him that the inv almost doubles with the krampus sack and that gift wraps/bundling wraps exist. He then said "but that's still small right?". Now I wonder if we really need like 5-10 more slots or not.. We definitely need more ways to use clothing ALONGSIDE the thermal stone, not a substitute to it.
  24. I've paused unpaused game and got below error message. Later when I clicked restart level my controller was detected as new controller so it asked me for adding new user. I've added new one to see, and than it recognized as a new controller again, and again, and again... :D
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