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So another fight simplification by blocking movement and item duping. The former is boring as hell and the later is a band aid fix for the mass production of moonrock. Lureplant blocking still seems lame. What's the point of gatekeeping ideas that really on defunct mechanics? Or maybe the only thing you can do with lureplants is dumb down bosses by disabling their movement? Feels like Klei was just tying up some loose ends on an exploit they had let run its course and ended up not finding value in. As for the other methods that do the exact same thing, unfortunately nothing can ever just be simple when it comes to DST's development :P. Hopefully with the addition of Wobot Klei is actually beginning to focus on giving players new tools to fiddle with, but we'll see.
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The Wurt Skill Tree:Concept
Creatorofswamps replied to Creatorofswamps's topic in [Don't Starve Together] General Discussion
Dr. Weber, you understand that this will make her too strong, everything should be in moderation. The coordination of characteristics must be approached carefully. The idea of the moon and shadow mermaid is not a bad one. But they need to be thought through in order to maintain a balance. Moreover, if we base it on skins. We don't have a lunar Wurt yet An eel is an eel, what are you talking about? https://translated.turbopages.org/proxy_u/en-ru.ru.08c9e610-66209f6a-170066a8-74722d776562/https/en.m.wikipedia.org/wiki/Electric_eel?__ya_mt_enable_static_translations=1 - Today
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Maxwell Memes: The Sequel
BalkanCockroach replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
Wagstaff drank from the fountain of youth. Appearantly doesn't work on grey hair tho. -
Hello everyone! I'm pretty new to coding and having some trouble adding a perk for my modded character. She has a custom backpack that allows doll-like items to give the player a buff when they are inside the custom backpack. I had someone help code it, but it didn't work, and I tried coding it myself, which didn't work either. So if anyone would help me with this, it would be much appreciated. dollpack.lua
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Rotwood Coming to Steam Early Access April 24
ADM replied to JoeW's topic in [Rotwood] - General Discussion
I do look forward more modding support so that we can provide easily to this game, I'd love to -
Rotwood Coming to Steam Early Access April 24
Rahk replied to JoeW's topic in [Rotwood] - General Discussion
I'm so happy; this is one of my most anticipated games right now. -
Tell me just your unusual strategy
kroban replied to Aldair Reis's topic in [Don't Starve Together] General Discussion
Walter with Enlightened Crown, pudgy beefalo, and slingshot's cursed rounds/brightshade staff. Plus another sanity auras like Walter's "standing next to trees" +6/min, Thulecite armor +3, or hell, even farming Forget-Me teas if im feeling like it. Cursed rounds tentacles + gestalts? Man, I think its one of the funniest **** ever. Walter isn't affected by insanity auras like dusk/night and the one from bosses, so you can manage the gestalt threshold a bit better, and Walter with a pudgy looks meme as **** which annoys any " WaLtUh lOw TiEr aNd PudgY TrAshH " efficience nerd -
More Germs, Gases and Diseases!
goboking replied to Firecart's topic in [Oxygen Not Included] - Suggestions and Feedback
I would hope a disease overhaul would emphasize doctors and medicine, not stress management, as the treatment to physical maladies. -
Stutter every 5 sec with highend build?
evilcat19xx replied to Dyornos's topic in [Oxygen Not Included] - General Discussion
Thank you. Could you please check the FPS at 1x and 3 x speed? I am personally using steam FPS-counter overlay. G-test.sav - Yesterday
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我在启动服务器时遇到了一个问题,就像这样 server_log.txt
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Well, it all comes down to mob blocking of course but how you block mobs is different in each situation. In AFW b/c you leave the arena and that messes with AFW behavior so he never casts invul / wovens. Blocking lets you go AFK and hit F or let hondius kill him. If you use lureplants along with signs and walls to block off Klaus and his deer at the right spots you can cut off Klaus from his spells and leap attack without triggering his rage mode. This simplifies the fight a lot since you can stay stationary next to a heat / light source, and have a bit more freedom in tackling the krampus summoned. The setup is cheap b/c you can hammer down the walls and signs, and kill the lureplants to refund all materials - great b/c Klaus spawns at a different spot each year. Moonstone duping with bearger. Put the lureplant next to the moon alter and put food behind them. Lure bearger there and he'll walk endlessly to get at the food. Repair the altar with moonrock and each time it breaks dropping 1-2 rock again. Those two I'll give b/c they're more commonly known. The rest I keep b/c I'm sick of seeing cool stuff removed in the patch notes, but its basically just getting creative with the tools you have. If you like to play that way, these are the tools of interest. I'm not excited about "ooh super weapon / armor." Stronger stuff to hold F with is zzzzzzzzzzzz to me. Its great when a game can feature tools for multiple play styles. tbh though - I don't see how *anyone* can like this change. Ppl who don't want AFW cheesed can't like this because it removes only 1 method of cheese while leaving several others there. Why are ppl so glad lureplant got nuked when AFW and Scrappy didn't get fixed? All this did was change what tools we used. If Klei's intention wasn't to remove the cheese, why did they even change lureplant? The whole thing is a bad step no matter how you cut it. The only reason ppl are smug about it is b/c they like to mock the people who did appreciate tools like lureplants.
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The Wurt Skill Tree:Concept
Dr.Webber replied to Creatorofswamps's topic in [Don't Starve Together] General Discussion
I think Wurt should gain the ability to swim in swamp turf I think for alinements she should be able to craft two new merm types each as Variants of: Merm Guard : based on her triumphant and moon bound skins Merm : based on her triumphant and moon bound skins minus the horns And maybe the ability to become a merm queen if not there will be a variant of merm king Either way there would be a variant of a DIY Royalty Kit Warrior Queen Wurt: Wurt has 2x all stats you have when a king is active but also if your on the surface then all merms on the surface are neutral to other characters if your in the caves then all merms in the caves are neutral to other characters you also have a dread stone/moon rock trident that can spawn four merm guards with a planar aoe attack and you can stab stuff with it when ever you choose and sitting on the Royal Tapestry works like sleeping in tier three dens as Webber or some like that it’s probably too over powered but you get the General idea. I don’t know where to go with a warrior queen feeling free to add and remove things Look wise I’d say what she looks like when a king is active but with the proportion enlargements that mighty Wolfgang has plus the lily pad should pads and the beard would become like hair flowing down from the top of her head (maybe rose vines or rows of rasp’s tentacles/tunneling vine intended) and a spiky dread stone/moon rock crown what if Wurt’s version of the royal tapestry works for Wurt like the gym works for Wolfgang when he has the Push the Limits skill but the hunger bar instead of the Mighty Meter also there not electric eels so the electric attack doesn’t really make sense -
Maxwell Memes: The Sequel
Paxtonnnn replied to Unsound Mind's topic in [Don't Starve Together] General Discussion
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Rotwood Coming to Steam Early Access April 24
Szczuku replied to JoeW's topic in [Rotwood] - General Discussion
Cool -
Just as the title says, as my mod moves and breathes empty pixels flash all around his head area, sometimes even entire lines of the art disappear for a frame. This is confusing because there's no way this is a mistake of the artwork itself, as it shows up fine on spriter and my art program, so I can only assume it's an animation problem, but what could it be? Did the spriter file get corrupted or something? It opens fine! Don't Starve Together 2024-04-17 15-48-02.mp4 It's an eyesore to look at... I can't just ignore it. I've tried recompiling and it doesn't work. Please help!
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It is not possible to create traps in the ns version.
drume commented on Bryan1024B's bug in Don't Starve
Mine is also crashing on the Switch whenever I pick up an existing trap. Just started recently. -
Rotwood Coming to Steam Early Access April 24
SamLogan replied to JoeW's topic in [Rotwood] - General Discussion
Day one -
Rotwood Coming to Steam Early Access April 24
BezKa replied to JoeW's topic in [Rotwood] - General Discussion
Consider me passed out from excitement I absolutely can't wait!!!