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  2. I cracked open a room just outside of the screenshot area. 20kg of hydrogen spilled out on the left side. It pushed the petrol off the crude, making it fall to the right. No digging was done anywhere near the stack of liquids.
  3. As far as I know anything that uses the print function will print to the logs by default. Hook prefab spawns by a prefab post init, and check for death by listening for the ondeath event fired from your prefab post init.
  4. Wurt's diet guide

    I personally can't wait to see how difficult it will be for all the Wurts to not starve in winter. You can't eat meat or eggs, can't get butterflies, can't use bee boxes, can't get berries, can't get birch nuts, can't get seeds or grow seeds. Sure, one Wurt can save up a ton of food for himself for the entire winter, but on Wurt's release week, one server is going to have like 5 Wurts and they're all going to compete for the same food. Food will be very limited in winter. Limited to like... cacti, carrots from bunny farms, kelp, stone fruits, and whatever food was saved from autumn. Meanwhile, the Merm King has to be fed as well, so there's even more trouble.
  5. Transit Tube Troubles

    Its happened twice in something like 280 cycles, so it isn't a constant problem. Restoring the vacuum will restore the thermal barrier. If it was important for this room to maintain a vacuum continually, then I would re-route the tubes. But in this case, having it break occasionally isn't a big deal. Besides, I used this mostly as an example of the problem with TUBEs.
  6. Yeah, the theory is that he was wagstaff that decided to be a robot. I don't really know why it was disproven though.
  7. Merm hats?

    Maybe we won't need hats/helmets for merms since Merm King will provide them with "extra strenght to fight". Although i would like to make merms wear a disguise of a merm just because it would look extra menacing (assuming it would look and take a head slot like Shamlet Mask from Hamlet).
  8. This won't break for any pressure of gas, but it will break if you excavate the tile adjacent to the oil before the one adjacent to petroleum, for a similar reason to the bypass pump. This will often happen if you send an excavate command to both at the same time.
  9. Transit Tube Troubles

    Why if any passing dupe will destroy the vacuum again?
  10. Music thread

    Anyone like cats? Trevor Moore - Kitty History
  11. This is what I use for many notifications, including returning rockets. https://steamcommunity.com/sharedfiles/filedetails/?id=1830056116
  12. Yesterday
  13. Good night to everyone, i'm working on a cool project to make an open source discord bot for dedicated dst servers, my initial goal was to be able to read in-game chat and send it to discord, and also read discord chat and send it to the game using announcements, wich i managed to do successfully. Now i would like to take it one step further and be able to send certain game events to discord, in order to do that, i need to log those events into some kind of file, wich i will be watching for changes. Since the game already logs deaths, resurrections, players joining and leaving into server_chat_log.txt, i could use that file. So basically what i need to do with a server mod is add some events into server_chat_log.txt. For example the game right now logs: [00:01:23]: [Join Announcement] KZtyler [00:07:14]: [Leave Announcement] KZtyler I wish to add [00:01:23]: [Deerclops Spawned] [00:07:14]: [Deerclops Killed] by KZtyler Is adding "custom" events to the log possible, can you point me in some direction? In advance, thank you very much! Im sharing with you the github of the discord bot project https://github.com/ezequielzacca/dont-starve-together-discord-bot
  14. Hi guys i love critters ppl launched mods for new hatchs, pufts, and slicksters im really enjoying them :). Someone else trying them? Also theres a new asteroid with the slickster mod but its bugged after latest patch.
  15. Title. Would like to have it start on green and stop on red. Projected uses would be to alert me map-wide when a single-destination rocket has returned, or when a cargo-rocket has "ran its course" (exhausted its target), but I'm sure one could think of many more cases.
  16. Yes, I left them out for reasons. And yes, Yuk, I know about the net.
  17. we got warly and wormwood btw, remember the net that can only be obtained by debug spawn?
  18. Well,i can say one thing. You're WRONG! HA!
  19. I kinda thought the way to heal Wormwood would’ve been to chill in a pond like it’s a hot tub... but apparently- Wormwood is much more annoying than that and can only heal small amounts of his health by smearing beefaloo poop across himself.
  20. This issue is still present in the latest version
  21. Inker sounds like a squid.. I doubt it will be anything besides some huge optional boss you’ll need to fight. but curiously the game does have Snorkeling outfits, I don’t think they do anything outside of being just cosmetics, but I think it would be cool if they went a bit more “Minecraft” Style Ocean exploration with it. With actual working snorkeling outfits and an underwater biome full of stuff (because Jellyfish and various other types of Sea Critter are already in the games code) Especially if they plan to add Woodlegs to the game at some point because A Pirate is always bound to find treasure under the sea in a sunken pirate ship.
  22. Checkpoint for supply

    I just want a mod that I can check a box like conveyor loaders to prevent manual use on normal storage. That would solve SOOOO much frustration. Would fix the emitting ores, and for some reason for me, SAND! Sand everywhere, SAND, SAND, SAND!!! I have sweepers everywhere with storage with sand, but I still see sand dropped everywhere. Makes me want to punch my monitor...
  23. what if (under the idea that quacken's tentacles are much more spread apart ) you had get super close to the quacken's face and once you were sufficiently close you would grapple the quacken's beak and pull on it and then launch it back at the quacken to do damage and you had to do this about 3 times to defeat her
  24. Count to 200 without interruption

    135
  25. I know. Arbitrary decision. Imho should just have a melting temp and nothing else. Make a mod for this if you desperately want this
  26. Kyle's Concepts & Artworks

    Winding down to my last few food reskins! Here are my redone pancakes for waffles: And my redone Stuffed Eggplant!
  27. Who says a reworked Quacken would be anything like SW's, though? I had an idea for a DST Quacken a while back where the fight would be based around baiting the Quacken into slapstick, like having it slap itself with its own tentacles, shooting a cannon into its mouth while it's coughing up an ink ball, or tricking it into surfacing below the boat and bumping its head. The Quacken would always avoid letting the boat near its head normally, so you'd have to stun it in ways like that for a chance to attack. Klei's certainly never reworked something to this extreme before, but that doesn't mean the Quacken would have to be a direct port from SW but with DST's boat mechanics.
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