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  2. Thanks for the report, this will be fixed in the next update.
  3. Nice suggestions, Here's some of my balancing ideas: Torch longevity: (I) Increases durabilty by %32 instead of %16 (II) Increases durabilty by %64 instead of %32 (III) Increases durabilty by %100 instead of %50 And gives player ability to repair torches with twigs and grass. Torch Range: (III) Now holding torches gives players 45 points of insulation. Torch toss: Now synergies with Torch range III, Allowing players to create weak campfires. Transmute Icky: (II) New recipe: Three beefalo wool to one bunny puff, one bunny puff to two beefalo wool. (III) New recipe: Three spider gland to one Pig skin, one pig skin to two spider gland. Other changes: Restored Wilson beta idle animation. Transmutaion skill now have different crafting animations.
  4. I feel like a lot of responses on this thread are focusing specifically on bosses and aren't looking at the whole picture which ignores all the insane utility and benefits of Lunar Flame. Regardless I think the fact that Lunar Flame even compares to single target DPS that is the single benefit of Shadow Flame is proof that Shadow Flame is underperforming.
  5. Here's some feedback: - Light How does a miner hat act like a lantern? Does it emit light even while on the ground? If so, I'd totally get that. Setting mobs on fire from afar would have few situations where I'd use it, but I'd definitely do that more often instead of crafting a fire staff. I suppose the endothermic torch is meant make you cold, maybe to the degree of a whirly fan. Sure, I'd use that! - Heal I don't think people will bother holding off healing just so Wilson can do it for them. The first ability is not all that useful and the last will be used for very few crafts. If one of these trees had to be removed or reworked, it should be this one. - Beard Most of these perks are more or less trivial, but the added protection would definitely be worth it. - Transmutation - Inventor The second perk could solve the debates between players on who should get boss blueprints. Just have a Wilson available and everyone gets it! The other two perks would be useful mostly in early game, which is good for short-term worlds. - Affinities The shadow affinity seems cool! I've always wanter Wilson to gain something from his time as king in the gameplay or the lore, anything. The lunar affinity feels lacking. I get that scrap tends to pile up, but is that really that Wagstaff can offer to a fellow scientist?
  6. Do those recipes include terra firmer and sawhorse bps (not the structure but their crafts)
  7. Don't Starve: Nintendo Switch Edition - (Update 1.0.9) out now! Fix for crash when crafting Rabbit Traps or Bird Traps, or loading a world with one in your inventory.
  8. It would surely be competing better against the Lunar Flames if there was much less cooldown on it too. It seems fair and square to have it on the other affinity but Shadow Flames are insufferably less precise and would deserve more frequent casting to compensate. I say yes to improvements in their homing capacity, but I don't think we're gonna reach anytime soon a better prioritizing of the flames but that's okay as it's very subjective, usually.
  9. Willow's shadow flame is indeed strong enough. For the vast majority of bosses who are not afraid of the impact of attack frequency and have fast speed, Shadow Flame is definitely better than Moon Flame, such as Nightmare Werepig or Armored Bearer. Moreover, for the vast majority of station bosses other than Crab King, Shadow Flame has an advantage because Shadow Flame can take advantage of its cooldown to output, while Moon Flame takes a few seconds to last and cannot output, such as Toadstool. The advantage range of Moon Flame lies in dealing with group hostile creatures and a few rare group bosses, such as Queen Bee. Nevertheless, the Moon Flame is still not suitable for dealing with Dragonflies, as they are not affected by attack frequency and have a fast speed.
  10. I only use shadow flames because visually it looks awesome and it syncs up better for me with Willow's lore short (or I guess Wicker's, more specifically) and my favorite skins for her. With that in mind, I appreciate all of the hard work people who use (or at least experiment with) both put in while they continue to request buffs. Just wanted to say that!
  11. I can't WAIT!! Kinda sad that testers don't appear to get anything special, though.
  12. monkey and that's it, which'd normally go away before you get to anything that you'd want to pick up both spells work at range tho? all things that you've mentioned can be killed without ranged/speedboosts and they aren't hard to deal with, it's only a slight time save and iirc armored bearger doesn't even run away anyway make it applicable against things that spawn things that you can target, that'd be enough they have a 13 seconds cd instead which makes them worse against 1 target
  13. Today
  14. you could set up crystaleyezers/furnaces everywhere as anyone else and you get umbralla and max hunger doesn't matter if it's above 150 and wanda can use bunnymen and merms too you could just have the trees near the portal or go there normally since you aren't going to do that often anyway you don't need to think much about using an item after your hp goes below max - amount of hp that gets healed by the food and less stuff to do during fights is less fun and a 12 frames long anim doesn't matter i don't owe you anything
  15. But there are only a handful bosses in the game. What about every other time you face enemies that keeping a distance from you? Malbatross, Celestial Champion, Nightmare Werepig, Armored Bearger, MacTusk, Powder Monkeys and other enemies that you want to keep a distance from, or that are staying away from the player. Of course the area of effect equivalent skill will be better if you are fighting hordes of small enemies in a contained area. Shadow Flames are already super powerful because of its utility. I love that skill but no buff is warranted. If it was any better most battles would be a snorefest.
  16. If you are looking to farm bosses she is best. And her fish insulation/frog rain/wet immunity plus high hunger stat plus merm army means shes better than wanda for megabasing. Rider beefalo with glossamer is fast enough for late game travel. Biggest downside of wandas rift network is that no other character can use it so its a waste of time if you switch characters often. Which for megabasing you will be, eg. maxwell or wormwood for farming. Atleast if you invest in regular merms every other character can use them. Does matter. Means i dont need to stop attacking to heal or even think about it. Also walter skill tree suggestions please
  17. This got resolved — Mod got updated, game worked fine after this and could open as normal.
  18. I already did mention in the post that this is the one true upper hand that Shadow Flame has over Lunar, but your DPS during that period of time after casting Shadow Flame does heavily depend on your weapon and if you need to kite or not, which is not a problem that Lunar Flames has.
  19. Was playing the game recently and was mainly in the Forest so I didn't know how long this issue has been occurring, but when my brother went into the Caves we found the following: Our Florid Postern, what appears to be all the mushtrees in the Caves as well as the floating light bulbs and Mush gnomes all somehow spawned in the blank space between land. Our Ancient Pseudoscience machine also somehow has teleported there. Our Ancient Archive is also completely devoid of Sentrypedes (what my brother originally went down to do is to get a Spark for the new Spark Ark). Because of this, our Mushroom biomes are also completely devoid of any of the Mushtrees, and our Shadow Rifts are also being odd — we will have a rift open in one place, but still have Miasma left over in another, for example. I uninstalled all the mods multiple times, but that doesn't seem to be the cause of the issue? I attached my client_log.txt as well as a screenshot of aforementioned issue. For reference: we have the lunar rifts and shadow rifts, so we've defeated Ancient Fuelweaver and Celestial Champion.
  20. you're going to have excessive healing after killing BQ anyway so no need for that unnecessary and you can already use loading screens for that wdym, isn't that a disadvantage?
  21. keep in mind that you can keep holding F for 4 seconds after casting shadow fire to deal 582 more damage or 922 if you have enlightened crown and all gestalts proc and hit
  22. It is a good idea though. You efficently gain hp, and get a break to plan things. Cant be turned on constantly.
  23. The problem here is that if you used Lunar Flames 8 times with an enlightened crown you would do 11,100 total damage, whereas with Shadow Flames you would do 8,960 total damage (with the shadow aligned damage bonus on celestial champion included! on a shadow aligned target Lunar Flames would do EVEN more!) Now imagine fighting two targets with Lunar Flames, that damage would be doubled whereas Shadow Flames would be bottlenecked as it has no AoE. (In the process of testing these calculations I kept losing 2-3 Shadow Flames per cast because the flames kept circling around the dummy and fizzles out)
  24. the problem is that many bosses summon things that you can target e.g. FW's woven shadows so sometimes 4 flames try to kill them with only 1 hitting FW if you lure FW away from them instead of killing them, just making it prioritize bosses within a tile away from you would probably be enough to make it useful for killing the hard bosses
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