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Bunnyman can also be used to handle Crab King. You can also create a fully automatic device to defeat Dragonfly. Of course, be careful when handling spoils of war. Bunnyman is the employee I use the most, and their combat power is very abundant. Although the spoils of defeating them have been greatly reduced, their combat effectiveness is still much stronger than that of Pig Man. The best thing is that they don't eat spoils of war, and they are very powerful helpers in fighting.
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Art and sketches from dodo (me)
Creatorofswamps replied to Creatorofswamps's topic in [Don't Starve] Art, Music & Lore
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Since the loot change they have been very bad and only really used as a Bee Queen strategy. It should cost less bunny puffs and carrots to make them at the very least since they aren't nearly as useful as they were before. (4 board 5 carrots 2 puffs). @cropo On what kind of bosses are you using them? The only reasonable use is for bee queen, it is too expensive to build them for other bosses when there are better options.
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That's not true Mike, if you removed the bosses you would be left with a lot of game still. If you removed the survival elements (you'd need HP obvs), it still wouldn't be a boss focused game. If it's objectively not fun, how are people still finding it fun? Mike I assure you, many people play roguelikes - my favourite genre myself! Played tons of them, even ones you think you're the only one to have played. People don't bring them up often cause of how unlike DST they are, you should pick up on that. Edit: Also, are people playing roguelikes cause they're excited to fight the same boss over and over again? A lot of roguelikes get criticised if that's the case, people want the meta-progression that comes along side it and the expectation that bosses will get harder or have harder variants. The idea is not that you fight the same thing in different ways and you're so hyped cause your build will make things seem 'wacky', it's, ideally, the ability to beat the boss and move on? - To further difficulty, zones, unlocks, variants. No, not doing the same thing over and over.
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Expeditions and other playable modes
gibberish replied to molivious's topic in [Rotwood] Suggestions and Feedback
I totally agree with pvp mode being easily exploitable with just using better gear. Banana cannon sounds like something i wanna try though lol -
On Trample Damage Values
SSneaky replied to Popian's topic in [Don't Starve Together] General Discussion
Same boat. 'Structures with hp' should be attacked by all bosses if they're in the way. -
Make fossils indestructable
zhangsheng replied to Frosty_Mentos's topic in [Don't Starve Together] Suggestions and Feedback
A very good opinion. Synthesize a Fossil Fragment using 2 Bone Shards, 2 salts, and 2 thulium fragments. -
Sadly no it used to spawn the fences when you saved the game and did c_reset() but it was changed so the fences appear when wagstaff rebuilds them
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skill tree idea Revised Webber skill tree suggestions also Klei I don’t care about credit add or take inspiration from any of my suggestions as you please all I ask is you take them into consideration+Fan ideas welcome(great place to use to make everyone happy)
Dr.Webber replied to Dr.Webber's topic in [Don't Starve Together] Suggestions and Feedback
Sorry but I’m happy with the alignments I got- 195 replies
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Reset key binds worked for me but there's still a bug there
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That's just a typo. That green gas is actually Chlorime, an element that does not exist in our universe, but does exist in the universe ONI simulates.
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skill tree idea Revised Webber skill tree suggestions also Klei I don’t care about credit add or take inspiration from any of my suggestions as you please all I ask is you take them into consideration+Fan ideas welcome(great place to use to make everyone happy)
KrazJoe replied to Dr.Webber's topic in [Don't Starve Together] Suggestions and Feedback
Sorry if it has been suggested before as I didn't read through the thread. My suggestion for the alignment would be: Shadow: ability to craft cave spider nest Moon: ability to craft lunar spider nest- 195 replies
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When I chop waxed Kobbly tree, Server crashed
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Make fossils indestructable
landromat replied to Frosty_Mentos's topic in [Don't Starve Together] Suggestions and Feedback
allow wilson to transmute them from bones -
Bunnymen are too good at passively generating income to be buffed in anyway imo. You can leave a spider nest near a village, night will come and the spiders come out. The bunnymen automatically attack them, do not eat the meat, and retreat to their house in the morning. They are also a permanent hound defend during dusk, if you set up a big pig village and then a big bunnymen village close, but far enough away they won't accidentally war with each other you can replace tooth traps permanently. Just build flingos and lightning rods and whenever you hear the barks, go to the respective active houses and let them kill the waves for you. This is what I did for the longest time in Singleplayer before I realized you could use tooth traps multiple times (I thought they were single use and then they were gone). Bunnymen are naturally hostile to a lot of farmable entities and that seems to be what they're intended to do, not fighting bosses; the fact that they still can be used for a lot of bosses just shows of versatile they are, I think the price of mass production on them is in an okay spot because otherwise they would be a low-cost auto farm that works by itself the moment you plant it down.
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Cannibal flower change is not good
cropo replied to wwwnn's topic in [Don't Starve Together] General Discussion
Yeah if 5 lureplants spawn in spring, a single player goes and grabs them all without interference, and the server has been up and running for awhile in which case most of them would have been able to kill it legit anyway. Also, when playing on a public server, you waive your right to complain about things that other players chose to do, you're the one who entered public domain. If you want to know the most likely reason, it's because Klei developed ANR bosses with the intention to be impossible to solo. They were sick of players soloing content when they begged and nagged Klei to make the game multiplayer, so they developed Toadstool, BQ, Dfly, AFW, etc to be impossible to solo. The problem is they grossly underestimated how creative the players could be and how they would use mechanics they previously put in the game to beat them solo. Toadstool rots food, AOE slams multiple times to stop you from using armies, BQ roars to scare most traditional armies and overwhelms a single player with nothing but sheer numbers and a ground trail that specifically stops you from kiting if you somehow managed to kill all her bees and disable her. All the unique mechanics they have, like Toadstool getting faster and nearly immune to damage if his trees aren't cut down because they thought the player should have a group dividing tasks so one player could lure it and the others could chop the trees. A lot of the exploits found were to circumvent this limitation, and later players simply got so stupidly good that they banged their head against a wall practicing it until it worked, and some players think this is an evolution of boss design when it was really just Klei trying to strike back against players playing the "wrong" way like they often have done in the past. New bosses with their phases and stun periods are a departure from this oppressive boss design, and simply aren't as demanding because they weren't balanced to be fought with 6 players which is why they're more comfortable and natural to fight. Not you, it's more of a generic statement on the overall group of people. You may not have said it, but there are a lot of people who are pro-change and have insulted the intelligence or "honor" of players doing the cheese. -
Why wouldn't it work? All you need is to keep a browser with the Twitch page running that is linked to your Klei account (on a side note, using the phone app also works if you don't have access to a computer). The browser window does not even have to be focused. The whole thing is agnostic to which operating system your computer is running.
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skill tree idea Revised Webber skill tree suggestions also Klei I don’t care about credit add or take inspiration from any of my suggestions as you please all I ask is you take them into consideration+Fan ideas welcome(great place to use to make everyone happy)
Dr.Webber replied to Dr.Webber's topic in [Don't Starve Together] Suggestions and Feedback
Check this out:- 195 replies
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They are quite powerful fighters in right hands, but they are not as encouraging to build unless destroying their houses first to move them elsewhere. It's a time consuming and costly endeavor, only way best to do is with green amulets. They do great DPS and has health regen, but often can be easily killed if they come back with not enough health to last. For boss fighting would need a good chunk of them for killing bee queen without needing armor for them, it's clunky to have that many of them cause of housing space they require, their loyalty is as short as their attention span. I used to love them for DPS until reworks came in and now they're kinda less appealing? It could be just me though, since I had them always in my mind to get soon if I want to kill anything now it's last thing I care about. What about any of you? You think they're still good for what they are? Or could maybe cut off a puff or carrot cost just a tad bit to feel more appealing to use them more often anywhere?