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Ortorin

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  • Location
    Palos Hills, Il
  • Interests
    Games, Dubstep, everything and anything that is worth a logical thought (or not xD)
  • Occupation
    Sears Outlet: Pricing and Merchandiser

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  1. There is only one thing that Depth Worms need in order to be manageable... a smaller range in which they can roam. Once aggroed, they can only move X amount of distance before losing interest and returning to the the place they were when you first aggroed the worm. This will make running away easier and drawing single worms from a group possible. If you have those two abilities, the ability to run away and the ability to draw one from a group, then even casual players would stand a chance against them. Idk if worms will group aggro if one is hit, if so, then that would need to be disabled. Other than those two changes, I see nothing else that will help that doesn't involved an entire re-design of the worms.
  2. Well this thread is slowly fading away. Guess you all will have to wait for the DLC before you will have a mob to complain about again. *back to playing Starbound*
  3. Question: I have an idea for a base design that I think you all might like to see. I have grown a little weary of the game as of late, and the time I spend playing has dwindled. Since I don't want to spend the time to build this legit, would anyone ***** if I did some spawn work to build this and posted the results? This is my last base to leave on this thread, I hope you all will enjoy it. =D I'll even make gifs of the base in action! B-)
  4. Do it all over again in Lights Out.
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