Finish checkpoint fails to activate in specific scenario
Bug Type: GameplayGame Version: beta 371877CPU: AMD Ryzen 7 2700X Eight-Core ProcessorRAM: 16315GPU: NVIDIA GeForce GTX 1070 8088 Direct3D11OS: Windows 10 (10.0.0) 64bit 10.0.18362.0Report from 'mastery_gym' position: '(3.4, 1.4, -17.0)' view: '(0.0, -0.3, 0.9)'
If you land in the finish checkpoint and get the "fell from a height" animation the finish checkpoint won't activate until you step back and go into it again. I found this while doing the strat for surf mastery.
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