Developer Ipsquiggle Posted November 26, 2018 Developer Share Posted November 26, 2018 Mouse input instructions for tools have been simplified Tool filter checkbox alignment fixed Font sizes for status items are back to normal Fix possible crash when Duplicants finished eating food Work on unifying the visual weight of buildings in the build menu Duplicants no longer become ill once dead Critter Sensor setting will save/load properly Fix crash after an assigned dead Duplicant gets buried Change to building materials to allow non-elemental ingredients. Carpet Tile now takes Reed Fibre. Fix for animations not playing when a Duplicant dies, and correct animations play while being carried All hovered objects once again show their temperature in the Temperature overlay Duplicants no longer get stuck in an infinite loop when they become incapacitated Added 3 new decor plants Added 2 new paintings Pedestal is now 1x2 to leave room for the displayed object Fixed incorrect building name in Algae description View full update 15 2 Link to comment Share on other sites More sharing options...
Neotuck Posted November 26, 2018 Share Posted November 26, 2018 New decor plants and paintings? Can't wait to see those! Link to comment Share on other sites More sharing options...
lunazone Posted November 26, 2018 Share Posted November 26, 2018 Will the plants require a new world generation? @Ipsquiggle Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 26, 2018 Author Developer Share Posted November 26, 2018 1 minute ago, gary9996 said: Will the plants require a new world generation? @Ipsquiggle Yes, the plants will appear in newly generated worlds. 3 4 Link to comment Share on other sites More sharing options...
lunazone Posted November 26, 2018 Share Posted November 26, 2018 alright, thank you Link to comment Share on other sites More sharing options...
Khullag Posted November 26, 2018 Share Posted November 26, 2018 (edited) @Ipsquiggle hi. are there any fixes for rockets planned soon? my game constantly crashes when i'm trying to unassign duplicant from the rocket or deconstruct the rocket or assign him to different rocket. i could play until now normally but i need to do full reconfiguration of that rocket so i NEED to get this duplicant out. if it helps i've sent my save file via regular crash screen (save file name "Factory 003"). also if it helps duplicant entered the rocket in jet suit thanks in advance Edited November 26, 2018 by Khullag Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted November 26, 2018 Share Posted November 26, 2018 (edited) Ok could be related to a missing exosuit some cycles before (seems a duplicant entered a rocket wearing one but left it without after a trip) Edited November 26, 2018 by Lilalaunekuh Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted November 26, 2018 Share Posted November 26, 2018 1 minute ago, Ipsquiggle said: Yes, the plants will appear in newly generated worlds. Does this mean the old seeds can't generate same worlds? Or the old seeds still give the same worlds except star map? Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 26, 2018 Share Posted November 26, 2018 (edited) 1 hour ago, Ipsquiggle said: Carpet Tile now takes Reed Fibre. That's a lie, it also takes Balm Lily and weirdly enough Balm Lily Seeds. What I find more odd though is that the tiles cost 2 which is imho 200% of what I expected. I would not quite mind if if it was not for the fact that Thimble Reed still takes 160kg Pwater per cycle/fiber On a side note, for the new plants one indeed needs a new world. They have no real stats yet (same parameters as Briar) Buddy Bud are found in the Slime Biome Mirth Leaf in the Jungle Biome Jumping Joya in the Oil Biome (which quickly overheats 'em) New Paintings are Wide (3x2, Base Value 6) and Tall (2x3, Base Value 7) but currently take 2x2. I'd at least suggest to give them more radius (50% more, up to 9 to be seen from afar). By the by, is the fruit covering the Gentleman's face intended? (yeah it is, I asked google-sensei, RL art is weird) Edited November 26, 2018 by SakuraKoi I am not sure how I got to see +1 Decor plants... 1 Link to comment Share on other sites More sharing options...
lunazone Posted November 26, 2018 Share Posted November 26, 2018 Small thing I noticed, the Mirth Leaf dies in it's natural habitat Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 26, 2018 Author Developer Share Posted November 26, 2018 16 minutes ago, R9MX4 said: Does this mean the old seeds can't generate same worlds? Or the old seeds still give the same worlds except star map? I feel like we're talking about something different so I'll just be very explicit to avoid confusion: The new plants and their seeds (argh overloading of that word!) were added to worldgen, and won't retrofit into a save, so seeing them naturally appear will require starting a new game. Other aspects of worldgen were unchanged, so the geography, geysers, and starmap should be unchanged for a given worldgen seed. 3 4 Link to comment Share on other sites More sharing options...
Cairath Posted November 26, 2018 Share Posted November 26, 2018 6 minutes ago, Ipsquiggle said: I feel like we're talking about something different so I'll just be very explicit to avoid confusion: The new plants and their seeds (argh overloading of that word!) were added to worldgen, and won't retrofit into a save, so seeing them naturally appear will require starting a new game. Other aspects of worldgen were unchanged, so the geography, geysers, and starmap should be unchanged for a given worldgen seed. At first I panicked a tiny bit since we've gathered a few thousands of them in the past few days in the seed browser, but I can confirm everything generates the same! *relief* Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 26, 2018 Share Posted November 26, 2018 3 minutes ago, Ipsquiggle said: Other aspects of worldgen were unchanged, so the geography, geysers, and starmap should be unchanged for a given worldgen seed. Indeed. I sport a custom custom map which should be more different to the default, adding merely new POI or fused with the mod of someone else, an improved magma biome. Seed 0 gives me seemingly the same map, at least the planet type+count, cool steam vent position+output are the same. This by the by means that I have to update my mod before the upgrade since I added a modified version of the jungle and marsh biome, so please don't change them files with the release but before, thank you~ (not that you might have to anymore since you only added them as tags) Also to correct myself, the new plants have the very same parameters as Bluff Briar, I did apparently look at... no, wilted ones they could not have been?! ofc I am confident that their parameter will change, although Joya sure need to have a wide temperature range to cover both room temperature (I suppose 20°C would be fine) and their natural habitat, the oil biome which sports up to 100°C (if not more with stray magma). Briar Seeds could be made more cold resistant (like -10°C instead of 10°C) to give variety. For the marsh/slime biome plant, (10-)40°C sounds fair since it is over 30°C consistently, jungle would be more akin to (15-)50°C or 60°C since the average temperature is 45°C. I'm not really sure about balancing the minimum temperatures but those sound good to me. Regarding atmosphere, only adding Hydrogen and Chlorine to Mirth should prove enough. On a side note, all deco plants (wheeze does not count) sure are light-weight with 1kg~ Link to comment Share on other sites More sharing options...
Moggles Posted November 26, 2018 Share Posted November 26, 2018 Did they fix the notification spam when a queued recipe lacks resources? That has made the game unplayable for me all weekend. 1 2 Link to comment Share on other sites More sharing options...
SamLogan Posted November 26, 2018 Share Posted November 26, 2018 1 hour ago, gary9996 said: Small thing I noticed, the Mirth Leaf dies in it's natural habitat Given it's a decorative plant, it's logic the plant don't like the chlorine and prefer the oxygen. But yes, it could appear weird considering it's their natural habitat. Link to comment Share on other sites More sharing options...
bbbower Posted November 27, 2018 Share Posted November 27, 2018 3 hours ago, Lilalaunekuh said: Ok could be related to a missing exosuit some cycles before (seems a duplicant entered a rocket wearing one but left it without after a trip) When a dupe gets into a rocket wearing an exosuit and then lands, he emerges and acts as if he does not have an exosuit equiped any more. Same as if you just unassigned him after he has entered the rocket. However as soon as he passes an exosuit checkpoint he will take off the suit he isn't wearing so the suit isn't lost, its just in his pocket for some reason lol. Hope tempshift plates get fixed soon, in order to even get to space i had to build a giant aquarium in the sky to modulate heat lol. Link to comment Share on other sites More sharing options...
0xFADE Posted November 27, 2018 Share Posted November 27, 2018 When a baby drecko is wrangled the rope looks like it is rotated the wrong way. Has that been dealt with? Or just as likely i'm not seeing it right. Link to comment Share on other sites More sharing options...
Miravlix Posted November 27, 2018 Share Posted November 27, 2018 While I really appreciate that reed fiber has more uses, I don't understand why you give us a tile that give the same bonus as one that need reed fiber? Crown Molding Tile and Carpeted Tile both give +10 decor. The Carpeted tile takes Balm Lily Seed, Balm Lily Flower and Reed Fiber. Link to comment Share on other sites More sharing options...
ArunPrasath Posted November 27, 2018 Share Posted November 27, 2018 @Ipsquiggle When we try to queue something in the electric grill, if the ingredients are not available, it'll start creating infinite popups in the game. Is it fixed now? 1 Link to comment Share on other sites More sharing options...
ClarkOps Posted November 27, 2018 Share Posted November 27, 2018 50 minutes ago, ArunPrasath said: @Ipsquiggle When we try to queue something in the electric grill, if the ingredients are not available, it'll start creating infinite popups in the game. Is it fixed now? Nop still not fixed. You have to micro your food or you'll loose dupes. 2 Link to comment Share on other sites More sharing options...
bzzz Posted November 27, 2018 Share Posted November 27, 2018 Good good good. Please, fix the tempshift plates. 1 Link to comment Share on other sites More sharing options...
Pandemonium135 Posted November 27, 2018 Share Posted November 27, 2018 Wow you guys are beasts at pushing out updates!! Keep up the good work!! Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted November 27, 2018 Share Posted November 27, 2018 12 hours ago, Ipsquiggle said: Yes, the plants will appear in newly generated worlds. Can we use sanbox mode to spawn them in? Link to comment Share on other sites More sharing options...
Cairath Posted November 27, 2018 Share Posted November 27, 2018 30 minutes ago, ToiDiaeRaRIsuOy said: Can we use sanbox mode to spawn them in? You can. Link to comment Share on other sites More sharing options...
Papartichaud Posted November 27, 2018 Share Posted November 27, 2018 14 hours ago, Ipsquiggle said: Added 3 new decor plants Added 2 new paintings Can i suggest some other new paintings ? : Hatch playing poker (dogs playing poket), The creatin of Meep (The Creation of Adam), Dupe with a pearl earing (Girl with a Pearl Earring). 3 Link to comment Share on other sites More sharing options...
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