mr peeps Posted November 23, 2018 Share Posted November 23, 2018 I just want to know other peoples opinion on the matter Link to comment Share on other sites More sharing options...
pacovf Posted November 23, 2018 Share Posted November 23, 2018 I don't think it "absolutely needs to be fixed", it's not game-breaking or anything. I would much prefer if it was fixed though. Still, the balance of the game would have to shift around to compensate for it. Fingers crossed Klei manages to do so! Link to comment Share on other sites More sharing options...
Sasza22 Posted November 24, 2018 Share Posted November 24, 2018 For the water sieve it`s intuitional that the water should have the same temperature on the output. That`s not the same for all machines. For example the oil refinery is distilling the oil into petroleum and natural gas, meaning it needs to get hot inside the machine so a static output temperature makes sense. Ultimately it`s a balance decision. I guess the devs might tackle it when they are done with QoL and move to Balance Upgrades. Link to comment Share on other sites More sharing options...
pacovf Posted November 24, 2018 Share Posted November 24, 2018 1 hour ago, Sasza22 said: For the water sieve it`s intuitional that the water should have the same temperature on the output. That`s not the same for all machines. For example the oil refinery is distilling the oil into petroleum and natural gas, meaning it needs to get hot inside the machine so a static output temperature makes sense. Ultimately it`s a balance decision. I guess the devs might tackle it when they are done with QoL and move to Balance Upgrades. For machines that have to heat the input, you could just have a minimum output temperature, instead of a fixed one. Link to comment Share on other sites More sharing options...
SakuraKoi Posted November 24, 2018 Share Posted November 24, 2018 More importantly... did anyone else read "Show Vote Options" as "Shove Vole Options"? Well, in any event, like fixed output temperatures can be both a boon and a bane, so can be dynamic ones exploited. Now that Pwater and clean Water have the same SHC it is but a single instance where thermal energy is not multiplied or divided due to difference of mass and SHC of the materials coming in and out (well, sand®olith still lose mass&energy regardless~) Link to comment Share on other sites More sharing options...
SharraShimada Posted November 24, 2018 Share Posted November 24, 2018 If you kill the fixed temp output of the water sieve you would destroy the game for so many players in early stages. Its designed to keep the base at ~40°, which is not pretty, but okay. If you remove this now, it would be a pain in the a** for so many players to get a "okay" temp for the base. And because its just water, thats pretty fine with me. You cant cool down 100° oil with it. (sure you can, but not directly) Link to comment Share on other sites More sharing options...
mr peeps Posted November 24, 2018 Author Share Posted November 24, 2018 2 hours ago, SharraShimada said: If you kill the fixed temp output of the water sieve you would destroy the game for so many players in early stages. Its designed to keep the base at ~40°, which is not pretty, but okay. If you remove this now, it would be a pain inthe a** for so many players to get a "okay" temp for the base. 2 I see your point, but shouldn't there be a more... realistic way of doing it? I don't have any ideas, but you know... just something else that makes more sense. Link to comment Share on other sites More sharing options...
SharraShimada Posted November 24, 2018 Share Posted November 24, 2018 1 hour ago, mr peeps said: I see your point, but shouldn't there be a more... realistic way of doing it? I don't have any ideas, but you know... just something else that makes more sense. Sure, but currently there is nothing there. And as long as this is state of the game, we´ll need it that way. The game itselt is far from finished. So, if you, or i, dont come up with a better solution, we just wait for someone making a proposal. Link to comment Share on other sites More sharing options...
impyre Posted November 24, 2018 Share Posted November 24, 2018 There's no good way of tackling this problem. You have virtually limitless energy being pumped into a confined space (through geysers and oil reservoirs). You *will* overheat eventually unless you have a way of destroying excess thermal energy. And since the law of conservation applies, there's literally no way to do this that makes any sense. I think the steam turbine is a good one, but the problem is that the output temp is much too high for condensation to be easy. Still, it works as a way of destroying thermal energy even though it does cost energy to run it (unless you use door pumps). In any case, I think I agree with leaving it in place for the moment. Constant temp outputs are nice in mid-late game, they make efficiency much easier to attain... but in early game it's almost a necessity. I was still hunting for every wheezewort I could find. (Not that those make any sense irl either lol). I guess we have to choose when to apply "common sense" and "physics" very carefully. They want the game to be intuitive, but challenging and fun. Sometimes that means using physics, and sometimes it means breaking physics.... it's truly an art form. Link to comment Share on other sites More sharing options...
Hexicube Posted November 25, 2018 Share Posted November 25, 2018 Any fixed temperature outputs I've seen have looked intentional. So far I've noticed: Electrolyzer is always 70C, it's an irreversible but useful process so there's no infinite cooling there Sieve is always 40C, hard to actually exploit as you have to pollute your water Steam Turbine is always 151.85C (425K), but there's a minimum temperature input of 226.85C (500K) All other outputs are either the same as the input or a modification of the input, with some clamping thrown in so it doesn't want to instantly phase change. Link to comment Share on other sites More sharing options...
Dovahkick Posted November 25, 2018 Share Posted November 25, 2018 2 minutes ago, Hexicube said: Electrolyzer is always 70C, it's an irreversible but useful process so there's no infinite cooling there Sieve is always 40C, hard to actually exploit as you have to pollute your water Steam Turbine is always 151.85C (425K), but there's a minimum temperature input of 226.85C (500K) And the metal refinery can go over 4000 °C (everyone knows that bug, seems like). Link to comment Share on other sites More sharing options...
Sasza22 Posted November 25, 2018 Share Posted November 25, 2018 10 hours ago, Hexicube said: Sieve is always 40C, hard to actually exploit as you have to pollute your water Not that hard actually. There`s a lot of polluted water on the map and you can easily produce quite a bit of it over time. Not to mention slush geysers and polluted water geysers. When you have the water just run it through radiant pipes in some hot rooms or around an aquatuner setup and you easily got 70oC+ polluted water that you can sieve back to 40. Also don`t forget that carbon skimmers also have a fixed 40oC output. With a petroleum generator you can have one working constantly. Link to comment Share on other sites More sharing options...
Coolthulhu Posted November 25, 2018 Share Posted November 25, 2018 It can't be "fixed" because it is not a bug. You mean "redesign". The whole thing is so meaningless nowadays, considering that a steam turbine can sink gorillions of K and doesn't have a limit on intake temperature. Link to comment Share on other sites More sharing options...
Hexicube Posted November 25, 2018 Share Posted November 25, 2018 1 hour ago, Sasza22 said: Not that hard actually. There`s a lot of polluted water on the map and you can easily produce quite a bit of it over time. Not to mention slush geysers and polluted water geysers. When you have the water just run it through radiant pipes in some hot rooms or around an aquatuner setup and you easily got 70oC+ polluted water that you can sieve back to 40. Also don`t forget that carbon skimmers also have a fixed 40oC output. With a petroleum generator you can have one working constantly. Using CO2 in a skimmer is a waste of perfectly useful CO2, and a petroleum generator is grossly inefficient late-game compared to sour gas processing. Relying on pwater geysers is another matter entirely, as they are already pretty cold. Link to comment Share on other sites More sharing options...
Mariilyn Posted November 25, 2018 Share Posted November 25, 2018 On 11/24/2018 at 10:47 AM, SharraShimada said: If you kill the fixed temp output of the water sieve you would destroy the game for so many players in early stages. Its designed to keep the base at ~40°, which is not pretty, but okay. On the contrary, having no fixed temperature output on the sieve would allow to easily maintain a ~25°C water recycling loop, and would help slow down the gradual heating of the colony during early game. Link to comment Share on other sites More sharing options...
impyre Posted November 25, 2018 Share Posted November 25, 2018 2 hours ago, Mariilyn said: On the contrary, having no fixed temperature output on the sieve would allow to easily maintain a ~25°C water recycling loop, and would help slow down the gradual heating of the colony during early game. @Mariilyn That depends entirely on how you play. A lot of people still use the tepidizer for water reclamation. This gives you two options, filter 25c pwater, then heat 40c water to 85c, then send that to your base (which is a terrible idea) or heat 25c pwater to 85c, then filter that, then send 40c water back to base. It's still not ideal, but it's a lot better... and running it through an ice biome can cool it down a bit without melting everything too quickly. The only time you'd see 40c as being bad is if you use a chlorine-based system (which I still feel is kindof exploity). Link to comment Share on other sites More sharing options...
Mariilyn Posted November 26, 2018 Share Posted November 26, 2018 On 11/25/2018 at 1:51 PM, impyre said: snip There are many other options to cool down hot water. The aquatuner (which is at the same tech level as the tepidizer)/steam turbine combo, plus the wheezeworts, AETN and occasional polluted water geyser. Those are balanced for cooling stuff. The sieve fixed output temperature was introduced at a time when there were very few effective cooling methods. But if someone wants to recycle polluted water early on, they have to deal with the building suddenly heating 25C water up to 40C degrees, which is a major annoyance and super counterintuitive. Link to comment Share on other sites More sharing options...
impyre Posted November 26, 2018 Share Posted November 26, 2018 @Mariilyn Lots of arguments can be made about this either way... I still hold that how you feel about constant output temps depends on how you play. Link to comment Share on other sites More sharing options...
dallion Posted November 27, 2018 Share Posted November 27, 2018 for input = -19C do output = ice ?! maybe that`s why klei doesn`t fix it Link to comment Share on other sites More sharing options...
Sasza22 Posted November 27, 2018 Share Posted November 27, 2018 5 hours ago, dallion said: for input = -19C do output = ice ?! maybe that`s why klei doesn`t fix it In that case a minimal output temperature would be perfect. Link to comment Share on other sites More sharing options...
yoakenashi Posted December 2, 2018 Share Posted December 2, 2018 Only 35 votes!? Yoakenashi casts resurrect ... Link to comment Share on other sites More sharing options...
The Plum Gate Posted January 29, 2019 Share Posted January 29, 2019 Bumped from someone who hasn't visited the forum in a while. Link to comment Share on other sites More sharing options...
anton_stezhkin Posted January 30, 2019 Share Posted January 30, 2019 no! Link to comment Share on other sites More sharing options...
Rainbowdesign Posted January 30, 2019 Share Posted January 30, 2019 Game is too easy with the exploit needs fixing! Link to comment Share on other sites More sharing options...
yoakenashi Posted January 31, 2019 Share Posted January 31, 2019 Makes game to easy? The game is as easy as you make it, ever try on hard and accepting very duplicant up to 70 and launch a rocket within 201 cycles? Unrealistic? The game has creatures that breathe carbon dioxide and poop crude oil! Difficult for first tile players to understand? How many games did you play before you understood enough not to kill everyone? In my opinion there is no good reason to fix it and no good reason to leave it as is. The only reason that has made any sense is that that is how the game was created and what Klei intends. Should you share your charged opinion on the suggestion forum? Absolutely! That’s what it’s here for. Link to comment Share on other sites More sharing options...
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