Kevin 3720 Report post Posted October 30, 2012 Here's what we are working on:Me:Building placement interfaceTearing down structures with a hammer (and getting some resources back)Fire damageCharacter differencesTatham:Fishing! For real this time!A new, seasonally appropriate creature (dun dun duuuuuun)In the background, we're both working to fix up the small creatures (bugs, rabbits, birds) to make them more consistent with the large creatures, and more interesting in general. I'm not sure how far we're going to get with this in this update, but expect things like sleeping rabbits, birdcages, and live bee capture to come in at some point. Share this post Link to post Share on other sites
Xacktastic 12 Report post Posted October 30, 2012 Man, this is awesome! Don;t even get to play the update yet, and we already get to start thinking about the next one! You guys rock, big time.Seasonally appropriate creature, hm? Winter creature of some sort. Share this post Link to post Share on other sites
cptCalavera 617 Report post Posted October 30, 2012 Yes! Placement and removal. Awsome And really excited to see what the character differences are.About the new creature. Either a late pumpkin man, or an early evil santa. Or a snowman, but with a sowman we need winter and snow. Wich in itself would be HUGE.No, wait I got it, its a turkey! Share this post Link to post Share on other sites
Xacktastic 12 Report post Posted October 30, 2012 Yeah, agreed. Maybe a new environment, or maybe just a pumpkin related something or other. =D Share this post Link to post Share on other sites
lyravega 13 Report post Posted October 30, 2012 [*]A new, seasonally appropriate creature (dun dun duuuuuun)Some sort of snowman, right? Share this post Link to post Share on other sites
501105 20 Report post Posted October 30, 2012 A pumpkin monster would be epic, plenty of time for a snowmen later on. Share this post Link to post Share on other sites
Artem 27 Report post Posted October 30, 2012 There just was an update and here's some even more stuff really Soon now… *gasps* I love you… Share this post Link to post Share on other sites
Cellusious 60 Report post Posted October 30, 2012 a grid to that you can place the objects on, instead of incorectly at your pos? #OCD Share this post Link to post Share on other sites
Xacktastic 12 Report post Posted October 30, 2012 a grid to that you can place the objects on, instead of incorectly at your pos? #OCDOh god, yes Share this post Link to post Share on other sites
Excess 55 Report post Posted October 30, 2012 A grid would look weird in a natural environment. I'm not sure I would like how it turns out looking.Perhaps simply showing a "shadow" o "blueprint" of what you are placing hovering your mouse, so you can align things neatly (if your OCD requires you to) but let's you have natural looking grass plantations. Once you think it looks nice where you have your mouse, you click and the character walks there and builds it. Share this post Link to post Share on other sites
Xacktastic 12 Report post Posted October 30, 2012 Yeah, at least choosing where to place stuff, instead of on top of you. Share this post Link to post Share on other sites
burfl 13 Report post Posted October 31, 2012 "Seasonally appropriate creature in November update". Imthinkingturkey. Is it.... an evil turkey? Share this post Link to post Share on other sites
Xacktastic 12 Report post Posted October 31, 2012 "Seasonally appropriate creature in November update". Imthinkingturkey. Is it.... an evil turkey?That...would be perfect. Share this post Link to post Share on other sites
burfl 13 Report post Posted October 31, 2012 Is it.... an evil turkey?*holds pinky up to mouth like Dr. Evil* Share this post Link to post Share on other sites
Xacktastic 12 Report post Posted October 31, 2012 That will be ONE HUNDRED BILLION research points. Share this post Link to post Share on other sites
Kevin 3720 Report post Posted November 1, 2012 An update!Placement preview and structure destruction work. I'm moving on to fire damage and character differences next. Our internal deadline for changes for the next build is Tuesday, so we'll see how far I can get.Tatham tells me that fishing is in, and he's currently adding some more variation to the birds while he is waiting on a couple of new anims for the secret creature.Kelly and Alex (the artists) are making new cookable food types Share this post Link to post Share on other sites
YungDeiza 10 Report post Posted November 1, 2012 Ideas: Bow & Arrow House for your character Some Other Discoverable people perhaps that may befriend you or fight you? Share this post Link to post Share on other sites
JohnnyMegaton 10 Report post Posted November 1, 2012 Well considering us Canadian's had Thanksgiving in October, and I heard somewhere these guys are Canadian, I'm thinking it will be Christmas related. Share this post Link to post Share on other sites
Toaster Fu 103 Report post Posted November 1, 2012 I have a slogan for it.Santa is coming to town, and your on the naughty list. Share this post Link to post Share on other sites
LadyD 3412 Report post Posted November 1, 2012 OMG Optimus pine is going to get a santa hat and decorations and COME GET YOU Share this post Link to post Share on other sites
BenCrux 10 Report post Posted November 1, 2012 I'm really excited to see the new build and all the changes. So we'll be having a Turducken for Novembers Myster Meat err I mean Monster will we? LMAO j/k and did you say Optimus Pine is dressing up as the evil Santa from futurama to hunt us down because we are being naughty this December LadyD? lol cause that would be cool! Share this post Link to post Share on other sites
Kevin 3720 Report post Posted November 3, 2012 So today I got most of the character differences done:Wilson - grows a beard, and thus can make a meat effigy. I want you to play at least a little bit of Wilson every playthrough, because he's the star of the show!Willow - Invulnerable to fire damage (fire damage is another new feature!). She will also spontaneously light little fires around herself if you leave her alone in the dark. The upside of this is that she pretty much can't be killed by the dark. The downside is that if you rely on this feature to get you through the night you run the risk of causing forest fires. In the future your camp structures will also be flammable, so you'd want to be careful with that.Wolfgang - Has a bigger stomach, and more health. Also gets a bonus to all attacks. Wolfgang's power isn't super exciting at the moment, but I think it will be useful for certain play styles. I might make it so that he can't research things.I still have one left to implement on Monday:Wendy - Every dusk there is a random chance that Wendy will be visited by the ghost of her twin sister Abigail. Abigail follows you around and defends you like a pigman, but you need to be careful not to let her get too close, because the only thought in her head is murder. She disappears in the morning, or when she takes too much damage. Share this post Link to post Share on other sites
Toaster Fu 103 Report post Posted November 3, 2012 Abigail doesn't start with W. Otherwise cool stuff. Share this post Link to post Share on other sites
Kevin 3720 Report post Posted November 3, 2012 Abigail doesn't start with W. Otherwise cool stuff.I'm trying to conserve W names for playable characters! Share this post Link to post Share on other sites
LadyD 3412 Report post Posted November 3, 2012 This is very cool!I can't wait! Share this post Link to post Share on other sites