nessumo 84 Report post Posted January 27, 2019 Works fine, even without clearing cache. Thnx! (-: 1 Share this post Link to post Share on other sites
Fallonius 24 Report post Posted January 31, 2019 (edited) Does the automator know which seeds have already been ran? I'm going HAM on this. Edited January 31, 2019 by Fallonius Share this post Link to post Share on other sites
Cairath 946 Report post Posted January 31, 2019 It doesn't yet, but will eventually! The chance for duplicate seeds is really low though so ham ahead Share this post Link to post Share on other sites
Fallonius 24 Report post Posted February 1, 2019 I'm having crash issues after a random amount of world generations. Is there a log or anything that tells the issue? Share this post Link to post Share on other sites
Fallonius 24 Report post Posted February 1, 2019 Found the issue, there is a memory leak with the mod. It hits a certain point then crashes the app. Share this post Link to post Share on other sites
Cairath 946 Report post Posted February 1, 2019 26 minutes ago, Fallonius said: Found the issue, there is a memory leak with the mod. It hits a certain point then crashes the app. The memory leak isn't with the mod, it's with actual world generation, nothing I can do about it. We used an auto clicker script before and had to restart the game every X worlds Share this post Link to post Share on other sites
Fallonius 24 Report post Posted February 1, 2019 Ahhh, roger. Got about a thousand new seeds at least lol 2 Share this post Link to post Share on other sites
Cairath 946 Report post Posted February 1, 2019 Awesome!!! Thanks Share this post Link to post Share on other sites
cpy 407 Report post Posted February 1, 2019 (edited) Anyone else have game crashing when you enable automatic seed upload? I can't even load the game. I'm letting automated generator run on my 9900K so we'll have funton new seeds! YAY! If you want to see memory leaks in action: Edited February 1, 2019 by cpy 1 2 Share this post Link to post Share on other sites
Fallonius 24 Report post Posted February 1, 2019 (edited) 5 hours ago, cpy said: Anyone else have game crashing when you enable automatic seed upload? I can't even load the game. I'm letting automated generator run on my 9900K so we'll have funton new seeds! YAY! If you want to see memory leaks in action: Ha, said the same thing a few posts up. Seems to be a problem with the world generation as cairath pointed out. LETS TRY AND HIT 30k CPY!! A seed was created that has 6 natural gas geysers. What would you do with that?!?! Edited February 1, 2019 by Fallonius Share this post Link to post Share on other sites
ThatFish 0 Report post Posted February 2, 2019 I'd presume you're probably aware already, but... "Something went wrong on the server. Duct tape is being used to patch the holes - sorry for the inconvenience! If the error keeps occuring, please contact the developer." Guessing a QoL2 Beta issue or similar. Share this post Link to post Share on other sites
Cairath 946 Report post Posted February 2, 2019 (edited) The site was down for the last 4 hours -- sorry for that, we're back up Also wooo we're past 25k seeds! Edited February 2, 2019 by Cairath 1 1 Share this post Link to post Share on other sites
cpy 407 Report post Posted February 5, 2019 What apocalyptic seed is this? https://toolsnotincluded.net/seeds/1400213103/306581 Share this post Link to post Share on other sites
chemie 742 Report post Posted February 5, 2019 7 hours ago, cpy said: What apocalyptic seed is this? https://toolsnotincluded.net/seeds/1400213103/306581 water will be very precious on this map (and not support many dups) Share this post Link to post Share on other sites
cpy 407 Report post Posted February 5, 2019 Just now, chemie said: water will be very precious on this map (and not support many dups) But you get free heat! Share this post Link to post Share on other sites
beowulf2010 671 Report post Posted February 5, 2019 9 hours ago, cpy said: What apocalyptic seed is this? https://toolsnotincluded.net/seeds/1400213103/306581 One does not simply walk into Mordor... Share this post Link to post Share on other sites
Yunru 1320 Report post Posted February 5, 2019 On 01/02/2019 at 5:39 AM, Cairath said: The memory leak isn't with the mod, it's with actual world generation, nothing I can do about it. Has it been posted to the bugtracker? Share this post Link to post Share on other sites
RonEmpire 625 Report post Posted February 5, 2019 If the seed browser could include the number of Brain Chairs - that would be really useful. Share this post Link to post Share on other sites
Yunru 1320 Report post Posted February 6, 2019 I also wouldn't mind if it gave distance from printing pod. 1 Share this post Link to post Share on other sites
cpy 407 Report post Posted February 6, 2019 (edited) 16 hours ago, RonEmpire said: If the seed browser could include the number of Brain Chairs - that would be really useful. Useless, you can get more brain charges from space anyway. All you really need is one. Edited February 6, 2019 by cpy Share this post Link to post Share on other sites
RonEmpire 625 Report post Posted February 6, 2019 (edited) 1 hour ago, cpy said: Useless, you can get more brain charges from space anyway. All you really need is one. sure but having them on ur starting out map helps with pre-space - especially -20% stress. getting to rockets stage and beyond it wont matter too much at that point. its a nice bonus I suppose when u get charges. but I usually rush for all the chairs early on get -20% stress and that gives me a lot of advantages. no point in browsing seeds for a map if the argument is everything can be gained from space missions. you can get all u need right? Edited February 6, 2019 by RonEmpire Share this post Link to post Share on other sites
chemie 742 Report post Posted February 6, 2019 4 minutes ago, RonEmpire said: sure but having them on ur starting out map helps with pre-space - especially -20% stress. getting to rockets stage and beyond it wont matter too much at that point. its a nice bonus I suppose when u get charges. but I usually rush for all the chairs early on get -20% stress and that gives me a lot of advantages. no point in browsing seeds for a map if the argument is everything can be gained from space missions. you can get all u need right? I am surprised you need this. Stress is really a non issue by managing job promotion. 3 or 4 chairs would not swing a colony, especially since you get random benefits Share this post Link to post Share on other sites
RonEmpire 625 Report post Posted February 7, 2019 21 hours ago, chemie said: I am surprised you need this. Stress is really a non issue by managing job promotion. 3 or 4 chairs would not swing a colony, especially since you get random benefits The point I'm making here is not about stress or "need". It's about "useful" ness. The point of a tool in providing "useful" data. If you can scan for geysers - you can scan for POI/Ruins. Knowing how many ATEN and Neural Vas on the map helps you make some decision choices in the filter. Leaving something out is your personal preference. Like people searching specifically for one geyser and leaving out another. BUT the data is still there for somebody to 'wants' to include say CO2 geysers even though its useless and you don't need it. 1 Share this post Link to post Share on other sites
Cairath 946 Report post Posted February 11, 2019 (edited) One thing I know for sure -- no new stuff will be added until world gen changes There are already many versions of what info uploaded seeds currently have, partitioning that even further is painful to maintain... but I will be working on backend improvements and stability (and some new tools:)) Problem with adding more and more stuff is the space it takes. Though it is mostly maps that are problem size-wise, I'm going to work on optimizing the db size altogether -- I never expected the site to become so active and this level of activity calls for stricter optimizations. Stuff like vasc chairs (brains) and AETNs I always considered kinda redundant to store - there are almost always 3 AETNs and chairs are rechargable, though I can understand that someone might want that info (and their location, which I initially actually never meant to store -- the tool was supposed to store just geysers and we've already come much further than originally planned ) I'll leave it as an open suggestion Edited February 11, 2019 by Cairath 2 Share this post Link to post Share on other sites
Cairath 946 Report post Posted February 20, 2019 (edited) Small update: the automatic mod has been updated to version 1.1 (21.02.2019). The previous version will no longer work (and crashes with the newest update) The manual mod version remains the same and does not need updating. Edited February 20, 2019 by Cairath Share this post Link to post Share on other sites