Cairath

[TOOL] Tools Not Included (aka the Seed Browser)

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Cairath    821
9 hours ago, guildcrest said:

Secondly, and the most devastating efficiency loss is the game auto disabling the mod?!? Its really frustrating to set it up to run while I'm in bed just to wake up and find it sitting on the main menu with the mod turned off having lost 4 hours worth of map generation time. Any ideas on why this is?

No idea, I haven't had that happen. Possibly because I have mods in /dev folder and no type of crash disables them. Something to check when I'll be dealing with hard restarting and game error handling.

9 hours ago, guildcrest said:

I was thinking about how to improve my efficiency and wanted to see if I could do it in your auto-generator mod but when I landed on your github the public repositories for TNI don't seem to be updated. I would love to try and contribute a couple catches for these errors to restart the game so I can improve the map generation efficiency of the tool!

Backend and the mod were never public, they won't be, and due to people being really awful about some stuff, the frontend will not be updated in that repo either. Like I've mentioned a few times, this project is the only programming I have left outside of work and I am not ready to share it yet. I appreciate it that people want to help, I just really need something I can work on in a team of me, myself & i after coding in a really big team at work every day.

5 hours ago, Fallonius said:

Any update on when we'll be able to auto generate maps based on specific world traits?

I'm taking a break to actually have some life :p 

 

Mod roadmap for the closest future:

- better error handling and forced restarts

- shifting responsibility for map svg generation from the server to the client mods - will slow down uploads but its the #1 (of 1) reason of server crashes, with increased usage the server simply doesn't have resources to handle that anymore

- preferred asteroids/traits

 

+ new stuff on the website x)

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guildcrest    0
Posted (edited)
9 hours ago, Cairath said:

Backend and the mod were never public, they won't be, and due to people being really awful about some stuff, the frontend will not be updated in that repo either. Like I've mentioned a few times, this project is the only programming I have left outside of work and I am not ready to share it yet. I appreciate it that people want to help, I just really need something I can work on in a team of me, myself & i after coding in a really big team at work every day.

Sorry I missed your comments about outside assistance. While I've read the general discussion for a while I hadn't stepped into the mods boards at all except after seeing the update to TNI post there a while back.

Quote

- shifting responsibility for map svg generation from the server to the client mods - will slow down uploads but its the #1 (of 1) reason of server crashes, with increased usage the server simply doesn't have resources to handle that anymore

If you could please ping when you get this update out I don't want to send you any maps missing the svgs when you move that bit.

Thank you for the great tool that is TNI and I will wait patiently (while generating more maps) for mod updates.

Edited by guildcrest

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Cairath    821
2 minutes ago, guildcrest said:

If you could please ping when you get this update out I don't want to send you any maps missing the svgs when you move that bit.

I will write a post here, but the mod has a built-in version checker and will notify when there's an update :)

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DemainaNyx    99

Not sure how you have your automated miner coded, but being able to input a specific list of seeds might be something to add.  Combine that with a list of missing seeds on the webpage and people could work together to fill them all in.  

You probably already have this in your list of "things to get to at some point".

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irate_ray    3

Did the server reset the codes?  I like to enter in my own code, then upload them.  I saw the maps I added disappear and I wanted to make sure I wasn't doing something wrong. 

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Cairath    821

Yay, update!

  • Graphical overhaul
  • Mod updates: both automatic and manual versions to v2
    • Moved generating visualization of the world map to the mod - upload per map might be a bit longer, but the server should be more stable now
    • Added error handling (automatic restart) in the automatic mod when map generation error occurs and the game gets stuck on 'Let's try that again'
    • Fixed a bug in the manual uploader that would generate incorrect map visualizations on consecutive uploads. Unfortunately some maps had to be removed (2%).
  • Moved World Trait generation tools to the client side (browser)
    • It's now quicker
    • It doesn't bother the server ;)
  • World traits are now colored! Yay for colors
  • World trait tools: added generating traits for a given seed number in addition to finding seed numbers

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Loscil2    62
7 hours ago, Cairath said:

Yay, update!

  • Graphical overhaul
  • Mod updates: both automatic and manual versions to v2
    • Moved generating visualization of the world map to the mod - upload per map might be a bit longer, but the server should be more stable now
    • Added error handling (automatic restart) in the automatic mod when map generation error occurs and the game gets stuck on 'Let's try that again'
    • Fixed a bug in the manual uploader that would generate incorrect map visualizations on consecutive uploads. Unfortunately some maps had to be removed (2%).
  • Moved World Trait generation tools to the client side (browser)
    • It's now quicker
    • It doesn't bother the server ;)
  • World traits are now colored! Yay for colors
  • World trait tools: added generating traits for a given seed number in addition to finding seed numbers

Awesome, now I can leave all night uploading them seeds :D

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