phod 60 Report post Posted October 18, 2018 1 minute ago, malloc said: Thanks @Mr.Trueba That is what is wrong with my save in the post above yours. There are two voles swimming in a frozen lake and one of them dies seconds after the save is loaded. Can you maybe go into debug mode and move the creature rather than delete or kill it? Share this post Link to post Share on other sites
bebar69 22 Report post Posted October 18, 2018 instant crash at start Share this post Link to post Share on other sites
aymanoracle 28 Report post Posted October 18, 2018 They should name it crashing upgrade not space industry upgrade Share this post Link to post Share on other sites
babba 1102 Report post Posted October 18, 2018 (edited) Awesome game update animation movie Wonderful. + Tech tech tech YES !!! Guessing: Probably one month "only" crash fixes and the`ll return to work on ONI content in a month, meanwhile working on different game(s). ONI needs more buyers, more attention in the media. Edited October 18, 2018 by babba Share this post Link to post Share on other sites
chemie 743 Report post Posted October 18, 2018 " Duplicants are now required to remove their helmets while using transit tubes. Do they carry it with them and put it back on at the other end? Or drop it. Because if they drop it, you just made tubes useless. Share this post Link to post Share on other sites
babba 1102 Report post Posted October 18, 2018 (edited) Visuals: They remove the normal-exosuit-helmet as they get in to the tube - Let me see what happens on arrival... So he comes to the arrival point...Let see Yes, he puts the helmet back on at arrival. Im talking of the normal exosuits... Edited October 18, 2018 by babba 1 Share this post Link to post Share on other sites
Gurgel 2186 Report post Posted October 18, 2018 Almost forgot how painfully slow things are in preview Share this post Link to post Share on other sites
cOnSdOnG 6 Report post Posted October 18, 2018 What's with the shield around the home planet? 1 Share this post Link to post Share on other sites
cremisi 28 Report post Posted October 19, 2018 Spoiler 7 hours ago, Ipsquiggle said: Just got to love these shorts! Share this post Link to post Share on other sites
tzionut 263 Report post Posted October 19, 2018 very funny version I will not upgrade any more. After upgrade regolith doesn't merge any more, the molecular forge has no recipe, and for research unknown destination the observatory doesn't work. Nice bugs... very nice kley. Share this post Link to post Share on other sites
yoakenashi 640 Report post Posted October 19, 2018 (edited) 3 hours ago, cOnSdOnG said: the shield around the home planet? THIS! Yes, what is this!? The mystery! I can't handle the suspense. I need to go back and read every log entry, see if I missed anything. Love the update Klei! Great job. Edited October 19, 2018 by yoakenashi Share this post Link to post Share on other sites
tzionut 263 Report post Posted October 19, 2018 Quote THIS! Yes, what is this!? The mystery! I can't handle the suspense. I need to go back and read every log entry, see if I missed anything. Love the update Klei! Great job. Instead of doing that see the intro Share this post Link to post Share on other sites
SakuraKoi 571 Report post Posted October 19, 2018 5 hours ago, yoakenashi said: THIS! Yes, what is this!? The mystery! I can't handle the suspense. I suppose you can not get rest the night before Christmas, your birthday and excursions, huh? And how did you sleep the night before the update? I personally could not rest well but I even forced myself to a midday nap to skip time. Of course because it is worth it~ 1 Share this post Link to post Share on other sites
Flying_Banana 7 Report post Posted October 19, 2018 I started a new game, and found out that you can now get +9 Learning (+6 base and +3 Quick Learner) on new dupes. It was maximum +8 before (+5 base). I think there has been a hidden buff on dupe starting stats. 1 Share this post Link to post Share on other sites
frogglebunwich 25 Report post Posted October 19, 2018 (edited) 15 hours ago, Sanshi85 said: Do I need to create a new game for the Shove Vole to appear? For the sake of clarity this would be interesting to know for me too please and also whether the extended space map needs a fresh start. Edited October 19, 2018 by frogglebunwich Share this post Link to post Share on other sites
Madbro 542 Report post Posted October 19, 2018 YEEEEEEEE HA! Share this post Link to post Share on other sites
LoneDruid 1 Report post Posted October 19, 2018 The last patch I played was the one before steam release. What did I miss? Share this post Link to post Share on other sites
linainverse 63 Report post Posted October 19, 2018 (edited) hey devs! was it really so necessary to remove the possibility of same recipes with diff q-ty? personally me - i have no problems with that. disappointed!!! Edited October 19, 2018 by linainverse Share this post Link to post Share on other sites
linainverse 63 Report post Posted October 19, 2018 (edited) Another question. Is this normal that when i'm changing liquidCooledRefinery.duplicantOperated = false; the game black holes as soon as i build one or load a game with one built? i think not. because the same with the Kiln, Glass Forge and Rock crusher goes ok. And the metal refinery also gets bugged when using mod with custom recipes. Edited October 19, 2018 by linainverse Share this post Link to post Share on other sites
MagicManICT 29 Report post Posted October 19, 2018 8 hours ago, frogglebunwich said: For the sake of clarity this would be interesting to know for me too please and also whether the extended space map needs a fresh start. Any time new things are added that are placed at map generation, such as creatures or materials, you need to create a new map to have them. There is always the option to add them in via debug. It may be worth starting a new map anyway, since the star map has changed significantly. 1 Share this post Link to post Share on other sites
tzionut 263 Report post Posted October 19, 2018 Quote Any time new things are added that are placed at map generation, such as creatures or materials, you need to create a new map to have them. There is always the option to add them in via debug. It may be worth starting a new map anyway, since the star map has changed significantly. I think i can bring shove vole whit rockets...so except the second planet at 10000 km... isn't any change Share this post Link to post Share on other sites
Sasza22 2871 Report post Posted October 19, 2018 3 minutes ago, tzionut said: except the second planet at 10000 km... isn't any change I got 2 planets at the closest distance in a save from rocketry. i didn`t play it in the preview and it seems a new starmap got generated after the patch. Share this post Link to post Share on other sites
ClarkOps 12 Report post Posted October 19, 2018 Just now, Sasza22 said: I got 2 planets at the closest distance in a save from rocketry. i didn`t play it in the preview and it seems a new starmap got generated after the patch. The starmap is generated when you build the telescope. Share this post Link to post Share on other sites
Sasza22 2871 Report post Posted October 19, 2018 1 minute ago, ClarkOps said: The starmap is generated when you build the telescope. In rocketry you could access the starmap from the start of the game and it had only 5 destinations. Also i had a telescope build already. It just upgraded the starmap to the new version. I think it doesn`t do that if you use a save from the preveiw. 1 Share this post Link to post Share on other sites
tzionut 263 Report post Posted October 19, 2018 it was upgraded... to several planets.. not the second planet in the 10000 range Share this post Link to post Share on other sites