Ipsquiggle

Space Industry Upgrade Available Now! - [Game Update] - 290148

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phod    57
1 minute ago, malloc said:

Thanks @Mr.Trueba

That is what is wrong with my save in the post above yours.  There are two voles swimming in a frozen lake and one of them dies seconds after the save is loaded.

Can you maybe go into debug mode and move the creature rather than delete or kill it?

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babba    543

Awesome game update animation movie :) Wonderful.

+ Tech tech tech YES !!! :D

image.png.43254e2ae22ba2e9df45c5eacee66e34.png

Guessing: Probably one month "only" crash fixes and the`ll return to work on ONI content in a month, meanwhile working on different game(s). ONI needs more buyers, more attention in the media.

Edited by babba

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chemie    665

"

  • Duplicants are now required to remove their helmets while using transit tubes.

Do they carry it with them and put it back on at the other end?  Or drop it.  Because if they drop it, you just made tubes useless.

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babba    543

Visuals: They remove the normal-exosuit-helmet as they get in to the tube - Let me see what happens on arrival...

image.png.a6768506674c8d60c830388ef3502b53.png

So he comes to the arrival point...Let see

image.png.5d0fd784deaed6f20f23e0d60031b42e.png

Yes, he puts the helmet back on at arrival.

image.png.663a2d8bea4ced14293aab2e497b1944.png

Im talking of the normal exosuits...

Edited by babba
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tzionut    252

:) very funny version

I will not upgrade any more.

After upgrade regolith doesn't merge any more, the molecular forge has no recipe, and for research unknown destination the observatory doesn't work. Nice bugs... very nice kley.

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yoakenashi    461
3 hours ago, cOnSdOnG said:

the shield around the home planet?

THIS! Yes, what is this!? The mystery! I can't handle the suspense.

I need to go back and read every log entry, see if I missed anything.

Love the update Klei! Great job.

Edited by yoakenashi

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tzionut    252
Quote

THIS! Yes, what is this!? The mystery! I can't handle the suspense.

I need to go back and read every log entry, see if I missed anything.

Love the update Klei! Great job.

Instead of doing that see the intro :)

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SakuraKoi    571
5 hours ago, yoakenashi said:

THIS! Yes, what is this!? The mystery! I can't handle the suspense.

I suppose you can not get rest the night before Christmas, your birthday and excursions, huh? And how did you sleep the night before the update? I personally could not rest well but I even forced myself to a midday nap to skip time. Of course because it is worth it~

  • Haha 1

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I started a new game, and found out that you can now get +9 Learning (+6 base and +3 Quick Learner) on new dupes. It was maximum +8 before (+5 base). I think there has been a hidden buff on dupe starting stats.

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15 hours ago, Sanshi85 said:

Do I need to create a new game for the Shove Vole to appear? 

For the sake of clarity this would be interesting to know for me too please and also whether the extended space map needs a fresh start.

Edited by frogglebunwich

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linainverse    63

hey devs! was it really so necessary to remove the possibility of same recipes with diff q-ty? personally me - i have no problems with that.

 

disappointed!!!

Edited by linainverse

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linainverse    63

Another question. Is this normal that when i'm changing 

liquidCooledRefinery.duplicantOperated = false;

the game black holes as soon as i build one or load a game with one built?

i think not. because the same with the Kiln, Glass Forge and Rock crusher goes ok. And the metal refinery also gets bugged when using mod with custom recipes.

unknown.png.b0e7ef0a30b3b8df9ac3c780f7829ffe.png

Edited by linainverse

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MagicManICT    29
8 hours ago, frogglebunwich said:

For the sake of clarity this would be interesting to know for me too please and also whether the extended space map needs a fresh start.

Any time new things are added that are placed at map generation, such as creatures or materials, you need to create a new map to have them. There is always the option to add them in via debug.

It may be worth starting a new map anyway, since the star map has changed significantly.

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tzionut    252
Quote

Any time new things are added that are placed at map generation, such as creatures or materials, you need to create a new map to have them. There is always the option to add them in via debug.

It may be worth starting a new map anyway, since the star map has changed significantly.

I think i can bring shove vole whit rockets...so except the second planet at 10000 km... isn't any change

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Sasza22    2,220
3 minutes ago, tzionut said:

except the second planet at 10000 km... isn't any change

I got 2 planets at the closest distance in a save from rocketry. i didn`t play it in the preview and it seems a new starmap got generated after the patch.

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ClarkOps    12
Just now, Sasza22 said:

I got 2 planets at the closest distance in a save from rocketry. i didn`t play it in the preview and it seems a new starmap got generated after the patch.

The starmap is generated when you build the telescope.

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Sasza22    2,220
1 minute ago, ClarkOps said:

The starmap is generated when you build the telescope.

In rocketry you could access the starmap from the start of the game and it had only 5 destinations. Also i had a telescope build already. It just upgraded the starmap to the new version. I think it doesn`t do that if you use a save from the preveiw.

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