watermelen671

Hamlet Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

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watermelen671    19411
1 minute ago, Mike23Ua said:

@watermelen671 Also can I get animation assets of Piko & Pog? Xbox One just got Hamlet the other night and these little guys are absolutely Adorable! <3333333

Sorry about the delay! :wilson_dorky:

PIKO

Spoiler

7iXUQu8.pngrGyUYW1.png

FkTJInW.pngTNq11bG.png

POG

Spoiler

xrlKsoY.pngoHgYZTq.png

gDmdxhN.pngLXYEAQI.png

 

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minespatch    83662
6 hours ago, watermelen671 said:

Sorry about the delay!

Are these updated animations? The piko one looks like you added more.

 

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watermelen671    19411
5 minutes ago, minespatch said:

Are these updated animations? The piko one looks like you added more.

Dunno...it's not the full set of animations though. :wilson_curious:

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watermelen671    19411
6 minutes ago, Well-met said:

Weird question but does the hamlet blunderbuss even have a unique shooting animation?

I see some dst mods and they don't have it.

I'll look into it for ye. :wilson_goodjob:

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Whyro    71

I know thoose are some unused stuff from the game but i cant find them in files because idk what they are called anyone knows what this items called in the game files im pretty sure they have anim files

Adsız.png

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Sunset Skye    11397

2082579875_pangoattackdown.thumb.gif.4cf854d2dceeb0e1e8b2d08258a5fe34.gif709284344_pangoattackside.thumb.gif.df78f2a0ecc02914e1253294a4c784c5.gif903278446_pangoattackup.thumb.gif.e2201bbcd3c8436ffb12cbf7251b9caf.gif

Pangoldens have unused attack animations. In-game they're passive and never fight back no matter what.

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Sunset Skye    11397

I hope no one's upset about the double posting... Is that still a thing that people dislike on forums? Anyway, the Magic Flower has a couple animations that suggest it might've functioned more like a mob: being hit and dying.
1413692454_lifeplanthit.gif.3e07ce8e4fa8edad9de00ef2e3eefec0.gif109889699_lifeplantdeath.gif.d24cbb1fc50fad6705d7bb8a3c350e67.gif
Also a burnt version, in-game it just turns to ash when burnt.
burnt__000.png.fc787979bde8ae9cd143b637bb274b83.png

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mathem99    1912

I don't know if someone has already posted the animations for the unimplemented rookboat and bishopboat, but here they are:

Rookboat:

Spoiler

boatrook_idle_side.thumb.gif.e6aa661ab51b75c4f31b68904ee30997.gif

 

 

 

boatrook_paw_loop_side.thumb.gif.d761e3fe809c57496d0412ae4ec1bc50.gif

boatrook_gore_side.thumb.gif.e9ca0e6b50f28c6b1e15628a9881080e.gif

boatrook_death.thumb.gif.f84c68078a533ed74160be97793a8a21.gif

Bishopboat:

Spoiler

bishopboat_idle_side.thumb.gif.f1094d3fb4ef97fabe23f1a81b3604cc.gif

bishopboat_walk_side.thumb.gif.15af71e35d428a04df7de7d41b372ccc.gif

bishopboat_atk_side.thumb.gif.2b3ab510afbaf1333bec9a37d9a335a9.gif

bishopboat_death.thumb.gif.b4bae5f186298862769672b2db7ca444.gif

Here are also a player animation called "dodgejump", it looks similar to the animation used when jumping in a wormhole:

Spoiler

warbucks_dodgejump_down.thumb.gif.13f20464367e5d2baa2522f3d25a3900.gif

warbucks_dodgejump_side.thumb.gif.d6902bcdc18ca4ae9b32c85a856827ad.gif

warbucks_dodgejump_up.gif.15924830d55ecaa5cbed4e83a4168989.gif

Also an unused animation called player_sneaky:

Spoiler

warbucks_player_sneaky.gif.1a0121f21c9830b4d789b0b57144438d.gif

And last, another animation called "player_tornado", I have no idea what this is:

Spoiler

warbucks_player_tornado.gif.9822213cdfb71b52308266d51cb41cae.gif

 

 

Edited by mathem99
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inferjus4    1209
1 hour ago, mathem99 said:

I don't know if someone has already posted the animations for the unimplemented rookboat and bishopboat, but here they are:

Rookboat:

  Hide contents

boatrook_idle_side.thumb.gif.e6aa661ab51b75c4f31b68904ee30997.gif

 

 

 

boatrook_paw_loop_side.thumb.gif.d761e3fe809c57496d0412ae4ec1bc50.gif

boatrook_gore_side.thumb.gif.e9ca0e6b50f28c6b1e15628a9881080e.gif

boatrook_death.thumb.gif.f84c68078a533ed74160be97793a8a21.gif

Bishopboat:

  Hide contents

bishopboat_idle_side.thumb.gif.f1094d3fb4ef97fabe23f1a81b3604cc.gif

bishopboat_walk_side.thumb.gif.15af71e35d428a04df7de7d41b372ccc.gif

bishopboat_atk_side.thumb.gif.2b3ab510afbaf1333bec9a37d9a335a9.gif

bishopboat_death.thumb.gif.b4bae5f186298862769672b2db7ca444.gif

Here are also a player animation called "dodgejump", it looks similar to the animation used when jumping in a wormhole:

  Hide contents

warbucks_dodgejump_down.thumb.gif.13f20464367e5d2baa2522f3d25a3900.gif

warbucks_dodgejump_side.thumb.gif.d6902bcdc18ca4ae9b32c85a856827ad.gif

warbucks_dodgejump_up.gif.15924830d55ecaa5cbed4e83a4168989.gif

Also an unused animation called player_sneaky:

  Hide contents

warbucks_player_sneaky.gif.1a0121f21c9830b4d789b0b57144438d.gif

And last, another animation called "player_tornado", I have no idea what this is:

  Hide contents

warbucks_player_tornado.gif.9822213cdfb71b52308266d51cb41cae.gif

 

 

Wow, awesome finding! I wish Klei added all these things to their DLCs, because seeing how much of the content has not been implemented makes me feel like those DLCs are lacking something.

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ArubaroBeefalo    8092

I never understood why they only added knigh boat and now that i see the others being almost implemented, not just a concept art as i though, it makes less sense

Same for other mobs like zebras  from hamlet 

Im curious about whar they had in mind with hamlet with all these character actions

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minespatch    83662
2 hours ago, ArubaroBeefalo said:

Same for other mobs like zebras  from hamlet 

Zebs should definitely be implemented. I'd love to see them be used.

Same for the crabapple tree.

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minespatch    83662
5 hours ago, __IvoCZE__ said:

Maybe crab-apples in DST?

Probably a pebblecrab palette swap with a apple shape?

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