watermelen671

Hamlet Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

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Machine Reaper    2231

@minespatch , @watermelen671

the reason the animation is soo scattered apart in files is because its connected with a lot of stuff including season shift, day/night/moon cycle,  day night cycle, evening cycle increase/decrease, highlighting as shown above in animation when a certain amount of time passes and so forth, etc.

since its connected to soo many things,it obviously will be very very hard to compile an animation showing all effects and changes one by one.

Also @minespatch are you using these animations in the wiki or something?

Edited by MWY
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minespatch    70969
3 hours ago, MWY said:

are you using these animations in the wiki or something?

No, I needed color and art refs for my ref book in the future. Game screenshots are not as clear as in game rips.

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watermelen671    18094
13 hours ago, minespatch said:

Both when you have time.

Holy heck the tiger shark is big.

Spoiler

tigershark_ground.thumb.png.3b21c24237a5b99275f8a94145583f6b.pngtigershark_water.thumb.png.4429374f8afc6a2ad11b5d22820ff4dc.png

These are 25% the normal size...mainly so that the apng maker wouldn't crash on me. 50% was still ~1500x1500.

5d0982fa55b07_sweatingguy.thumb.png.0209c753c4e1d3595387e1b375da4978.png

Spoiler

Also the file size is similarly big.

image.png.a8d87aba70a660c163ee4c95c5a4c9f4.png

 

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Portmanteau    380

Hey @watermelen671 do you have Wormwood's old leaked .zip file from before his release (spiral vine design with horns)? I'd like to see if I can get it to work in-game at all if the .zip actually has a build.bin with it and not just an atlas-0.tex.

Edited by Portmanteau

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watermelen671    18094
21 hours ago, Portmanteau said:

Hey @watermelen671 do you have Wormwood's old leaked .zip file from before his release (spiral vine design with horns)? I'd like to see if I can get it to work in-game at all if the .zip actually has a build.bin with it and not just an atlas-0.tex.

Yeah sure, fair warning though, it's low-res as heck.

23 hours ago, minespatch said:

@watermelen671 Can you see if the wilba transformation got smoothed out or is it still glitchy to put together?

Give me some time and I'll see what I can do. :wilson_goodjob:

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watermelen671    18094
On 11/20/2019 at 1:48 PM, minespatch said:

@watermelen671 Can you see if the wilba transformation got smoothed out or is it still glitchy to put together?

Going back to the werewilba animation, I don't think it was because it was glitchy, it was more I was too lazy to actually take the time needed to properly layer everything. ^^;

Spoiler

Understandable considering this took me three hours to make. >.<

werewilba_transform.png.903b4bfd93f226e8b93f9775753c6d8a.png

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Portmanteau    380
4 hours ago, watermelen671 said:

Yeah sure, fair warning though, it's low-res as heck.

Thanks! Feel free to just PM me the .zip when you can, as I don't know if .zips are allowed to be directly attached to public forum posts or not.

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watermelen671    18094
2 hours ago, Portmanteau said:

Thanks! Feel free to just PM me the .zip when you can, as I don't know if .zips are allowed to be directly attached to public forum posts or not.

ZIPs are allowed...I just need to boot up me old computer to snag it. Standby...

Spoiler

Edit: I need to charge it a bit first...so it might take a bit longer than expected... :wilson_facepalm:

Edit 2: I forgot I had uploaded the old DLC folder onto Mediafire...so I didn't really need to boot up my old laptop. 

tiredsipp.png.e5ea28931cc68509332e6045575c80d7.png

Edit 3: after all those shenanigans, turns out it was on my old PC after all, so here ye be! :wilson_goodjob:

old_wormwood.rar

Edited by watermelen671
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Portmanteau    380
54 minutes ago, watermelen671 said:

snip

Thanks, but is there any way you can give it to me as just a .zip instead of a .rar, or if you can't do that maybe try putting the internal atlas-0.tex and build.bin in a normal folder and putting that up? I don't think I have anything that can extract .rar files and I'd really rather not have to download a program just for this. Sorry to be of any more trouble.

Edited by Portmanteau
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watermelen671    18094
Just now, Portmanteau said:

Thanks, but is there any way you can give it to me as just a .zip instrad of a .rar, or if you can't do that maybe try putting the internal atlas-0.tex and build.bin in a normal folder and putting that up? I don't think I have anything that can extract .rar files and I'd really rather not have to download a program just for this. Sorry to be of any more trouble.

Sorry about that!

old_wormwood.zip

 

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Portmanteau    380

Thanks again! If I can manage to get him to show up in-game later I'll edit this post and share some screenshots when I've got the time. :wilson_vforvictory:

EDIT: Here he is in all his glory:

wormwood_beta_ingame.thumb.png.151ad22c9e8d133d00985e655948ebed.png

(Ignore the lack of a hunger meter in the screenshot, I used inst.AnimState:SetBank to quickly change my W.I.P. Wilton to him for convenience sake.)

Edited by Portmanteau
Screenshot.
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minespatch    70969
6 hours ago, watermelen671 said:

Understandable considering this took me three hours to make. >.<

Your efforts are appreciated. I can put it on my ref page now with the frames.

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watermelen671    18094
8 hours ago, Nickolai said:

Can you get all of the Hamlet pigs in one sheet for me?

Here you are! :wilson_goodjob:

Spoiler

hamlet_pigs.thumb.png.3f301a90b610736fb642409e8d77e316.pngpiglet.thumb.png.c3e58b361161f99e62484c1f93d4e6d3.png

7 hours ago, Nickolai said:

Can you add any unimplemented ones too?

Well if you're referring to the cyber-pig and the shaman, I'm afraid those have been lost to the sands of time. I believe it was in the game for literally one update, and then it was promptly removed the next day. The images aren't even on the Wiki anymore, so I believe the only person who has them now is @minespatch.

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Roosev    1081
4 hours ago, minespatch said:

*snip*

Man, the tribal pig was such a loss.

I've always imagined them being meant to show up on the Aporkalypse Island.

That, and my headcanon is that the Zebras have lived on the Pugalisk Island, until said Pugalisk randomly escaped his confinement and killed them all.

Edited by Roosev
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minespatch    70969
6 minutes ago, Roosev said:

That, and my headcannon is that the Zebras have lived on the Pugalisk Island, until said Pugalisk randomly escaped his confinment and killed them all.

Very reminiscent of King Kong's Skull Island.

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