watermelen671

Hamlet Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

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watermelen671    14,391
4 hours ago, minespatch said:

@watermelen671 have you uploaded ballphin animations before? I forgot if you did.

I don't think I have.

Also, am I just pants on head stupid, or am I missing something here? I can't seem to get the cannon to load for the correct animation.

Wait a minute...I just had an idea while typing this out...

soyousay.png.f2a2fce9011cef2a4ddf55be5b08d866.png

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minespatch    60,449
1 minute ago, watermelen671 said:

I just had an idea while typing this out...

I like your clean images since the wiki mainly has screencaps from the game.

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watermelen671    14,391
6 minutes ago, minespatch said:

I like your clean images since the wiki mainly has screencaps from the game.

I offer the purest of assets this side of the galaxy! :wilson_ecstatic:

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minespatch    60,449

Wow! That's a lot of files! Thanks so much. More so than what the wiki showed.

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minespatch    60,449
Just now, watermelen671 said:

@minespatch hey look who finally managed to figure out how to do it!

So that's how it looks./ Big thanks.:wilson_goodjob:

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watermelen671    14,391
18 hours ago, Hornete said:

@watermelen671 Hey, can you extract Wagstaff's telebrella animation? And can you tell me the files you used? Thanks.

Oh yeah...I'll get on that.

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Hornete    1,079
35 minutes ago, watermelen671 said:

I'm still working on it, so have this in the meantime. :wilson_sneaky:

wagstaff_010.thumb.png.909a2a592294699f49c6ad8986d854a9.png

and you good sire, shall have this. oh and that dabbing wilba.
 

 

Screenshot (56).jpg

21_000_000 (1).png

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Portmanteau    327
Posted (edited)

Hey @watermelen671, what tool is it that you use to decompile assets back into spriter projects? Been wondering for awhile now as I've been wanting to get a better look at unused animations and stuff myself. I tried ktools in the past, but it seemed to refuse to work on my computer for some reason.

I'd also like to know if its at all possible to decompile an atlas-0.tex back into the .png files that made it? Don't know if its at all a realistic possibility or not, but I've been wondering about whether it is for awhile now.

Edited by Portmanteau

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watermelen671    14,391
3 hours ago, Portmanteau said:

Hey @watermelen671, what tool is it that you use to decompile assets back into spriter projects? Been wondering for awhile now as I've been wanting to get a better look at unused animations and stuff myself. I tried ktools in the past, but it seemed to refuse to work on my computer for some reason.

I'd also like to know if its at all possible to decompile an atlas-0.tex back into the .png files that made it? Don't know if its at all a realistic possibility or not, but I've been wondering about whether it is for awhile now.

I use ktools. There's an odd quirk in ktools where if you have a space in, say, your username, it won't work and it'll crash, so check and make sure there are no spaces in the file paths. :wilson_goodjob:

And you can use matt's tex tools to save the tex file into a png.

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Portmanteau    327
16 hours ago, watermelen671 said:

I use ktools. There's an odd quirk in ktools where if you have a space in, say, your username, it won't work and it'll crash, so check and make sure there are no spaces in the file paths. :wilson_goodjob:

And you can use matt's tex tools to save the tex file into a png.

I'll have to install ktools again and keep this in mind. I don't have a space in my username, but its possible that one of the directories the file I used was in had a space in it.

I should have better specified, I was trying to refer towards is it possible to get the individual .png files that made up the .tex file before it was compiled, as in all the parts of the object being their own .png files, basically something like the files in the exported folder in the Extended Character Template?

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watermelen671    14,391
2 hours ago, Portmanteau said:

I should have better specified, I was trying to refer towards is it possible to get the individual .png files that made up the .tex file before it was compiled, as in all the parts of the object being their own .png files, basically something like the files in the exported folder in the Extended Character Template?

Well when you use ktools, it'll decompile into separate png files for each part, if I understand your question correctly.

Spoiler

It goes from this:

body_oxygen_0.png.bc717297d355229ea064f328a3e000fb.png

To this:

image.thumb.png.de6d590a54d52596557ac2e76b17d5d7.png

This is an ONI example but it's the same premise. 

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Portmanteau    327
37 minutes ago, watermelen671 said:

Well when you use ktools, it'll decompile into separate png files for each part, if I understand your question correctly.

  Hide contents

It goes from this:

body_oxygen_0.png.bc717297d355229ea064f328a3e000fb.png

To this:

image.thumb.png.de6d590a54d52596557ac2e76b17d5d7.png

This is an ONI example but it's the same premise. 

Perfect, yes thats exactly what I meant! Thanks for the help, now I've just gotta spend some time figuring out ktools so I can eventually get to work on some mod projects I have planned for the future.

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minespatch    60,449
On 8/19/2019 at 2:05 PM, Hornete said:

@watermelen671 Hey, can you extract Wagstaff's telebrella animation? And can you tell me the files you used? Thanks.

On 8/24/2019 at 12:52 PM, Hornete said:

hows the animation going? xD

@watermelen671

 

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