Developer Ipsquiggle Posted October 4, 2018 Developer Share Posted October 4, 2018 Hello friends, The wonders of the cosmos have given our brave Duplicants new insights into the nature of space and matter itself. Researching distant celestial bodies and sending scientific instruments along with the astronauts has allowed further development of the Duplicants' cosmic ambitions, as well as prompting new material engineering back in the colony. There's even been whispers of micro-scale thrusters, capable of lifting a single Duplicant off the ground… If you're interested, you can help us test this new content on the Space Industry Upgrade testing branch. These features are still being developed so please expect bugs, interface issues, and imperfect balance. We do, however, encourage you to comment on the game as you're currently experiencing it, as we'll be considering your feedback while we further develop the update. We look forward to reading your thoughts and opinions on the Suggestions Forum. Thank-you! What does this testing branch contain so far? The following content is available in the testing branch: Spoiler Content: New rocket modules: Steam Engine Hydrogen Engine Oxidizer Tank Research Module Sight-Seeing Module Solid Boosters Added automation to the Command Module, and Space Scanners can be used to monitor incoming rockets. Space research: produce Interstellar Research points and unlock space materials Telescopes now produces Data Discs, which can be processed at Virtual Planetariums New space materials: Niobium, Isoresin, and Fullerene Supermaterial Refinery New composites: Supercoolant, Superconductor, Superinsulator, and Visco Gel Jet Suits and Jet Suit infrastructure Robo-Miner building New critter: The Shove Vole Neural Vacillator art update and recharging pods Check the patch notes for the most up-to-date changes! What is open testing? "Open testing" means players get to test-drive new content early and give us feedback and suggestions before it goes live. Because this is an unfinished and in active development version of the upgrade being released on October 18th, it's pretty likely you'll encounter bugs, crashes or balance issues while playing these builds. We'll try to fix any problems that crop up as quickly as we can, but it's possible you'll lose progress in your games while playing on the Testing branch. Regarding performance, the Testing branch has additional debugging tools enabled to help us track down crashes. This makes the game run more slowly than the live version of the game. Please also be aware that once a save is loaded in the Testing branch, it cannot be reopened again in the previous Live branch or previous builds. What do I do if I find a crash or a bug? Post it up on the Bug Tracker and we'll fix it as soon as we can. If you can attach a copy of your save file to your report, that helps us even more as we can pinpoint the source of problem more quickly. Do I have to play the open testing build? Nope! If you'd prefer to only play a stable build, you can continue to play in the current Early Access branch until the Space Industry Upgrade releases in full on October 18th. Playing the Open Testing build isn't necessary, but it helps us a lot to receive your feedback and reports - if you're interested, try it out! How do I become an open tester? There's no sign up or registration for becoming an open tester. If you own Oxygen Not Included and want to join the Testing Branch, all you have to do is play the Open Testing build on Steam. How do I play the open testing build? You can switch your branch on Steam using the instructions below: Spoiler How to change branches in Oxygen Not Included (Steam) In Steam, click on Library > Games. Scroll down to Oxygen Not Included. Right-click and select Properties. Go to the BETAS tab. In the dropdown, select the name of the branch you want to play. In this case, the branch name is "space_industry_testing" This branch does not require a password. In that same Properties window, go to the Local Files tab and press "Verify Integrity Of Game Cache." Your game will be updated to the the previous branch. Launch and play Oxygen Not Included That's it! We hope you'll enjoy this taste of what's to come, and thank-you for your help testing out the new Upgrade! View full update 15 6 Link to comment Share on other sites More sharing options...
ZiRkUy Posted October 4, 2018 Share Posted October 4, 2018 Amazing... Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted October 4, 2018 Share Posted October 4, 2018 The new shadow artworks are a bit...horrible 1 Link to comment Share on other sites More sharing options...
ClarkOps Posted October 4, 2018 Share Posted October 4, 2018 That's a lot of new stuff 1 Link to comment Share on other sites More sharing options...
tzionut Posted October 4, 2018 Share Posted October 4, 2018 I am interested only about: Robo-Miner building ... for regolith miner .. so by by door automation for space this is a good thing New critter: The Shove Vole ... maybe eat regolith.... Added automation to the Command Module, and Space Scanners can be used to monitor incoming rockets. ... for preventing rocket crash... and New space materials: Niobium, Isoresin, and Fullerene ...for better temp resistance... 1 Link to comment Share on other sites More sharing options...
_Q_ Posted October 4, 2018 Share Posted October 4, 2018 Ok. Nothing interesting as usual. 1 1 1 Link to comment Share on other sites More sharing options...
SakuraKoi Posted October 4, 2018 Share Posted October 4, 2018 Ah... Ah.... Awesome! 1 Link to comment Share on other sites More sharing options...
lunazone Posted October 4, 2018 Share Posted October 4, 2018 I'm really excited about all this new stuff to play with! Link to comment Share on other sites More sharing options...
tzionut Posted October 4, 2018 Share Posted October 4, 2018 Quote Ok. Nothing interesting as usual. Rocket research modules have a chance to return with a Neural Vacillator Recharge. - for upgrading your duplicants...Fixed a crash in comets. --- for all the unluky guys Can now prioritize creature lures. -- at least now i can send the slime whit the sweep arm... Deconstruct drops all the materials used in construction, rather than just the first. --- see the steam generator deconstruct that erase the plastic, or hy pressure vents... Stored Duplicates display their proper name and preserve their schedule. ---no more dupe forgot all their stats... The AC cools things to 1K. -- muhahaha this is interesting Link to comment Share on other sites More sharing options...
crypticorb Posted October 4, 2018 Share Posted October 4, 2018 Quote Comet detector can optionally detect specific rockets through new side screen. Quote Space Scanners can be used to monitor incoming rockets. 2 Link to comment Share on other sites More sharing options...
goboking Posted October 4, 2018 Share Posted October 4, 2018 I look forward to trying everything out. I'm also bittersweet because this is the last big update before development shifts to polish for the final release. Link to comment Share on other sites More sharing options...
Caochu Posted October 4, 2018 Share Posted October 4, 2018 The whole new content (from the new rocket modules to the Neural Vacillator recharching pods) is awesome and give me a lot of hype. Praise the Shove Vole, the Jet Suits and the new materials and composites ! Link to comment Share on other sites More sharing options...
kilfour Posted October 4, 2018 Share Posted October 4, 2018 argh, ... crash on start, can't even press 'send report', i'm on mac Link to comment Share on other sites More sharing options...
WanderingKid Posted October 4, 2018 Share Posted October 4, 2018 @Ipsquiggle There are patch notes that comment on changes to the starmap and seeds vs. saves. Will we need to restart our rocks for the update? 1 Link to comment Share on other sites More sharing options...
Zarquan Posted October 4, 2018 Share Posted October 4, 2018 Any use for sulfur planned? I'm glad it can be stored now, meaning it can be conveyed. Link to comment Share on other sites More sharing options...
Paradigm87 Posted October 4, 2018 Share Posted October 4, 2018 Robo miner: +1! Link to comment Share on other sites More sharing options...
Moggles Posted October 4, 2018 Share Posted October 4, 2018 (edited) Would someone clarify "The AC cools things to 1K." please? Edit: Thinking on it I guess this might mean the thermo regulator has been clamped at 1k Edited October 4, 2018 by Moggles Link to comment Share on other sites More sharing options...
Draquila Posted October 4, 2018 Share Posted October 4, 2018 7 minutes ago, WanderingKid said: @Ipsquiggle There are patch notes that comment on changes to the starmap and seeds vs. saves. Will we need to restart our rocks for the update? Seconding this question. Link to comment Share on other sites More sharing options...
KiPhemyst Posted October 4, 2018 Share Posted October 4, 2018 Big change: can no longer build tiles from abyssalite Map gen bug: chlorine & hydrogen is lot generated on the map Crash bug: using debug mode to analyse unknown space objects Maybe a bug?: cannot build temp shift plates or gas pipes from <TEMPCONDUCTOR> Question: hydrogen rocket engine - requires hydrogen, but there is no 'gas fuel' tank - do we need to liquefy hydrogen? Link to comment Share on other sites More sharing options...
Moggles Posted October 4, 2018 Share Posted October 4, 2018 Just now, KiPhemyst said: Big change: can no longer build tiles from abyssalite I am now scared to load my save file! Can you still use it for the usual prefabs? Like pipes. Link to comment Share on other sites More sharing options...
KiPhemyst Posted October 4, 2018 Share Posted October 4, 2018 1 minute ago, Moggles said: I am now scared to load my save file! Can you still use it for the usual prefabs? Like pipes. No pipes either - existing ones in old saves do not disappear, just can't build any new ones. 1 2 Link to comment Share on other sites More sharing options...
Draquila Posted October 4, 2018 Share Posted October 4, 2018 2 minutes ago, KiPhemyst said: No pipes either - existing ones in old saves do not disappear, just can't build any new ones. What else can you do with it? Link to comment Share on other sites More sharing options...
KiPhemyst Posted October 4, 2018 Share Posted October 4, 2018 Just now, Draquila said: What else can you do with it? Abyssalite is part of a recipe for superinsulator: 85 Abyss + 15 Isoresin = 100 Super Insulator Link to comment Share on other sites More sharing options...
Moggles Posted October 4, 2018 Share Posted October 4, 2018 (edited) I had a quick glance in debug. Raw abyssalite is gone from build options. Edited October 4, 2018 by Moggles Link to comment Share on other sites More sharing options...
Draquila Posted October 4, 2018 Share Posted October 4, 2018 1 minute ago, KiPhemyst said: Abyssalite is part of a recipe for superinsulator: 85 Abyss + 15 Isoresin = 100 Super Insulator Oh, I actually like this. Abyssalite was always kind of ridiculously strong for how easily you can get it. Ceramic is a good substitute for most applications, isn't it? 9 Link to comment Share on other sites More sharing options...
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