V2C

[Game Update] - 287450

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fimmatek    3,643

@cezarica was that an endless world? As I looked at the bug tracker it seems that they are having issues, while survivial ones do not.

If that's the case, I'll just wait the hotfix before starting up my long endless worlds again.

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cezarica    499

@fimmatek Yes it's endless. :(

Did a second restart and now I see this:

[00:00:14]: [Shard] Slave Caves(3128363754) connected: [LAN] 127.0.0.1

but the cave entrances are still plugged. Welp! :?

Edited by cezarica
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Mueck    539

Thanks Klei, for all the quality of life changes! One thing I particularly enjoy about this update is the animation of the Celestial Orb just unceremoniously plopping on the ground when you're done with it. :D

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SoLetMeGo    14

Hi,

Since the update things have moved around a bit. Where do I generate a server account token?

I used to just go into DST, go into Account and then the screen automatically came up with server account token info and a button which said 'generate account token', i would click that and a new server account token would be generated...

But since this update I cant see any server account token info or an option to generate new ones.

Where can I find it?

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BakaSchwarz    32
57 minutes ago, SoLetMeGo said:

Hi,

Since the update things have moved around a bit. Where do I generate a server account token?

I used to just go into DST, go into Account and then the screen automatically came up with server account token info and a button which said 'generate account token', i would click that and a new server account token would be generated...

But since this update I cant see any server account token info or an option to generate new ones.

Where can I find it?

When you have clicked on Account in the main menu you select Games in the opening window. There you should see DST listed and a "Servers" Button. There you can generate your tokens.

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minespatch    65,879
7 hours ago, cezarica said:

Another issue I just noticed with this update is that On a Linux dedicated server the Caves shard for some reason doesn't connect to Master shard and all cave entrances show up as plugged. Restarted (shutdown and start back up) the shards and still no connection between them

.

Spoiler


[00:00:08]: [Shard] Connecting to master...
[00:00:08]: Telling Client our new session identifier: 923BF8ABCD612549
[00:00:08]: ModIndex: Load sequence finished successfully.
[00:00:09]: Reset() returning
[00:00:09]: [Steam] SteamGameServer_Init(8768, 11003, 27019)
CAppInfoCacheReadFromDiskThread took 0 milliseconds to initialize
CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
Setting breakpad minidump AppID = 322330
[00:00:09]: [Steam] SteamGameServer_Init success
[00:00:09]: Validating portal[7] <-> 1[7] (inactive)
[00:00:09]: Validating portal[4] <-> 1[4] (inactive)
[00:00:09]: Validating portal[6] <-> 1[6] (inactive)
[00:00:09]: Validating portal[10] <-> 1[10] (inactive)
[00:00:09]: Validating portal[3] <-> 1[3] (inactive)
[00:00:09]: Validating portal[8] <-> 1[8] (inactive)
[00:00:09]: Validating portal[1] <-> 1[1] (inactive)
[00:00:09]: Validating portal[5] <-> 1[5] (inactive)
[00:00:09]: Validating portal[2] <-> 1[2] (inactive)
[00:00:09]: Validating portal[9] <-> 1[9] (inactive)
[00:00:10]: Gameserver logged on to Steam, assigned SteamID [A:1:2768805892:11120]
[00:00:11]: [Shard] Sending slave information to master...
[00:00:14]: [Shard] Registering in lobby as a slave server...
[00:00:14]: Best lobby region is aws/EU (ping 42); returning lobby-eu.kleientertainment.com
[00:00:15]: [Shard] Error while registering slave server: NOT_IN_DB

 

Wait a sec... That's what the whole hullabaloo that linux had a controversy for??? "slave master" word usage? Sheesh.

Speaking of the current controversy, if people haven't screwed up the code yet, hopefully that's why you're not having a problem. Just something I noticed.

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WilsonGuy_    815
8 hours ago, Sinister_Fang said:

It's a portable crafting station similar to how the codex umbra works. The problem is how the game handles additional tabs, so when you have all recipes unlocked like that, all the temporary tabs are overlapped in the same spot.

Solution is scrolling with mouse wheel with cursor on top of them.

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RonEmpire    488
18 hours ago, nome said:

@PeterA we wrote an "unravel all but X" function for Hot Lava to use, it's idempotent so even if the user clicks 8 times it still leaves you with the expected number of skins. Letting people unravel duplicated items by default and requiring confirmation to unravel the last one might solve the problem they're having?

Unraveling duplicate by default  NO.    What if people want to put the item on the Market or just simply trade with their friends.

So NO to auto unravel.

Confirmation yes-  BUT   it's also easy to accidently hit unravel and yes as well by habbit.    After  a while you have a habbit of doing unravel and yes.  and then it becomes accidental out of habbit.     I certainly have done this with other games that have  confirmation popups.   especially on touch based games.

Locking feature  is a bit more uncommon and it says I want to make sure I never accidently unravel.

So PLEASE add in a LOCK icon.   People don't habitually click on lock and unlock for unraveling. 

Confirmation is nice but  it can be come habitual- reflex.

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Ressayez    1,738
9 minutes ago, RonEmpire said:

Unraveling duplicate by default  NO.    What if people want to put the item on the Market or just simply trade with their friends.

So NO to auto unravel.

During the events where you get tons of duplicates, you cannot even trade or sell the items, lol.

I understand not enabling this by default, but as an option players could opt into? Yes please.

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fimmatek    3,643
10 minutes ago, RonEmpire said:

Unraveling duplicate by default  NO.    What if people want to put the item on the Market or just simply trade with their friends.

So NO to auto unravel.

If there were any auto-unraveling mechanism, I think it were work only with event items, which cannot be traded or sold. I also doubt that such a mechanism were added by default. Maybe as an option, in which case the user would willingly activate it.

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fimmatek    3,643
28 minutes ago, Auth said:

I find it a little detrimental that when you change your character now, it despawns you, dropping your items. While that's great, there's also something to keep in mind for people eager to jump in and change their character.

You will be despawned, meaning all progress you've made character-wise in the world is wiped

The devs said in the stream that they are considering how this should be done to be balanced and are working on it, however as of now it only despawns the character. So I expect it to change in the future.

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Lumina    2,136

Also, the main goal was to provide a way to do this without having to use commands (thing that isn't possible for most players). Now that the option is available for all players, it's normal that we have request to make it more convenient, but it wasn't the main goal.

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fimmatek    3,643
8 minutes ago, Nurtemms said:

will the moon orb (and other new items) spawn in already made worlds? or does it have to be a new one.

It will spawn in old worlds too, so you don't have to make a new one. It was stated in the Klei stream.

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Crashes why    30
5 minutes ago, fimmatek said:

It will spawn in old worlds too, so you don't have to make a new one. It was stated in the Klei stream.

Alright, cool. Did they state where to find it? I assume it falls during a meteor showing right?

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fimmatek    3,643
Just now, Nurtemms said:

Alright, cool. Did they state where to find it? I assume it falls during a meteor showing right?

Exactely. Look for a moonrock meteor that look a bit different than the usual. I'm not sure how soon it should spawn, but during the first few meteor rains if I remember correctly.

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Zarklord    635
2 hours ago, fimmatek said:

Exactely. Look for a moonrock meteor that look a bit different than the usual. I'm not sure how soon it should spawn, but during the first few meteor rains if I remember correctly.

it will spawn between the first moon rock meteor and the third(ie 1 2 or 3), but its guaranteed by the third moonrock spawn

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On 9/28/2018 at 12:26 AM, PeterA said:

That's correct, that feature has been removed. It caused the interface to be needlessly confusing for users setting up clothing and then changing heads (as it then would reset the clothing back to the clothes for that head). Instead we're looking at making an actual outfits/favourites save system, which is what the clothing per head idea was roughly trying to emulate.

Thanks for the feedback about that functionality.

It would have been nice if Klei added this to the patchnotes. I thought this was a bug until I read the forums.

Edited by Dreamscape18459
misclick and posted before I intended to
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minespatch    65,879
On 9/28/2018 at 5:06 PM, Auth said:

You will be despawned, meaning all progress you've made character-wise in the world is wiped

@Raven Crow's Logic: "Charlie is the biggest troll"

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RonEmpire    488

I definitely agree that with Special Events where the items can't be sold on market or traded  should be automatically unravel duplicates.    This should just occur during the opening of the chest, or at the end of the opening it says duplicates unraveled or something. spools gained.


Gonna reiterate that I'm advocating for a "LOCKED" item feature button.   Simple icon that has a lock and unlock toggle to it.
 

Edited by RonEmpire
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