Saari Posted February 17, 2013 Share Posted February 17, 2013 Bug SubmissionPlease choose a category [Gameplay] Platform [*]SteamVersion Number 72968 Issue title Playing Willow: strange rabbit behaviour Steps to reproduce Playing Willow in SandboxmodeWait until NightWalk to Rabbitholesor:Playing Willow in SandboxmodeEquip a axe or similiarWalk to a rabbitholeAttack the rabbit while standing between it and its hole Describe your issue I notice that the rabbits behaviour is strange when i play Willow (Didn't notice that with Wilson). They sleep right before they holes at night (and not in, like when i play wilson), so i can kill them easily. Additional, they always ran in direction of its holes when i come near, even if i come from this direction (which ends up that they ran into me and i also can kill them easily). A friend of mine say that they avoid him, no matter from which direction he come.http://i.imgur.com/sq9Qtx9.jpg(Image is not public, so its not possible to access it without this link (not sure if i am allowed to upload images of this game?) and Sorry for that german-sounding english ~) Link to comment Share on other sites More sharing options...
TheCactusThief Posted February 17, 2013 Share Posted February 17, 2013 This isnt just with Willow, it just happens occasionally. I've had rabbits sleep out of their holes at night as Wilson. Link to comment Share on other sites More sharing options...
Developer Wade Posted February 19, 2013 Developer Share Posted February 19, 2013 Yes, part of how the AI works is that it is not active when the User is a far enough distance away. For the rabbits sleeping outside, you will likely not see it for rabbits around you when night falls, but if you explore at night, you'll sometimes find rabbits whose AI didn't have it go back to its hole when night fell.This will also result in you sometimes finding former Pig Friends still on their way home after leaving you days earlier, and Spiders heading back to their nests in the middle of the day.We're currently looking at how we want to address this issue without the game "thinking" for all of the creatures in the game all the time. Link to comment Share on other sites More sharing options...
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