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Yakuzashi    10

Hi everyone ! I have came across something really annoying and I don't know how to fix it. I think that I tried everything in this case, but if I am wrong and I just overlooked something...well...execute me at the dawn. So, in my mod I created item that is ingredient for other custom items. Generally it's fine, I can see this item (star) on the ground and in my inventory and containers, but one main issue is that I can't see it in crafting tab. All what I see is just name of it (when I move my mouse there) on a empty icon field. If someone here knows the solution or met something like this before let me know.

 

Info:

- modmain.lua

--STAR Data
GLOBAL.STRINGS.NAMES.STAR = "Star"
GLOBAL.STRINGS.CHARACTERS.GENERIC.DESCRIBE.STAR = "A reward for my patience!"
GLOBAL.STRINGS.RECIPE_DESC.STAR = "A reward for my sacrifice!"

local star = Ingredient( "star", 1 )
star.atlas = "images/inventoryimages/star.xml"
local star = AddRecipe("star", { Ingredient(GLOBAL.CHARACTER_INGREDIENT.HEALTH, 200)}, namwar, TECH.NONE, nil, nil, nil, nil, "usmccaptain", "images/inventoryimages/star.xml") 

Assets

Quote

    Asset("ATLAS", "images/inventoryimages/star.xml"),
    Asset("IMAGE", "images/inventoryimages/star.tex"),

Its prefab file is included in PrefabFiles section.

Speak of the devil, so here it is.

local Assets =
{
	Asset("ANIM", "anim/star.zip"), 
    Asset("ATLAS", "images/inventoryimages/star.xml"),    
	Asset("IMAGE", "images/inventoryimages/star.tex")
}

local prefabs = 
{
}

local function fn(Sim)
	local inst = CreateEntity()
	inst.entity:AddTransform()
	inst.entity:AddAnimState()
	inst.entity:AddNetwork()
	
    MakeInventoryPhysics(inst)
    
    inst.AnimState:SetBank("star")
    inst.AnimState:SetBuild("star")
    inst.AnimState:PlayAnimation("idle", true)
    
    inst:AddComponent("inventoryitem")
	inst.components.inventoryitem.imagename = "star"
	inst.components.inventoryitem.atlasname = "images/inventoryimages/star.xml"

	inst:AddComponent("inspectable")
	
	inst:AddComponent("stackable")    	
    inst.components.stackable.maxsize = 40
	
	MakeHauntableLaunch(inst)

    
    return inst
end

return Prefab( "common/inventory/star", fn, Assets)

Thank you for your time and have a nice day/night !

Edited by Yakuzashi
my little secret

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Yakuzashi    10
Quote

[00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'.
[00:04:20]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas?
[00:04:20]: Looking for default texture '' from atlas 'images/inventoryimages.xml'.
[00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'.
[00:04:20]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas?
[00:04:20]: Looking for default texture '' from atlas 'images/inventoryimages.xml'.
[00:04:20]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'.
[00:04:22]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas?
[00:04:22]: Looking for default texture '' from atlas 'images/inventoryimages.xml'.
[00:04:22]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'.
[00:04:22]: WARNING! Could not find region 'star.tex' from atlas 'images/inventoryimages.xml'. Is the region specified in the atlas?
[00:04:22]: Looking for default texture '' from atlas 'images/inventoryimages.xml'.
[00:04:22]: Error Looking for default texture in from atlas 'images/inventoryimages.xml'.

This occured in log, but I put .xml file into inventoryimages folder so I don't know what is going on.

client_log.txt

Edited by Yakuzashi

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