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_Q_

Component not saving data

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_Q_    644

So I'm trying to make something that is using in game spell component, the problem is its not saving data.

I checked with debug prints that the spell is starting, it gets the name and other variables, but the onsave function is never called for some unknown for me reason.

Its running the same code as in wormlight.lua with different spell name, and its not saving, and wormlight is saving.

Any clue why is this happening?

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