Cheerio 2,675 Posted August 27, 2018 Telescope sound hookup. Fixed "Night Owl" using "Early Bird" string. Fixed incorrect value in "Night Owl" tooltip. Fixed an issue where falling liquid droplets would load as the incorrect element when a new element is added to the game. This issue should no longer occur but will still occur for all existing droplets created before this hotfix. Gantry sound hookup. Telescope now only stores 10kg of oxygen. Fixed display of material decor modifiers. Fixed a crash that could occur when a dupe entered a rocket. Fixed a crash that could occur when a rocket landed on an entombed cell. Fixed a crash that could occur when placing transfer arms at the edge of the map. Fix starmap text not being translatable. Fixed Exosuit Docks not always recognizing the associated Exosuit Checkpoint. Dupes will no longer blink when they are dead. View full update 8 2 Share this post Link to post Share on other sites
Seeker89 46 Posted August 27, 2018 (edited) Last one is sounds freaky... anyone have a gif? Edit: Edited August 27, 2018 by Seeker89 2 7 3 Share this post Link to post Share on other sites
ColBBQ 11 Posted August 27, 2018 18 minutes ago, Cheerio said: Dupes will no longer blink when they are dead. Oh, just thought I was going crazy there for a moment. Share this post Link to post Share on other sites
FierceClaws 25 Posted August 27, 2018 Let us replace ladders with plastic ladders PLS 12 Share this post Link to post Share on other sites
withers 137 Posted August 27, 2018 29 minutes ago, ColBBQ said: Oh, just thought I was going crazy there for a moment. So, no zombies then. *sigh* 1 Share this post Link to post Share on other sites
neoazureus 110 Posted August 27, 2018 (edited) 2 hours ago, Seeker89 said: Last one is sounds freaky... anyone have a gif? Edit: Omg my gif... Mae are alive now, I reload my game <3 Edited August 27, 2018 by neoazureus Share this post Link to post Share on other sites
watermelen671 14,980 Posted August 27, 2018 3 hours ago, Seeker89 said: Last one is sounds freaky... anyone have a gif? Edit: 3 Share this post Link to post Share on other sites
Djoums 91 Posted August 27, 2018 Spoiler 2 minutes ago, watermelen671 said: Wth did I just look at O_O Share this post Link to post Share on other sites
watermelen671 14,980 Posted August 27, 2018 (edited) Just now, Djoums said: Reveal hidden contents Wth did I just look at O_O Apparently. Edited August 27, 2018 by watermelen671 I had a stroke on my keyboard, hush. Share this post Link to post Share on other sites
Gurgel 1,192 Posted August 28, 2018 3 hours ago, Cheerio said: Dupes will no longer blink when they are dead. That was kind of creepy Share this post Link to post Share on other sites
babba 543 Posted August 28, 2018 (edited) Do dead dupes still catch a cold, get popped eardrums and such as they are laying around? Need to fire ONI up again, haven't played for a while... Edited August 28, 2018 by babba Share this post Link to post Share on other sites
SharraShimada 559 Posted August 28, 2018 14 hours ago, Cheerio said: Fixed a crash that could occur when a dupe entered a rocket. One, but obviously not all. Crashes still happen on entering. Share this post Link to post Share on other sites
Slvrsrfr 72 Posted August 28, 2018 Does anyone get +popped eardrums for deceased duplicants in the new update? That's something I noticed on LC. Share this post Link to post Share on other sites
PaulV 14 Posted August 28, 2018 I finally made a rocket and didn't put it in the right spot, but it seems that marking it for deconstruction only has the dupes remove the engine and not the command module or fuel tank. It also seems that those sections won't get disabled. Share this post Link to post Share on other sites
KawaNx 0 Posted August 29, 2018 Dupes are bugging/locking, when they will get wet, cooking etcs Share this post Link to post Share on other sites