JarrettM

Rocketry Upgrade Testing Branch Now Open! - [Game Update] - 282822

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BadlyBurned    172

AHHHHH!!!!!! :D

Seriously, I'm having a heart attack!! Way better than I ever thought!!!!!! I don't remember anyone suggesting something like this, its totally out of left field. I really thought you guys might just make a "reset planet" endgame like with Don't Starve. This is sooooooo much better.

At the very most I thought space flight would be an endgame to "escape the planet".. not something to renew the map of resources needed and unique things you can't get elsewhere.

You guys are amazing!!

 

Also:

  • Water and Polluted Water now have the same SHC so that the water purifier won't magically cause a loss of energy

What on earth is an SHC? I don't speak Science!!!

 

  • Plants will now sleep at night.

You trolling us? lol

 

Someone please post a pic of the Gassy Moo and the new plant... I can't find anything and I don't want to die before I get home. Please and thank you.

Edited by BadlyBurned
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Fraxotic    30
Quote

Soon they’ll be able to build massive rockets, train as astronauts, and journey on missions into space to bring back the resources they find to the colony.

HELL YA! The EVERYTHING IS RENEWABLE UPDATE. Thanks Klei!!!

Edited by Fraxotic

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_Q_    634

Alien germ on items brought from other places in space, they can have some positive and negative effects.

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AndreyKl    78
18 minutes ago, watermelen671 said:

ROCKETS! 

...I wonder if this is what all those people were clambering for rockets meant.

Depends... there are a lot of ways to do rockets. For example one-dupe-crew rockets that simply go somewhere and return with resources or a multiple-crew rockets that open up a new asteroid-map which you can mine&build like you starting one, just smaller, mazes like maps that you need to navigate to retrieve resources, rocket minigames on 'space-map' e t c. So each person might have meant their own way.

Edited by AndreyKl
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BadlyBurned    172
2 minutes ago, AndreyKl said:

Depends... there are a lot of ways to do rockets. For example one-dupe-crew rockets that simply go somewhere and return with resources or a multiple-crew rockets that open up a new asteroid-map which you can mine&build like you starting one, just smaller, mazes like maps that you need to navigate to retrieve resources, rocket minigames on 'space-map' e t c. So each person might have meant their own way.

It would be amazing if this turned out to eventually be some kind of online or multiplayer setup.. like trading resources with buddies online somehow using our fleets. But I don't want to get my hopes up.. also.. I have no friends who play this. They call me NERD and play Wow or whatever.

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tzionut    247

I am curios what is different in No Sweat  mode

The rest is water under the bridge like the expression upgrade.

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20 minutes ago, _Q_ said:

Alien germ on items brought from other places in space, they can have some positive and negative effects.

Did Ridley Scott have anything to do with this? I sure hope he did.

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Soulwind    210
5 minutes ago, tzionut said:

I am curios what is different in No Sweat  mode

The rest is water under the bridge like the expression upgrade.

At work so can't check,  but I'm assuming that no sweat is the new term for sandbox

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AzeTheGreat    73

My thoughts so far:

Gas Reservoir - What's the point?  21 tiles to store 150kg.  That's worse than a high pressure gas vent.

Liquid Reservoir - A bit better, 6 tiles for 5t of storage.  I'd really at least like to see some kind of compressor to increase these and make them better than natural storage.  Or maybe link capacity with material strength.

DTU/s - I'd rather see energy conservation improved than switching to a nonsensical heat unit (unless I just can't find it anywhere...).  This will just confuse new players even more.

Gas Bottler and Emptier - A welcome addition that makes the game more complete.

Petrloeum -> Sour Gas - Boiling oil was definitely overpowered, but I'd really like to see large contraptions that interact like that encouraged, rather than being discouraged or completely broken.

Rocketry seems interesting.  We'll see how much depth it adds to the game...

 

Edited by AzeTheGreat

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Fraxotic    30
12 minutes ago, tzionut said:

I am curios what is different in No Sweat  mode

The rest is water under the bridge like the expression upgrade.

It looks like a new preset game setting. Not sure if it changes anything with world gen tho

"No Sweat" vs "Survival"

20180823142028_1.jpg

20180823142017_1.jpg

Edited by Fraxotic

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FierceClaws    25

is the rocket system functional yet? It shows missing astronaut despite the fact that i have a dupe that has the job selected(debug mode)

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BadlyBurned    172
12 minutes ago, watermelen671 said:

Awesome... now does anyone know what this means?

"Water and Polluted Water now have the same SHC so that the water purifier won't magically cause a loss of energy"

Does this mean that there is no fixed temp output on the water sieve anymore? I assume the purifier is the sieve.

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watermelen671    10,166
2 minutes ago, BadlyBurned said:

Awesome... now does anyone know what this means?

"Water and Polluted Water now have the same SHC so that the water purifier won't magically cause a loss of energy"

Does this mean that there is no fixed temp output on the water sieve anymore? I assume the purifier is the sieve.

Specific Heat Capacity, so this means that polluted water as a whole is now on the same level for cooling as water.

Edit: Which means that not only is the water sieve nerfed, but polluted water as a whole is nerfed.

Edited by watermelen671

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BadlyBurned    172
2 minutes ago, watermelen671 said:

Specific Heat Capacity, so this means that polluted water as a whole is now on the same level for cooling as water.

Edit: Which means that not only is the water sieve nerfed, but polluted water as a whole is nerfed.

Ohhh,, ok.. I get how they are the same now, but how would that nerf the water sieve? Have they actually changed the fixed temp or do you just mean that there is less reason to keep PW for any reason? (mind as well convert it unless you need some for plants)

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goboking    1,302

Plants will now sleep at night.

@JarrettM can you elaborate on this please?  Does this mean they stop growing at night, or is it just a graphical/animation change?

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Rebrait    28
  • Tune fatal temperatures for various plants now that they are more reliably killed, ~50+ degrees of leeway between wilting and death.

plants death!!!

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watermelen671    10,166
Just now, BadlyBurned said:

Ohhh,, ok.. I get how they are the same now, but how would that nerf the water sieve? Have they actually changed the fixed temp or do you just mean that there is less reason to keep PW for any reason? (mind as well convert it unless you need some for plants)

I'm...not entirely sure. Okay, lemme level with ya. I have 0 idea what I'm talking about when it comes to all of the sciencey stuff that you see people going on about here.

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