Cairath Posted October 26, 2018 Author Share Posted October 26, 2018 New & still warm: conveyor drop-off! You can drag a rail to it, like to a conveyor receptacle, and the stuff will be dropped on the floor at that point. Replaces those sweeper droppers! https://github.com/Cairath/ONI-Mods/blob/master/modfiles/ConveyorDropoff.dll 3 1 Link to comment Share on other sites More sharing options...
Cairath Posted October 30, 2018 Author Share Posted October 30, 2018 Small mod by request: oil well now accepts polluted water as well https://github.com/Cairath/ONI-Mods/blob/master/modfiles/OilWellAnyWater.dll @N00bieMeap 1 Link to comment Share on other sites More sharing options...
Tauometre Posted November 1, 2018 Share Posted November 1, 2018 (edited) Could you maybe make a mod with bigger panels at the bulding lists, so that you do not have to scroll anymore. Like it is in Sijko's mod I like his mod really, but some features I don't like and I can't deactivate them. Edited November 1, 2018 by Tauometre Link to comment Share on other sites More sharing options...
Cairath Posted November 3, 2018 Author Share Posted November 3, 2018 @Tauometre Doubled size of the building menu grid: https://github.com/Cairath/ONI-Mods/blob/master/modfiles/BiggerBuildingMenu.dll 1 Link to comment Share on other sites More sharing options...
dallion Posted November 4, 2018 Share Posted November 4, 2018 Hello, Cairath, can you make a mod modify isolute recipes, consume More abyslite, and the left less, from now I can do nothing with absylite, it's boring Link to comment Share on other sites More sharing options...
g_BonE Posted November 4, 2018 Share Posted November 4, 2018 Hi, first of all thanks for Your mods. Enjoying the modded ONI experience very much. @linainverse pointed me in Your direction for a request regarding the egg incubator. Would it be possible to make it automatable i.e. put eggs into the machine using the sweeper? Also, could You add the possibility for rock hatches to consume abyssalite to Your Ranching Rebalanced mod? Thanks again and keep it up! Link to comment Share on other sites More sharing options...
Tauometre Posted November 7, 2018 Share Posted November 7, 2018 On 3.11.2018 at 11:36 PM, Cairath said: @Tauometre Doubled size of the building menu grid: https://github.com/Cairath/ONI-Mods/blob/master/modfiles/BiggerBuildingMenu.dll Thank you so much!!! Link to comment Share on other sites More sharing options...
Ixenzo Posted November 7, 2018 Share Posted November 7, 2018 Is it possible to add average output in the geyser info panel? A new line in the UI box. Obviously after analyzing the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives. Link to comment Share on other sites More sharing options...
trevice Posted November 7, 2018 Share Posted November 7, 2018 (edited) 10 minutes ago, Ixenzo said: Is it possible to add average output in the geyser info panel? A new line in the UI box. Obviously after analyzing the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives. @Cairath made that mod. Look in the GitHub. Don't know if it still works. https://github.com/Cairath/ONI-Mods/blob/master/modfiles/GeyserCalculatedAvgOutputTooltip.dll Edited November 7, 2018 by trevice 1 Link to comment Share on other sites More sharing options...
Ixenzo Posted November 7, 2018 Share Posted November 7, 2018 26 minutes ago, trevice said: Cairath made that mod Didn't notice it before, thanks for the link. It does work. Link to comment Share on other sites More sharing options...
Cairath Posted November 7, 2018 Author Share Posted November 7, 2018 1 hour ago, Ixenzo said: Obviously after analyzing the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives. I just gotta say this description really made me laugh - thanks And enjoy the mod Link to comment Share on other sites More sharing options...
Ixenzo Posted November 9, 2018 Share Posted November 9, 2018 Regarding the aforementioned geyser tooltip mod. It would be of value if it also displayed the geyser's percentile. Like 1337 g/s, 69%. Link to comment Share on other sites More sharing options...
N00bieMeap Posted November 18, 2018 Share Posted November 18, 2018 could you make bottles can be sweep by sweeper mod and bridge is buildable on in/output, please? I would love to see those in game this is awkwark since 2 request you've made for me and there're many other's requests lol Link to comment Share on other sites More sharing options...
Cairath Posted November 23, 2018 Author Share Posted November 23, 2018 Mods have been updated for the Q1 preview branch. Files available here: https://github.com/Cairath/ONI-Mods/tree/q1/modfiles 2 Link to comment Share on other sites More sharing options...
Cairath Posted December 5, 2018 Author Share Posted December 5, 2018 Pushed out an update to mods due to addition of new build location rule. Please update mods that add buildings or you can get odd "invalid build location" errors on modded buildings 1 Link to comment Share on other sites More sharing options...
Cairath Posted December 13, 2018 Author Share Posted December 13, 2018 All mods have been updated to QoL on the master branch 2 Link to comment Share on other sites More sharing options...
melquiades Posted December 19, 2018 Share Posted December 19, 2018 (edited) Thanks a lot for the updates! Though the OP needs an update, many many mods are left undescribed. Don't mind me, the descriptions are in the repository. Edited December 19, 2018 by melquiades Link to comment Share on other sites More sharing options...
Simulacrum Posted December 22, 2018 Share Posted December 22, 2018 Is the wall lamp no longer working, its not showing up in this build. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted December 22, 2018 Share Posted December 22, 2018 On 12/13/2018 at 8:14 PM, Cairath said: All mods have been updated to QoL on the master branch All mods? Does it mean wounded go to bed has been abandoned ? Link to comment Share on other sites More sharing options...
Cairath Posted January 1, 2019 Author Share Posted January 1, 2019 Wounded Go To Bed has been reworked: - pharma chambers now can heal physical wounds (regen HP) - previously only the MedBeds could regen hp - physically wounded dupes (light wounds or worse) will look for the closest MedBed or Pharma Chamber Link to comment Share on other sites More sharing options...
Tourman Posted January 4, 2019 Share Posted January 4, 2019 On 1/1/2019 at 2:32 PM, Cairath said: Wounded Go To Bed has been reworked: - pharma chambers now can heal physical wounds (regen HP) - previously only the MedBeds could regen hp - physically wounded dupes (light wounds or worse) will look for the closest MedBed or Pharma Chamber Not sure if this is an issue with the mod or a bug with the Pharma chamber, but whenever I have more than one dupe in it my FPS tanks from 60+ FPS to about 20. Each additional dupe then lowers FPS by 1-2. Link to comment Share on other sites More sharing options...
Cairath Posted January 4, 2019 Author Share Posted January 4, 2019 @Tourman Looks like there was one log line that I forgot to remove after testing, but it surely would not be enough to tank fps by 40 -- the 1-2fps drop per dupe was likely caused by this though. I uploaded the fixed version. Yesterday also pushed a small fix for flow splitters - they can't overheat anymore Link to comment Share on other sites More sharing options...
Bagger1234 Posted January 6, 2019 Share Posted January 6, 2019 (edited) Hi. Thanks for toolsnotincluded.net ! But there is a suggestion for improving the filters. If you made them, it would be a little bit more convenient to look for the desired seed. 1. There is no filter NO. For example, you can not find a seed, without chlorine gas vent at all. 2. it would be convenient to search not for a specific type of volcano, but for their presence in principle. For example, instead of having to search for a Golden volcano OR a copper volcano or a iron volcano. It would be nice if you could just specify "at least 1 metal volcano". Now you just have to ignore this filter, and only visually check the volcanoes. That increases the total number of seeds found. It would also be good to combine Water Geyser and Cool Steam Vent in the same way. Also with usual volcanos. Of course, filtering by exact type should be left. Thanks for the cool site. Edited January 6, 2019 by Bagger1234 Link to comment Share on other sites More sharing options...
Cairath Posted January 6, 2019 Author Share Posted January 6, 2019 Hey @Bagger1234 Thanks for the suggestions.. As I mentioned in the tool's thread, a v1.0 is in progress/almost finished and the entire filtering has been rewritten and is way more versatile The release should be sometime this week (or at least til the end of january) 2 Link to comment Share on other sites More sharing options...
Bagger1234 Posted January 6, 2019 Share Posted January 6, 2019 Cool ! Thanks Link to comment Share on other sites More sharing options...
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