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Cairath    857

Aaargh I don't get notifications if you edit the post D: I indeed forgot to remove the output, I'll push the fix soon

Fixed. I can't guarantee a 100% that it's compatible - to be safe, save the old version of the mod and if you encounter any errors revert to the old version, deconstruct the grower, update the mod and reconstruct it. I worked for me with simply updating it, but just to be safe, keep an old version for the update

Edited by Cairath

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melquiades    61

Sry for that xD

I thought you were just busy,  i know you don't have any obligation to make us delicious mods.

Regarding the grower, i had no problem by just replacing the old file, thanks for fixing that.

 

On another matter regarding the grower, i was about to report that the one grower i had simply stopped working for no apparent reason, but now that i updated the mod it is working again. I'll keep an eye on it to see if it happens again.

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UnderwearApp    134
On 8/13/2018 at 1:20 AM, Cairath said:

In the meantime, a few days ago I've uploaded a decor lights pack made from unused assets in the game: 4 lights -salt lamp, lava lamp (the lava moves!), fixed ceiling lamp from POIs and a wall lamp. Only the first two give decor, but don't question my naming choices :p  Light offsets are ~0.5 tile off, I'll be fixing them sometime soon/today   fixed

  Reveal hidden contents

762786bd3f.png

 

 

The lamps look great. One problem I ran into is when I add BuildablePOIProps.dll my research, jobs, etc buttons all disappear. I cannot get into them with the respective hotkeys either. Removing the file fixes the issue. It was working before with all the props in their own dll files. i.e. table, chair left, chair right. etc.

Any ideas?

Edited by UnderwearApp

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Cairath    857

@UnderwearApp Did you remove all the singular files? The only files that should remain from that pack are BuildablePOIProps, MosaicTile and SteelLadder. That error usually comes up when item definitions for research are messed up, but am playing with the mod myself and there's no issue.

If you confirm there's no leftover of old version files and it's still broken I'd appreciate output_log to see what's up

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UnderwearApp    134
4 hours ago, Cairath said:

@UnderwearApp Did you remove all the singular files? The only files that should remain from that pack are BuildablePOIProps, MosaicTile and SteelLadder. That error usually comes up when item definitions for research are messed up, but am playing with the mod myself and there's no issue.

If you confirm there's no leftover of old version files and it's still broken I'd appreciate output_log to see what's up

Yep that was it. I forgot to remove the DNA statue.

One other question. When I try to build the salt or lava lamp, it says it requires and I am missing the material "Transparent". Is this some kind of bug or is there a material added that I have not discovered?

 

Thanks again!

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Christophlette    216
2 hours ago, UnderwearApp said:

One other question. When I try to build the salt or lava lamp, it says it requires and I am missing the material "Transparent". Is this some kind of bug or is there a material added that I have not discovered?

Try to look for diamond or how to make glass. It may be it. If not, I don't know then ^^

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Cairath    857

"Transparent" category is indeed diamond and glass. Does it say that 'transparent has not been yet discovered'? if yes that's normal before you have either in your inventory

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UnderwearApp    134
9 minutes ago, Cairath said:

"Transparent" category is indeed diamond and glass. Does it say that 'transparent has not been yet discovered'? if yes that's normal before you have either in your inventory

Lol I always restart before then. I feel dumb.

 

Thanks again again!

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Cairath    857

Aaaaand update for rocketry preview!

Mods that are 100% incompatible between versions and will break the game if you try to load wrong versions:

- buildable POI props

- conveyor filter and shutoff

- decor lights

- ranching sensors

 

All mods have been recompiled to the newest preview and are available in the rocketry branch:

https://github.com/Cairath/ONI-Mods/tree/rocketry

Note: output_log does show warnings when custom items are placed in the world/save is loaded. They are just warnings and seem to be completely harmless. If anything breaks please let me know, but I am on vacation until Monday.

 

PS: modloader works fine between the live and preview versions

 

edit: I added a mod that goes back to watts and joules called GTFO-DTU

Edited by Cairath
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melquiades    61

Hi there!

Are you still taking ideas for mods? Because i would really really like to have an egg drop off... a place for the dupes to carry the eggs and just drop them, so i don't have to constantly be checking for eggs in my set containers to prevent them from deteriorating away.

Algae grower is working like a charm, maybe too charming... they ate trough a huge storage of CO2 very quickly xD

Though i stopped playing for now... lag became unbearable and they haven't fixed that.

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Cairath    857

@Gaons it worked for me on thursday. I wont be home til tomorrow, so can't check.

@melquiades I've only been doing the ones that interest me personally, right now I am working on something bigger that I'd finally like to finish without getting sidetracked by everything, so not soon :p Especially when it's not something to be done quickly

 

edit: mystery solved. for some odd reason official modloader explicitly expects CU or EU version.

I'm still using the version I compiled last month and works fine for me

https://drive.google.com/file/d/1fn508K8OtCrLWF1vVwqkfbKaJP_R0TIJ/view (although i dont remember if it was a version with proper linux support)

Edited by Cairath

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Gaons    28
1 hour ago, Cairath said:

I'm still using the version I compiled last month and works fine for me

I'm using it now and got some log errors with a few trevice mods, just removed them and seems working fine after

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Cairath    857

Trevice told me he's holding off with mod updates until the version is non-preview, nothing I can do about that. Not all mods bork but some will require updating

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Hello there Cairath.

Impressive work. Really a lot of veru useful tweaks!

I was wonder if you could add a completely new hatch, with unique textures, size and features:

I would be willing to do all the animation frames. Let me know if you are up to it.

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could you make a mod that leds critters longer live? 

And maybe that brushing them holds longer? 

That way the critters would be far less micro managment 

 

Otherwise: Thanks for the mods. (But you should add the descriptions of the new ones to the github :D)

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Cairath    857
10 hours ago, FenrirZeroZero said:

Otherwise: Thanks for the mods. (But you should add the descriptions of the new ones to the github :D)

You're welcome! I will... when I'm not busy writing other mods :p

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FierceClaws    25

i think the critter sensor mod doesn't work with eggs, the eggs are not detected
at least not detected in a 192 tiles room with the mod that expands the rooms

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Cairath    857

@FierceClaws sorry, I don't use that mod, so not sure! Have you used the egg sensor? There are three: critter, egg and critter+egg (just making sure)

It uses the same counter that critter drop-off uses to display number of critters in the room - if that one is working with the big-room mod, then the sensors should work too

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