Cairath Posted August 15, 2018 Author Share Posted August 15, 2018 (edited) Aaargh I don't get notifications if you edit the post D: I indeed forgot to remove the output, I'll push the fix soon Fixed. I can't guarantee a 100% that it's compatible - to be safe, save the old version of the mod and if you encounter any errors revert to the old version, deconstruct the grower, update the mod and reconstruct it. I worked for me with simply updating it, but just to be safe, keep an old version for the update Edited August 15, 2018 by Cairath Link to comment Share on other sites More sharing options...
melquiades Posted August 16, 2018 Share Posted August 16, 2018 Sry for that xD I thought you were just busy, i know you don't have any obligation to make us delicious mods. Regarding the grower, i had no problem by just replacing the old file, thanks for fixing that. On another matter regarding the grower, i was about to report that the one grower i had simply stopped working for no apparent reason, but now that i updated the mod it is working again. I'll keep an eye on it to see if it happens again. Link to comment Share on other sites More sharing options...
UnderwearApp Posted August 18, 2018 Share Posted August 18, 2018 (edited) On 8/13/2018 at 1:20 AM, Cairath said: In the meantime, a few days ago I've uploaded a decor lights pack made from unused assets in the game: 4 lights -salt lamp, lava lamp (the lava moves!), fixed ceiling lamp from POIs and a wall lamp. Only the first two give decor, but don't question my naming choices Light offsets are ~0.5 tile off, I'll be fixing them sometime soon/today fixed Reveal hidden contents The lamps look great. One problem I ran into is when I add BuildablePOIProps.dll my research, jobs, etc buttons all disappear. I cannot get into them with the respective hotkeys either. Removing the file fixes the issue. It was working before with all the props in their own dll files. i.e. table, chair left, chair right. etc. Any ideas? Edited August 18, 2018 by UnderwearApp Link to comment Share on other sites More sharing options...
Cairath Posted August 18, 2018 Author Share Posted August 18, 2018 @UnderwearApp Did you remove all the singular files? The only files that should remain from that pack are BuildablePOIProps, MosaicTile and SteelLadder. That error usually comes up when item definitions for research are messed up, but am playing with the mod myself and there's no issue. If you confirm there's no leftover of old version files and it's still broken I'd appreciate output_log to see what's up Link to comment Share on other sites More sharing options...
UnderwearApp Posted August 18, 2018 Share Posted August 18, 2018 4 hours ago, Cairath said: @UnderwearApp Did you remove all the singular files? The only files that should remain from that pack are BuildablePOIProps, MosaicTile and SteelLadder. That error usually comes up when item definitions for research are messed up, but am playing with the mod myself and there's no issue. If you confirm there's no leftover of old version files and it's still broken I'd appreciate output_log to see what's up Yep that was it. I forgot to remove the DNA statue. One other question. When I try to build the salt or lava lamp, it says it requires and I am missing the material "Transparent". Is this some kind of bug or is there a material added that I have not discovered? Thanks again! Link to comment Share on other sites More sharing options...
Christophlette Posted August 18, 2018 Share Posted August 18, 2018 2 hours ago, UnderwearApp said: One other question. When I try to build the salt or lava lamp, it says it requires and I am missing the material "Transparent". Is this some kind of bug or is there a material added that I have not discovered? Try to look for diamond or how to make glass. It may be it. If not, I don't know then ^^ Link to comment Share on other sites More sharing options...
Cairath Posted August 18, 2018 Author Share Posted August 18, 2018 "Transparent" category is indeed diamond and glass. Does it say that 'transparent has not been yet discovered'? if yes that's normal before you have either in your inventory Link to comment Share on other sites More sharing options...
UnderwearApp Posted August 18, 2018 Share Posted August 18, 2018 9 minutes ago, Cairath said: "Transparent" category is indeed diamond and glass. Does it say that 'transparent has not been yet discovered'? if yes that's normal before you have either in your inventory Lol I always restart before then. I feel dumb. Thanks again again! 1 Link to comment Share on other sites More sharing options...
Cairath Posted August 23, 2018 Author Share Posted August 23, 2018 (edited) Aaaaand update for rocketry preview! Mods that are 100% incompatible between versions and will break the game if you try to load wrong versions: - buildable POI props - conveyor filter and shutoff - decor lights - ranching sensors All mods have been recompiled to the newest preview and are available in the rocketry branch: https://github.com/Cairath/ONI-Mods/tree/rocketry Note: output_log does show warnings when custom items are placed in the world/save is loaded. They are just warnings and seem to be completely harmless. If anything breaks please let me know, but I am on vacation until Monday. PS: modloader works fine between the live and preview versions edit: I added a mod that goes back to watts and joules called GTFO-DTU Edited August 24, 2018 by Cairath 1 1 Link to comment Share on other sites More sharing options...
Gaons Posted August 25, 2018 Share Posted August 25, 2018 @Cairath Hi! So, i'm trying to use injector from EU and is showing error, maybe the last updates broke it? Link to comment Share on other sites More sharing options...
melquiades Posted August 25, 2018 Share Posted August 25, 2018 Hi there! Are you still taking ideas for mods? Because i would really really like to have an egg drop off... a place for the dupes to carry the eggs and just drop them, so i don't have to constantly be checking for eggs in my set containers to prevent them from deteriorating away. Algae grower is working like a charm, maybe too charming... they ate trough a huge storage of CO2 very quickly xD Though i stopped playing for now... lag became unbearable and they haven't fixed that. Link to comment Share on other sites More sharing options...
Cairath Posted August 26, 2018 Author Share Posted August 26, 2018 (edited) @Gaons it worked for me on thursday. I wont be home til tomorrow, so can't check. @melquiades I've only been doing the ones that interest me personally, right now I am working on something bigger that I'd finally like to finish without getting sidetracked by everything, so not soon Especially when it's not something to be done quickly edit: mystery solved. for some odd reason official modloader explicitly expects CU or EU version. I'm still using the version I compiled last month and works fine for me https://drive.google.com/file/d/1fn508K8OtCrLWF1vVwqkfbKaJP_R0TIJ/view (although i dont remember if it was a version with proper linux support) Edited August 26, 2018 by Cairath Link to comment Share on other sites More sharing options...
Gaons Posted August 26, 2018 Share Posted August 26, 2018 1 hour ago, Cairath said: I'm still using the version I compiled last month and works fine for me I'm using it now and got some log errors with a few trevice mods, just removed them and seems working fine after Link to comment Share on other sites More sharing options...
Cairath Posted August 26, 2018 Author Share Posted August 26, 2018 Trevice told me he's holding off with mod updates until the version is non-preview, nothing I can do about that. Not all mods bork but some will require updating Link to comment Share on other sites More sharing options...
Gaons Posted August 26, 2018 Share Posted August 26, 2018 i thought trevice would do that, so i'm wainting foir it for use his mods again Link to comment Share on other sites More sharing options...
Cairath Posted September 6, 2018 Author Share Posted September 6, 2018 Updated everything to the current rocketry build on the master branch 3 2 Link to comment Share on other sites More sharing options...
Cairath Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) So I finally decided to release my Ranching Rebalanced mod that's been living somewhere on the side for quite a while, although it doesn't contain everything I initially wanted to add (and am planning to add in future mods), I'm quite happy with it. Ranching Rebalanced - what changes: Pacu: - Pacu die out of water instead of flopping forever. Opens new possibilities of fish...butcheries. - Tropical pacu convert clean water to polluted water, 200g/s, output water temperature 55C Shinebugs: - I really love colorful stuff, so shinebugs colors are way more vibrant now. Spoiler - People seemed to like the idea of making shinebugs useful for power purposes. The shinebugs now are brighter the better they are! PS: Can cause temporary player blindness or dupe sunburn Spoiler Diets: - mechanics change: if fed with actual food, the calories are transformed into corresponding mass, not using food mass, for example: a hatch can eat either 140kg ore and poop 140kg of coal, or 700kcal of food and poop <1kg of coal. In the mod, the 700kcal will be equivalent to 140kg of ore and eating 700kcal of food will make it poop 140kg of coal. Breaks mass? Sure! But makes food feeding viable. - actual diet changes: Slicksters - Longhair slickster: 30kg Oxygen/day -> 20kg Oxygen/day Hatches Spoiler (Eating food is equivalent to eating 140kg of ore) Pacu Spoiler (Tropical pacu eating food - 1000kcal - is equivalent to eating 150kg with poop conversion ratio 1:1) Dreckos, shinebugs & pufts Unchanged Credits: Big thanks to jakkdl who has done a great deal of brainstorming and math behind the ideas! Edited September 9, 2018 by Cairath 4 3 Link to comment Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted September 10, 2018 Share Posted September 10, 2018 Hello there Cairath. Impressive work. Really a lot of veru useful tweaks! I was wonder if you could add a completely new hatch, with unique textures, size and features: I would be willing to do all the animation frames. Let me know if you are up to it. Link to comment Share on other sites More sharing options...
dangerousdarede Posted September 11, 2018 Share Posted September 11, 2018 Yo Cairath! Thanks for making mods, I just noticed this thread (im slow) and I must say the conveyor rail is super neat. Takes away a lot of headaches and bridges. Link to comment Share on other sites More sharing options...
FenrirZeroZero Posted September 11, 2018 Share Posted September 11, 2018 could you make a mod that leds critters longer live? And maybe that brushing them holds longer? That way the critters would be far less micro managment Otherwise: Thanks for the mods. (But you should add the descriptions of the new ones to the github :D) Link to comment Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 10 hours ago, FenrirZeroZero said: Otherwise: Thanks for the mods. (But you should add the descriptions of the new ones to the github :D) You're welcome! I will... when I'm not busy writing other mods 1 Link to comment Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 (edited) Releasing another one of my mods! Many of you have seen the Palmera Tree when @watermelen671 was datamining the assets a long while ago, sadly it never made it into the game. Here it is (the images being uneven annoy me more than they annoy you, trust me): Details: - they consume chlorine at a 1g/s rate - upon harvest, they drop 10kg (10 berries, 1kg each) worth of those little guys: - Palmera berries are inedible. If left alone they will continue releasing hydrogen at 1g/s until they disappear or spoil (8 cycles if not refrigerated like food). Atmosphere of 1.8kg pressure of above suppresses the hydrogen emission. Fully grown tree ready to harvest (with berries visible) will also emit a tiny bit of hydrogen. - Palmera berries can be cooked into delicious Steamed Palmera Berries. Do not question the realism! Steaming takes by far the longest to cook of all other foods. Highly skilled chiefs preferred! This steamed berry is worth 2000kcal of food with quality of +6 (ambrosial!) Does not emit any gases. This means that one tree provides you with 1000kcal/cycle if you prevent the uncooked berries from offgassing! - The tree looked super weird in plantboxes. Meet trellis! It's two tiles wide and is a special planter "box" for the palm only. You cannot plant the palm in a normal farm tile. - Why are the berries so magical and delicious?!?! Because they're FROM SPACE! Mount your old dusty rocket and make your way to a completely new Gassy Dwarf, be it for its gasses, palm seeds or dirt. And once again thanks to jakkdl for math-balancing-thingies brainstorming! Edited September 11, 2018 by Cairath 4 1 Link to comment Share on other sites More sharing options...
G lander Posted September 11, 2018 Share Posted September 11, 2018 Great! Link to comment Share on other sites More sharing options...
FierceClaws Posted September 11, 2018 Share Posted September 11, 2018 i think the critter sensor mod doesn't work with eggs, the eggs are not detected at least not detected in a 192 tiles room with the mod that expands the rooms Link to comment Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 @FierceClaws sorry, I don't use that mod, so not sure! Have you used the egg sensor? There are three: critter, egg and critter+egg (just making sure) It uses the same counter that critter drop-off uses to display number of critters in the room - if that one is working with the big-room mod, then the sensors should work too Link to comment Share on other sites More sharing options...
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