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Hi! Thank you for the mods you've created. They are very high quality and super helpful.

I'm just wondering. For the WALLPAPER MOD, is there an option to disable the wallpaper from appearing when you click the game's MATERIALS OVERLAY? There are instances where I want to see the gas in a room but the wallpaper overrides them. Thank you. 

For example, seeing the gasses in Pic 1 (overlay1.jpg) provides more important information than pic 2 (overlay2.jpg) which only shows what the wallpaper is made of.  

Thank you very much.

overlay1.jpg

overlay2.jpg

Edited by savegreendale

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Sensorsaure    0

I was playing the game with th epalmera and fervine and made me think about that it would be fun if there was like a way to make power with an animal like an electric eel it would be a nice game change from machine power production

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melquiades    63

Hi there,

When using the auto map share mod, that i got from the https://toolsnotincluded.net/map-tools/map-browser/contribute site, the game couldn't read/open any save file from the load window when i uninstalled it (by moving it out of the local mod folder). After trying for a lot of things, i found out that the autosave left behind from the mod was making the game unable to load any other save:

5dd2b201da74a_Capturadepantalla(436).thumb.png.393449382699bfc798af1cedd63831a3.png

AutoSave Cycle 1.sav

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Senacharim    1

Hi Cairath!  Just started using the "Lights Out" mod, and it's awesome!

Except, is there any chance of getting an automatic toggle when paused?  I find I'm constantly pausing, toggling the mod, planning a build/dig, and then toggling the mod again and returning to play.

It's happening so very often in the past few hours I'm shocked nobody has requested it sooner.

Anyhow, thanks for the awesome mod(s), and thanks if you take the time to read this.

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Yemto    0

I really like the idea of this mod, however right now I'm really picky when it comes to mods that changes game play. So would it be possible to have a setting/version of this without the buff?

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SharraShimada    613
49 minutes ago, Yemto said:

I really like the idea of this mod, however right now I'm really picky when it comes to mods that changes game play. So would it be possible to have a setting/version of this without the buff?

You can change the settings-file. Its everything there.

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Yemto    0
On 1/5/2020 at 3:07 PM, SharraShimada said:

You can change the settings-file. Its everything there.

Where is the settings file? I can't find it.

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Cairath    879

Currently on the list to fix, post-update:

  • Bigger Building Menu (disable for now, crashes the game)
  • Fervine (works incorrectly)
  • Some parts of Lights Out (a few config settings broke)

I'll be reuploading all mods this weekend, I'll let you know when it's done.

Edited by Cairath
  • Thanks 2

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Junksteel    768

Hello Cairath,

Thank you for all the work and mods dedicated to ONI.

May I ask a question about Buildable POI props? 

Do you have any future plans to make the window behave like a drywall? Was it a design decision of yours or just the way it has to be?

Cheers!

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Cairath    879

@Junksteel I'll look into it when I have some time, but unfortunately recently it's been a rare commodity. I foresee problems with the implementation though, most likely transparent drywall pieces would be easier.

  • Thanks 1

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Junksteel    768

@Cairath I know you're super busy with TNI losing previous database and whatnot. I really appreciate all the effort. Thanks for including this one more item in your long list.

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Howdy!  Just would like to say thank you very much for the work you've been doing.  Flow Splitters and Conveyor Filters are definitely some of my favorites.

Question about Wounded Go To Med Bed - I've had issues where my dupes will keep at something until they incapacitate themselves.  Is this just something where I need to be more careful about where priority is concerned?  I usually keep my triage cots set to priority level 9, but I've noticed that the dupes will prioritize certain types of jobs over others.

Also, do you think there'd be much desire out there for a mod that adds gas/liquid check valves?  I like my builds to be small and elegant and having to use the gas/liquid bridges as check valves rubs me wrong.  (Probably a quick and easy mod to make, even for me.  I figured I'd just copy the code for the bridges, make the building 1x2 squares instead of 1x3, and just recolor the gas/liquid flow valves for the sprite.)

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