Yannick Vachon Posted July 26, 2018 Share Posted July 26, 2018 Is that new that the Rock Granulator now produce as much heat at the Metal Refinery (80W)? I was wondering why my duplicants were scaling near them until I see the tooltip there. Will hurt the start of a game if it produce that much heat. Link to comment Share on other sites More sharing options...
WanderingKid Posted July 26, 2018 Share Posted July 26, 2018 (edited) 2 minutes ago, Yannick Vachon said: Will hurt the start of a game if it produce that much heat. Because of the price of raw metals, I would recommend that it be a limited consideration anyway. The part that concerns me is for lime production. That's a TON of heat for mass production. Thanks for noticing that... if that's not new then I didn't see it for a long while, probably because I had heavy cooling in the base by then. Edited July 26, 2018 by WanderingKid Link to comment Share on other sites More sharing options...
neoazureus Posted July 26, 2018 Share Posted July 26, 2018 (edited) 5 minutes ago, Yannick Vachon said: Is that new that the Rock Granulator now produce as much heat at the Metal Refinery (80W)?. I think isn't new, because you can see 80W here (ONIpedia) and this page isn't updated regularly Spoiler https://oxygennotincluded.gamepedia.com/Rock_Granulator Edited July 26, 2018 by neoazureus Link to comment Share on other sites More sharing options...
Yannick Vachon Posted July 26, 2018 Share Posted July 26, 2018 Just now, neoazureus said: I think isn't new, because you can see 80W here (ONIpedia) and this page isn't updated regularly Weird, as I have been using it quite often without any issues. I will have to move it and also add a thermo sensor so it does not cook my duplicant there. Link to comment Share on other sites More sharing options...
neoazureus Posted July 26, 2018 Share Posted July 26, 2018 (edited) 6 minutes ago, Yannick Vachon said: Weird, as I have been using it quite often without any issues. I will have to move it and also add a thermo sensor so it does not cook my duplicant there. I can confirm that isn't new. Expressive Upgrade code: Rock Granulator 80W buildingDef.SelfHeatKilowattsWhenActive = 16f; Ranch MKII code: Rock Granulator 80W buildingDef.SelfHeatKilowattsWhenActive = 16f; Edited July 26, 2018 by neoazureus 1 Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted July 26, 2018 Share Posted July 26, 2018 Hey! Plastic has a new melting point! 160°C! Finally ! Thanks devs! Cool update! 1 Link to comment Share on other sites More sharing options...
chemie Posted July 26, 2018 Share Posted July 26, 2018 2 minutes ago, Yoma_Nosme said: Hey! Plastic has a new melting point! 160°C! Finally ! Thanks devs! Cool update! Finally moved from wax to polypropylene 2 Link to comment Share on other sites More sharing options...
Yoma_Nosme Posted July 26, 2018 Share Posted July 26, 2018 Just now, chemie said: Finally moved from wax to polypropylene Amen to that! Link to comment Share on other sites More sharing options...
WanderingKid Posted July 26, 2018 Share Posted July 26, 2018 2 hours ago, WanderingKid said: Small transformer sound effects @jambell, any chance you could work your magic on the transformer? My generators make less noise then what seem to be a large hive of bees when you have a bunch together, like this: 3 Link to comment Share on other sites More sharing options...
mrtommo Posted July 26, 2018 Share Posted July 26, 2018 1 hour ago, WanderingKid said: You can resume an existing save, just prepare for a bit of a change for the morale expectations. It's a bug that it shows NOT IMPLEMENTED. it's working just fine. Thanks for the reply, much appreciated. Must admit the morale did throw me a bit too... can’t get away with unshowered tier 3’s anymore(!), which seems a lot more balanced tbh! Link to comment Share on other sites More sharing options...
suicide commando Posted July 26, 2018 Share Posted July 26, 2018 3 hours ago, R9MX4 said: Amazing! Water + Pincha Peppernut (1kg/time) = A couple of Espresso THIS has made it all worth it.. Coffee is love, Coffee is life. 1 Link to comment Share on other sites More sharing options...
Developer jambell Posted July 26, 2018 Developer Share Posted July 26, 2018 36 minutes ago, WanderingKid said: @jambell, any chance you could work your magic on the transformer? My generators make less noise then what seem to be a large hive of bees when you have a bunch together, like this: Ah! Yes, I'll take a look at that. Maybe the "multiple instances of a building turning each other down" system is broken on the small transformer. (as an aside, I just mentioned to Ipsquiggle that this was like, the perfect sound feedback post. It included the problem, a picture of the problem so I can see exactly what the setup is, and a bit of laughter too! thanks for the feedback!) I'll take a look and let you know what I find! 5 2 Link to comment Share on other sites More sharing options...
LeftyRighty Posted July 26, 2018 Share Posted July 26, 2018 ... but... but... where's the funny dupe video??? 1 Link to comment Share on other sites More sharing options...
chemie Posted July 26, 2018 Share Posted July 26, 2018 11 minutes ago, LeftyRighty said: ... but... but... where's the funny dupe video??? animation dept was probably pretty busy on this one given all the art changes to the dupes etc Link to comment Share on other sites More sharing options...
Kabrute Posted July 26, 2018 Share Posted July 26, 2018 4 hours ago, Ipsquiggle said: QOL additions "QOL was added" should have been its own bullet point imo Link to comment Share on other sites More sharing options...
Abyssal Posted July 26, 2018 Share Posted July 26, 2018 Minor gripe, but UI scaling does not seem to affect Morale expectation icons on the job screen, making them very tiny and hard to read at 4k resolution. 1 Link to comment Share on other sites More sharing options...
BadlyBurned Posted July 26, 2018 Share Posted July 26, 2018 I'm lost. I see all the new buildings but scheduling says "NOT IMPLEMENTED" and everyone just goes to the bathroom and eats whenever. They don't even take a break. Its like the same. Anyone else? Did I miss something about them leaving this out or am I bugged? Link to comment Share on other sites More sharing options...
WanderingKid Posted July 26, 2018 Share Posted July 26, 2018 (edited) 28 minutes ago, BadlyBurned said: I'm lost. I see all the new buildings but scheduling says "NOT IMPLEMENTED" and everyone just goes to the bathroom and eats whenever. They don't even take a break. Its like the same. Anyone else? Did I miss something about them leaving this out or am I bugged? You're bugged and not bugged, probably. Bathrooms can take an emergency run if they hit 100% on bladder, so the first few cycles you're probably trying to get them actually ON schedule with an older base. When they need to go in any of the three sections that's NOT work, they'll pretty much hit the can first. Break is when they eat. They'll also try to do leisure activities too, but that's when they get lunch. Bedtime will pretty much let a dupe finish what they've started, and then head to bed. The only bug I've hit with this is that NOT IMPLEMENTED is on the mouseover, but the scheduler still works just fine. Edited July 26, 2018 by WanderingKid Link to comment Share on other sites More sharing options...
Soulwind Posted July 26, 2018 Share Posted July 26, 2018 It seems like for existing bases, you have to manually adjust the schedule once and wait for it to cycle through to a new category before it starts working. What's throwing me is I'm not sure which of the rooms is needed (for recreation rooms that is). Do I need a Great Hall for recreation and a mess hall for eating? Is the great hall just a strictly better mess hall? Do the dupes get stress relief from hanging out in the great hall or do they actually have to eat there? Info: the way I've been building my rooms (before EU) was to have a 4 dupe barracks (eventually changing to comfy beds) attached to a 4 dupe mess hall. 4 levels of those to fit the 16 dupes I use. Can I leave that in place and just put a single mess table in the Great Hall rec room (to be filled with espresso, jukebox, water cooler, etc for recreational use) or do I need to make a great hall that all 16 dupes can eat in and get rid of the mess halls? Link to comment Share on other sites More sharing options...
watermelen671 Posted July 26, 2018 Share Posted July 26, 2018 EYYYY 4 1 Link to comment Share on other sites More sharing options...
Developer ImDaMisterL Posted July 26, 2018 Developer Share Posted July 26, 2018 6 hours ago, Ipsquiggle said: Discoverable Lore Entries: What was "Gravitas", and what was their purpose? How did the Duplicants end up on the asteroid? Inspect buildings, critters, and more to fill your Database and start unraveling the mystery! Yes! Can't wait to read what everyone finds! 2 Link to comment Share on other sites More sharing options...
Xhepey87 Posted July 27, 2018 Share Posted July 27, 2018 (edited) (← a bug in old version) ↓ .gif about drinking pincha coffee. ↓ Spoiler Edited July 27, 2018 by Xyangy87 4 Link to comment Share on other sites More sharing options...
neoazureus Posted July 27, 2018 Share Posted July 27, 2018 7 hours ago, WanderingKid said: Not definitively, but looking at an old save... 25%/-25%. So, Morale under or above 5 from target. EDIT: I know this will keep me out of all the really good parties, but -40%/25% seems like a better clamping balance. If morale should matter, it should HURT. I found this in code: public const float MAX_STRESS_QOL = 0.0416666679f; public const float MIN_STRESS_QOL = -0.0416666679f; +41.67%/-41.67% Link to comment Share on other sites More sharing options...
SL33PW4LK Posted July 27, 2018 Share Posted July 27, 2018 Please add a permanent link to Cartoon Videos in game pedia. Link to comment Share on other sites More sharing options...
goboking Posted July 27, 2018 Share Posted July 27, 2018 Are dupes supposed to be showering during Downtime? I assumed that was something they'd only do during Bathtime. Link to comment Share on other sites More sharing options...
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