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Oxygen not Included for Android and IOS, Please !!!


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On 23/07/2018 at 10:08 AM, babba said:

To play ONI more or less decent in the mid and endgame, a system will consume 150 watts.

If that same system were modeled in ONI it would consume 3000 watts and emit 150 watts of heat..

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On 7/21/2018 at 9:37 AM, SackMaggie said:

It's not designed for mobile in the first place.

How many hours you spend on ONI ? Imagine you play that long on phone.

With Civ VI now being on iOS, arguments like this should be forever null and void. 

If that can work on mobile, this most assuredly can. 

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1 hour ago, Anarchosyn said:

With Civ VI now being on iOS, arguments like this should be forever null and void. 

If that can work on mobile, this most assuredly can. 

Civ VI doesn't have physics simulation.  ONI needs to be able to calculate the physical changes, including mass and heat on every tile on the map at least 5 times per second or the game doesn't function properly.  That is not an easy computation.  Civ 6 requires 3d graphics.  Though 3d graphics are hard, high end modern phones have decent GPU's that at are designed to render 3d graphics.  Civ 6 doesn't have nearly the CPU load that ONI does.

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